Just jumped back on after a 3-month hiatus. A buddy of mine and me jumped into the Orchard to check it out. My Wizard buffs his fighter and we approach some mobs. Well, the mobs start making a b-line for me immediately. Ok, I figure, it's just random or something, or my Scorching Ray must have hit them before the fighter did. Fine. So we move on to the next mob, a group of golems. Well, this time I wait and just stand there, not casting any spells, so the fighter can get the aggro. He's wailing on them with a scimitar... and they STILL run for me. I haven't even done anything, he's doing hundreds of points of damage to them, and they're STILL rushing for me, ignoring the guy that is wailing on them with a scimitar? Um, what? Same thing happens on many other mobs-- zombies, vampires intelligent and unintelligent mobs... I mean, ***? This is pretty ridiculous. Maybe I can see it with intelligent mobs like Vampires; but I certainly can't see this with non-intelligent mobs.
It really seems like DDO has it in for casters. They give Barbarians and Dwarves MORE hitpoints while changing the AI to target casters... this AFTER casters are already hurting.
Now, please, before you flame, realize that I play both casters and tanks. I enjoy playing both. And casters can still be useful. But I have to say the AI seems a little borked here when a mob will totally ignore the guy wailing on them with a sword and rush through an entire group to reach one guy standing doing nothing at the back of the party. This does not work to promote balance amongst the parties, and it isn't really kosher with PnP DnD when unintelligent mobs are targetting casters. So I do have to say thumbs down on the way this works.
Just my 2 cents.