I'm open to suggestions and comments on this build. Right now she's at Level 9.3 and is extremely fun to play. I know all about the slow swingrate inherent in Falchions - but - that hasn't seemed to slow her down at all. She tears through just about everything in her path.
A few notes about what I was thinking:
* Dex of 16 means I get full Mithral FP dex bonus. Put on a +4 Dex item for a Mithral Breastplate or +6 item for Mith Chain Shirt.
* Drow SR enhancements to help shake off things like Fear, Hold Person, and other pesky effects that prevent her from doing anything.
* Iron Will for much the same reason - Will save needed shoring up.
* Heavy on the Rage enhancements because this is a Rage build. As the level cap increases, I'll fill in the blank spots with Intimidate bonuses.
* Toughness will be taken at L15. With 226 HP straight up, no False Life item or Con bonus item or Draconic Vitality, I don't see this being a major issue, especially once I throw a Heavy Fort item on her. Toughness enhancements to follow the feat.
* Spot raises to help see stuff. Balance to stay upright. Jump because Jump is hands-down one of the most useful and underrated skills in the game. Intimidate for aggro management.
* Two levels of Fighter for the feats.
* Female because the female rage-scream effect is way cooler than the male.
It's always good for a laugh in my guild.
Code:
Character Plan by DDO Character Planner Version 2.70
DDO Character Planner Home Page
Amaenda Stormbringer
Level 14 Chaotic Good Drow Female
(2 Fighter \ 12 Barbarian)
Hit Points: 226
Spell Points: 0
BAB: 14\14\19\24
Fortitude: 14
Reflex: 7
Will: 7
Starting Ending Feat/Enhancement
Base Stats Base Stats Modified Stats
Abilities (Level 1) (Level 14) (Level 14)
Strength 16 20 21
Dexterity 14 14 16
Constitution 14 14 16
Intelligence 10 10 10
Wisdom 12 12 12
Charisma 10 10 10
Tomes Used
+1 Tome of Strength used at level 9
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 14) (Level 14)
Balance 4 11 11
Intimidate 4 17 17
Jump 7 20 20
Spot 3 9 11
Level 1 (Barbarian)
Feat: (Selected) Two Handed Fighting
Enhancement: Barbarian Willpower I
Level 2 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Enhancement: Fighter Critical Accuracy I
Level 3 (Barbarian)
Feat: (Selected) Iron Will
Enhancement: Barbarian Extend Rage I
Enhancement: Barbarian Extra Rage I
Enhancement: Improved Drow Spell Resistence I
Enhancement: Elven Dexterity I
Enhancement: Barbarian Constitution I
Level 4 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Dodge
Enhancement: Fighter Strength I
Level 5 (Barbarian)
Enhancement: Barbarian Hardy Rage I
Enhancement: Barbarian Power Rage I
Level 6 (Barbarian)
Feat: (Selected) Improved Two Handed Fighting
Enhancement: Barbarian Willpower II
Level 7 (Barbarian)
Enhancement: Barbarian Extend Rage II
Level 8 (Barbarian)
Ability Raise: STR
Enhancement: Barbarian Extra Rage II
Enhancement: Barbarian Hardy Rage II
Enhancement: Improved Drow Spell Resistence II
Enhancement: Elven Dexterity II
Enhancement: Barbarian Constitution II
Level 9 (Barbarian)
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Barbarian Power Rage II
Enhancement: Barbarian Willpower III
Level 10 (Barbarian)
Enhancement: Improved Drow Spell Resistence III
Level 11 (Barbarian)
Enhancement: Barbarian Extend Rage III
Level 12 (Barbarian)
Ability Raise: STR
Feat: (Selected) Greater Two Handed Fighting
Enhancement: Barbarian Extra Rage III
Enhancement: Barbarian Power Rage III
Level 13 (Barbarian)
Enhancement: Barbarian Critical Rage I
Level 14 (Barbarian)
Enhancement: Barbarian Intimidation
Enhancement: Improved Drow Spell Resistence IV