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    Default Mr. Death God - A DPS Cleric

    From Sigtrent's Build Request Thread

    Mr. Death God a Lawful Good – Dwarven – Cleric 13 / Paladin 1
    Requested By: Sigfried Trent
    Presented By: Sigfried Trent

    Introduction
    The was not a request. I was working on the ultimate undead machine and was amazed at the damage it could deal out with healing spells. I figured a small shift in focus and you could do similar damage to just about anything using the harm spells. It’s not the first time we’ve seen negative energy attack clerics but I wanted to take my spin at making a really deadly one. I went dwarf for the mana, the defenses, and the shortness. I splashed paladin at level 12 to get a bit more mana and a bit stronger defense. I wouldn’t have done it if not for the mana boost. Unlike the undead slayer I simply dumped charisma. No empower healing since it doesn’t work on harm spells but this guy is still no slouch at fighting undead.

    Starting Statistics (32pts)
    STR 14 – DEX 12 – CON 16 – INT 8 – WIS 18 – CHA 6

    Feats: Mental Toughness, Spell Focus Necromancy, Greater Spell Focus Necromancy, Maximize Spell, Empower Spell

    Skills: Concentration 17

    Enhancements: Armor Mastery 2, Dwarven Con 1, Dwarven Faith 2, Spell Defense 3, Prayer of Life 3, Incredible Life 3, Life Magic 4, Energy of the Zealot 4, Wisdom 2

    Leveling Guide

    1st Level: Cleric
    Empower Spell : Concentration 4

    2nd Level: Cleric
    Concentration 1

    3rd Level: Cleric
    Mental Toughness

    4th Level: Cleric
    Wis +1

    5th Level: Cleric

    6th Level: Cleric
    Spell focus Necromancy

    7th Level: Cleric

    8th Level: Cleric
    Wis +1

    9th Level: Cleric
    Maximize Spell

    10th Level: Cleric

    11th Level: Cleric

    12th Level: Paladin
    Wis +1 : Greater Spell Focus Necromancy

    13th Level: Cleric

    14th Level: Cleric

    Build Commentary
    [FONT=ArialHe’s a pretty straight up casting cleric with a bit in the way of battle stats, but you are focused on pumping up spell damage and getting crits on your harm spells. I wish I could get in more feats, but what can you do?[/FONT]

    Number Crunching
    Final Statistics (Assuming +1 tomes and +6 items as desired)
    STR 14(20) – DEX 18 – CON 24 – INT 8 – WIS 30 – CHA 6

    Melee Attack Profile (+5 Dwarven Axe): BAB 10, Str 2, Weapon 5, Divine Power 7, Divine Favor 3 = 27/27/32/37 1d10 + 13 (20 X 3)

    Full Armor Class (+5 Full Plate and +5 Shield): Armor 13, Dex 3, Barkskin Potion 3, Deflection 4, Shield 7, Chaos Guard 2 = 42

    Fort Save: Amazing (25+)
    Reflex Save: Decent (15+)
    Will Save: Amazing (25+)

    Hit Points: About 270
    Spell Points: About 1245

    Max Necromancy Spell DC: 30 (With focus item)

    Average Base X 1.4 (Life Magic) X 1.5 (Superior Potency) X 1.5 (Empower) X 2 (Maximize) = total base damage X 2.75 (Critical) = total crit damage

    Cure/Cause Serious Mass (80 Mana) 30 base (avg) = 188 normal (avg) – 518 critical (avg)
    Blade barrier (75 Mana) 52 base (avg) = 156 (avg)

    Numbers Commentary
    High DC values, crazy good damage output with harm spells. Great damage with other damage spells. A deep mana pool, a good pile of hit points, good AC, quite decent melee combat, strong saves where it counts most, and a beard.
    Last edited by sigtrent; 10-08-2007 at 11:46 PM.
    Former Host of DDOcast
    Member of The Madborn of Thelanis
    Streaming sometimes on twitch as SigTrent

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