Hi I am a newbie but I have read allot on the forums about different builds and my brother is creating a mellee type to party with my cleric so I came up with this build the idea is maximum damage because he will always have a good healer with him. I appreciate any feedback on this build keep in mind we dont have tomes and please ignore the enhancements or lack there of I didnt select them past level 1 the goal of course is critical rage 2
Code:
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Tim The Barbarian
Level 14 Chaotic Neutral Dwarf Male
(14 Barbarian)
Hit Points: 216
Spell Points: 0
BAB: 14\14\19\24
Fortitude: 11
Reflex: 7
Will: 3
Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 14)
Strength 16 19
Dexterity 17 17
Constitution 15 15
Intelligence 8 8
Wisdom 8 8
Charisma 6 6
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 14)
Balance 5 15.5
Bluff -2 -2
Concentration 2 2
Diplomacy -2 -2
Disable Device n/a n/a
Haggle -2 -2
Heal -1 -1
Hide 3 3
Intimidate -2 -2
Jump 7 22
Listen 3 17
Move Silently 3 3
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 1
Spot -1 -1
Swim 3 4
Tumble n/a n/a
Use Magic Device n/a n/a
Level 1 (Barbarian)
Feat: (Selected) Two Weapon Fighting
Enhancement: Barbarian Damage Reduction Boost I
Enhancement: Barbarian Sprint Boost I
Enhancement: Barbarian Jump I
Enhancement: Barbarian Listen I
Level 2 (Barbarian)
Level 3 (Barbarian)
Feat: (Selected) Weapon Focus: Piercing Weapons
Level 4 (Barbarian)
Level 5 (Barbarian)
Level 6 (Barbarian)
Feat: (Selected) Improved Two Weapon Fighting
Level 7 (Barbarian)
Level 8 (Barbarian)
Level 9 (Barbarian)
Feat: (Selected) Improved Critical: Piercing Weapons
Level 10 (Barbarian)
Level 11 (Barbarian)
Level 12 (Barbarian)
Feat: (Selected) Greater Two Weapon Fighting
Level 13 (Barbarian)
Level 14 (Barbarian)