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  1. #1
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    Default Dwarf TWF Pure Barb heavy picks build

    Hi I am a newbie but I have read allot on the forums about different builds and my brother is creating a mellee type to party with my cleric so I came up with this build the idea is maximum damage because he will always have a good healer with him. I appreciate any feedback on this build keep in mind we dont have tomes and please ignore the enhancements or lack there of I didnt select them past level 1 the goal of course is critical rage 2

    Code:
    Character Plan by DDO Character Planner Version 2.70
    DDO Character Planner Home Page
    
    Tim The Barbarian
    Level 14 Chaotic Neutral Dwarf Male
    (14 Barbarian) 
    Hit Points: 216
    Spell Points: 0 
    BAB: 14\14\19\24
    Fortitude: 11
    Reflex: 7
    Will: 3
    
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 14)
    Strength             16                    19
    Dexterity            17                    17
    Constitution         15                    15
    Intelligence          8                     8
    Wisdom                8                     8
    Charisma              6                     6
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 14)
    Balance               5                    15.5
    Bluff                -2                    -2
    Concentration         2                     2
    Diplomacy            -2                    -2
    Disable Device       n/a                   n/a
    Haggle               -2                    -2
    Heal                 -1                    -1
    Hide                  3                     3
    Intimidate           -2                    -2
    Jump                  7                    22
    Listen                3                    17
    Move Silently         3                     3
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair               -1                    -1
    Search               -1                     1
    Spot                 -1                    -1
    Swim                  3                     4
    Tumble                n/a                   n/a
    Use Magic Device     n/a                   n/a
    
    Level 1 (Barbarian)
    Feat: (Selected) Two Weapon Fighting
    Enhancement: Barbarian Damage Reduction Boost I
    Enhancement: Barbarian Sprint Boost I
    Enhancement: Barbarian Jump I
    Enhancement: Barbarian Listen I
    
    Level 2 (Barbarian)
    
    Level 3 (Barbarian)
    Feat: (Selected) Weapon Focus: Piercing Weapons
    
    Level 4 (Barbarian)
    
    Level 5 (Barbarian)
    
    Level 6 (Barbarian)
    Feat: (Selected) Improved Two Weapon Fighting
    
    Level 7 (Barbarian)
    
    Level 8 (Barbarian)
    
    Level 9 (Barbarian)
    Feat: (Selected) Improved Critical: Piercing Weapons
    
    Level 10 (Barbarian)
    
    Level 11 (Barbarian)
    
    Level 12 (Barbarian)
    Feat: (Selected) Greater Two Weapon Fighting
    
    Level 13 (Barbarian)
    
    Level 14 (Barbarian)

  2. #2
    Community Member Blind_Skwerl's Avatar
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    If your goal is to have maximum damage, you need to have 18 strength to start. This doesn't sit too well with a dual-wield pure barbarian. TWF is is free with a ranger splash without the dex requirement. Not sure if you can still get the crit rage II that way though.
    Tourbillon * Hyper * Headbanger * Speedstick * Arkane

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  3. #3
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    Nope cant still get crit rage two and i got no tomes so ill just have to eat the 1 dmg and 1ab. all in all i dont think thats a big deal the build has plenty of dmg and the 1ab gets made up for with weapon focus.

  4. #4
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    Looking Good.

  5. #5
    Community Member skraus1's Avatar
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    A bit of advice, if you don't have room for toughness, which I don't see in your build, go drow. Their higher dex will allow you to buff str more. You lose some con, but with a good healer, it won't be such an issue. The difference between 200 and 214 hp is not that noticable. If you decide to stick with dwarf, then get toughness, as you can get 300+hp that way.

    Also, neutral good is probably the most damage friendly alignment, as you can use the pure good weapons, which is one of the best and most common item qualities.

    Zharm-Zharty-Zhugly-Zhaffini-Zhaffy-Zhallia
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  6. #6
    Community Member Blind_Skwerl's Avatar
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    As neutral good you can use anarchic and axiomatic weapons too. Lots of damage options.
    Tourbillon * Hyper * Headbanger * Speedstick * Arkane

    guildless

  7. #7

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    Looks decent, but definately Neutral Good as the optimal alignment these days.

    axiomatic/anarchic burst picks are pretty fun to use.
    Former Host of DDOcast
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  8. #8
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    cool ok neutral good it is

    UPDATED

    Code:
    Character Plan by DDO Character Planner Version 2.70
    DDO Character Planner Home Page
    
    Tim The Barbarian
    Level 14 Neutral Good Dwarf Male
    (14 Barbarian) 
    Hit Points: 216
    Spell Points: 0 
    BAB: 14\14\19\24
    Fortitude: 11
    Reflex: 7
    Will: 3
    
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 14)
    Strength             16                    19
    Dexterity            17                    17
    Constitution         15                    15
    Intelligence          8                     8
    Wisdom                8                     8
    Charisma              6                     6
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 14)
    Balance               5                    15.5
    Bluff                -2                    -2
    Concentration         2                     2
    Diplomacy            -2                    -2
    Disable Device       n/a                   n/a
    Haggle               -2                    -2
    Heal                 -1                    -1
    Hide                  3                     3
    Intimidate           -2                    -2
    Jump                  7                    22
    Listen                3                    17
    Move Silently         3                     3
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair               -1                    -1
    Search               -1                     1
    Spot                 -1                    -1
    Swim                  3                     4
    Tumble                n/a                   n/a
    Use Magic Device     n/a                   n/a
    
    Level 1 (Barbarian)
    Feat: (Selected) Two Weapon Fighting
    Enhancement: Barbarian Damage Reduction Boost I
    Enhancement: Barbarian Sprint Boost I
    Enhancement: Barbarian Jump I
    Enhancement: Barbarian Listen I
    
    Level 2 (Barbarian)
    
    Level 3 (Barbarian)
    Feat: (Selected) Weapon Focus: Piercing Weapons
    
    Level 4 (Barbarian)
    
    Level 5 (Barbarian)
    
    Level 6 (Barbarian)
    Feat: (Selected) Improved Two Weapon Fighting
    
    Level 7 (Barbarian)
    
    Level 8 (Barbarian)
    
    Level 9 (Barbarian)
    Feat: (Selected) Improved Critical: Piercing Weapons
    
    Level 10 (Barbarian)
    
    Level 11 (Barbarian)
    
    Level 12 (Barbarian)
    Feat: (Selected) Greater Two Weapon Fighting
    
    Level 13 (Barbarian)
    
    Level 14 (Barbarian)
    Last edited by trucido; 10-01-2007 at 11:07 PM.

  9. #9
    Community Member Mad_Bombardier's Avatar
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    Quote Originally Posted by skraus1 View Post
    A bit of advice, if you don't have room for toughness, which I don't see in your build, go drow. Their higher dex will allow you to buff str more. You lose some con, but with a good healer, it won't be such an issue. The difference between 200 and 214 hp is not that noticable. If you decide to stick with dwarf, then get toughness, as you can get 300+hp that way.
    There's always room for Toughness at level 15 (assuming there is no new TWF feat to get).

  10. #10
    Community Member Scalion's Avatar
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    If there's any possible way of getting a +1 dex tome I would suggest doing that and moving the extra point of dex up to strength.

    I would guess that at level 15 Superior Two weapon fighting will become available, but it will require a bases dex of 19 anda base attack bonus of 15 to get (not to mention greater two weapon fighting).

    I personaly like to pick up enough ranks in tumble that you can actually tumble. I find it useful for avoiding some magical effects and for moving around in waist deep water. (you can tumble at regular speed inside solid fog and some other spells that would slow you down otherwise). I would suggest you just drop 2 ranks in and lose those 2 on the jump skill.


    Another option that hasn't been suggested is to go with a halfling. This is not a common choice for a barb because you lose 2 strength, but you do not lose anything on your + to hit because halflings get +1 to hit to offset the lower strength. This would enable you to get 16 str, 17 dex, and 14 con I believe. (not sure of the math on the 28 point builds)

    My own barbarian is Human and it would probably look a little gimp as a twf at low levels because you'd sacrifice some stats for the 16 minimum dex (with a +1 tome to get 17) but you could use the human racial enhancements to pick up the strength you lost at character creation. Also as a human you get an extra feat and an extra skill point. This would give you space for UMD (coupled with human skill boosts and you can get into any gear you like with little to no help from outside buffs) in addition to enough feats to possibly offset the lower stat.

    So I guess what I'm ultimately suggesting is to definately put 2 ranks into tumble, and consider building your character as a halfling for the dex or a human for the feat and umd.

  11. #11
    Community Member Mad_Bombardier's Avatar
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    Quote Originally Posted by Scalion View Post
    Another option that hasn't been suggested is to go with a halfling. This is not a common choice for a barb because you lose 2 strength, but you do not lose anything on your + to hit because halflings get +1 to hit to offset the lower strength. This would enable you to get 16 str, 17 dex, and 14 con I believe. (not sure of the math on the 28 point builds)
    I'd probably do 32pt Elf over Drow or Halfling. Drow stat bonuses are plain wasted on a Barb. And I know Halfers regain the to-hit lost from STR. But, as a Barb, losing any damage does not appeal to me. Besides, when Halfers rage, it sounds like someone stepped on a chipmunk!

  12. #12
    Community Member Scalion's Avatar
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    Quote Originally Posted by Mad_Bombardier View Post
    I'd probably do 32pt Elf over Drow or Halfling. Drow stat bonuses are plain wasted on a Barb. And I know Halfers regain the to-hit lost from STR. But, as a Barb, losing any damage does not appeal to me. Besides, when Halfers rage, it sounds like someone stepped on a chipmunk!
    I'm against both elf and drow for barbs due to the constitution hit. You may say the extra HP make up for the lower con, but the whole point of being a barb is having good hp.

  13. #13
    Community Member Mad_Bombardier's Avatar
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    Quote Originally Posted by Scalion View Post
    I'm against both elf and drow for barbs due to the constitution hit. You may say the extra HP make up for the lower con, but the whole point of being a barb is having good hp.
    Actually, the whole point of being a Barb is Rage. And less CON means less rage time. That I will give you.

  14. #14
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    No Power Attack?

  15. #15
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    I'd say it'll work, but later you'll probably wish you had 32 pt build and a +1 dex tome to start with. It's the kind of build that can really benefit from such a boost. Which of course does not mean you can't have fun without

  16. #16
    Community Member Scalion's Avatar
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    Quote Originally Posted by Blazer View Post
    No Power Attack?
    I have to agree....you need power attack or there's no point in the build. Having power attack and critting vs not having power attack and critting on a x4 multiplier is 20 damage more in favor of power attack. Not to mention the barb enhancements to further increase the damage of power attack.

    I would suggest you take power attack over weapon focus and then get items that give + to confirm critical hits, plus perhaps not take all the enhancements for improved power attack.

    I really think this build needs 18 strength too. You're already losing +to hit by dual wielding so the more +to hit you can get the better off you'll be.

  17. #17
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    Well if your so concerned about tohit then think about the extra -5 with this build... If I cant hit them I cant crit them at all can I?

    also whats the big deal if i lose 1ab ? I already said we are newbies we dont have tomes or 32pt builds. This won't be the ultime uber toon just as close as I can get with a regular 28pt build with no tomes.

    Please guys I need criticism I can use to make the build better not things like get 18 str when I cant or go drow... when I can't.

  18. #18
    Community Member Scalion's Avatar
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    Quote Originally Posted by trucido View Post
    Well if your so concerned about tohit then think about the extra -5 with this build... If I cant hit them I cant crit them at all can I?

    also whats the big deal if i lose 1ab ? I already said we are newbies we dont have tomes or 32pt builds. This won't be the ultime uber toon just as close as I can get with a regular 28pt build with no tomes.

    Please guys I need criticism I can use to make the build better not things like get 18 str when I cant or go drow... when I can't.
    To be honest, I made a cleric specifically for grinding to 1750 and then made the two weaopn fighter I really wanted. In that time I got my hands on a +1 dex tome so it worked out just right for me.

    If you don't have that kind of time to invest before making the character then I still think power attack is the way to go.

    Yes, you get -5 to hit, but because of the improved crit range a barb has you will roll in crit range a lot and you can get additional gear to boost the crit confirmation really high. If your main goal isn't maximum damage from crits then why bother with this build at all.

    If you don't know what I mean by crit confirmation lemme know and I'll explain how it works.



    I just took another look at things and I have to suggest you consider halfling as your race of choice.

    Possible starting stats as a halfling Keep in mind halflings get an additional +1 to hit and +1 to AC as small race. That makes their +to hit as good as another race with 2 more strength.

    16 str 17 dex 12 con
    or
    15 str 17 dex 14 con +1 point
    or
    14 str 17 dex 16 con (same +to hit as your build above but 1 more con)

    Since you're looking at picks and not axes this might work out for you. You'd have to see what other enhancements and racial benefits have you leaning towards dwarf.

    I think 12 con might be an acceptable sacrifice for having the 28 point rather than the 32 point build. You won't have the coin to rely on potions as much as a veteran player.
    Last edited by Scalion; 10-02-2007 at 02:16 PM.

  19. #19
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    ok this is the halfling version minus the enhancements and skills basically jump listen and balance are the skills.

    Code:
    Character Plan by DDO Character Planner Version 2.70
    DDO Character Planner Home Page
    
    Tim version2 the barbarian
    Level 14 Neutral Good Halfling Male
    (14 Barbarian) 
    Hit Points: 202
    Spell Points: 0 
    BAB: 14\14\19\24
    Fortitude: 11
    Reflex: 8
    Will: 4
    
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 14)
    Strength             16                    19
    Dexterity            17                    17
    Constitution         12                    12
    Intelligence          8                     8
    Wisdom                8                     8
    Charisma              8                     8
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 14)
    Balance               5                     5
    Bluff                -1                    -1
    Concentration         1                     1
    Diplomacy            -1                    -1
    Disable Device       n/a                   n/a
    Haggle               -1                    -1
    Heal                 -1                    -1
    Hide                  3                     5
    Intimidate           -1                    -1
    Jump                  7                    10
    Listen                3                     5
    Move Silently         3                     5
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair               -1                    -1
    Search               -1                    -1
    Spot                 -1                    -1
    Swim                  3                     4
    Tumble                n/a                   n/a
    Use Magic Device     n/a                   n/a
    
    Level 1 (Barbarian)
    Feat: (Selected) Two Weapon Fighting
    
    Level 2 (Barbarian)
    
    Level 3 (Barbarian)
    Feat: (Selected) Power Attack
    
    Level 4 (Barbarian)
    
    Level 5 (Barbarian)
    
    Level 6 (Barbarian)
    Feat: (Selected) Improved Two Weapon Fighting
    
    Level 7 (Barbarian)
    
    Level 8 (Barbarian)
    
    Level 9 (Barbarian)
    Feat: (Selected) Improved Critical: Piercing Weapons
    
    Level 10 (Barbarian)
    
    Level 11 (Barbarian)
    
    Level 12 (Barbarian)
    Feat: (Selected) Greater Two Weapon Fighting
    
    Level 13 (Barbarian)
    
    Level 14 (Barbarian)

  20. #20
    Community Member Scalion's Avatar
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    I personally like that build better....If you're only getting 12 con on your barb you could also take a look at elfs, but personally I think the halfling thing is fun anyway. (elf would be like 17 str, 17 dex, 12 con +1 point)

    I think seeker items go up to +10 to confirm criticals or something like that...plus I believe that if you go for seeker on your weapons you only need one of them to be seeker and that will also apply to your other weapon. With those two things in mind I think your damage will not suffer by choosing power attack over piercing focus. Plus power attack on barbs has enhancements you can choose to take or not to take based on how high you need your +to hit to be. (further increases the damage and further sacrifices + to hit)


    I would definately get a second opinion on the advice I'm about to give.


    The one piece of advice I would still like to offer is about your skill selection. Balance is definately an important skill, but I believe the initial check on whether you fall is not a balance check, but rather a str, dex, or reflex check and then balance is only checked for when you get back up and the DC is normally not that high. With medium armor on and no shield your armor check penalty won't be too bad so you won't really have problems with balance.

    Since you already have higher dex potential than most barbs you might be able to take UMD ranks instead of balance ranks. I'm not the expert on this so please don't just blindly follow my advice, but you can get +7 or so to total UMD modifier even with 8 charisma if you max ranks. Let me break down the UMD thing so you can see how it can help you.

    +7 ranks
    +3 +4 charisma item
    +3 golden cartouche from delera's tomb
    +4 Greater Heroism
    +2 bard song
    +2 Luck bonus (from items, or cleric's recitation spell)

    20 total UMD = you can equip gear with an alignment restriction other than your own. You would need both a cleric and a bard to help to get these numbers so these are items you would not be able to swap in and out until you get some better gear to buff yourself (there's a +5 umd item, a +2 luck bonus item, and +6 charisma items), but there are a few items that you could definately benefit from by having a decent UMD.

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