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Thread: arrows

  1. #41
    Community Member muffinlad's Avatar
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    Quote Originally Posted by ahpook View Post
    I would have liked to have seen 100% returning arrows from deneth a while ago.
    They don't even need to go to +5 to make them a good reward. "+1 100% returning" would be great boon to most ranged players. Often the bows are already at +3 - +5 so there is no need to make them obviously better than any other arrow sold in denith.
    Even 95% returning would make it better.....However, if you had 100% returning, would you need more than say....10 of them? (to account for multi-shot), and most people would only need 1.

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  2. #42
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    Quote Originally Posted by ahpook View Post
    I would have liked to have seen 100% returning arrows from deneth a while ago.
    They don't even need to go to +5 to make them a good reward. "+1 100% returning" would be great boon to most ranged players. Often the bows are already at +3 - +5 so there is no need to make them obviously better than any other arrow sold in denith.

    WOW NO! how about we cut the sturdy down to 50% and make a new one at 75% and then maybe one at 85% Definantly no more than that.

  3. #43
    Founder Lady_Draconus's Avatar
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    If your going to mention arrows. Why not have bags for potions, wands, scrolls and spell components as well. The bulk of clerics, wizards, rogues, and bards packs are of these items. Then for the above add in arrows for ranged weapon when spell points run out on those more difficult quests. These items do not leave much room for random looting unless you run out of something. You could even put spell components and potions in the same bag.

    Someone mentions a endless quiver (+5) its an idea. It could act like the bags for gems you click to open to add arrows however, I think the arrow you get should be random for what ever is in the quiver. Since you are just drawing out arrows you aren't really checking in combat to see which one you are pulling. like the arrows the quiver should be put in the loaded arrow slot. Just some ideas as to how it might work.
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  4. #44
    Community Member Jaysensen's Avatar
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    Quote Originally Posted by Elthbert View Post
    Bows deliver effects at range and can be used to strafe an entire group in a very short time. As I said, my pparty has been moving to more ranged weapons and use, 3 paralyzing bows can make a battlefield virtually stagnant, combine that with the fact that you get damage ALSO, and it is not underpowered at all. I have no problem with the idea that archery is not as individually damaging as melee, it isn't in real life either, however it can be done AT RANGE, which means disruption, smiting, paralyzing, wounding etc can be delivered to multiple targets over the entire battlefield.
    I respect your point of view, as you clearly dont have delusions about the amount of damage you deal. However, I implore you to get a para 1hander and a DPS offhander, and play TWF for two weeks. You will open your eyes to how much better TWF is than ranged.

    Ranged Combat still needs a complete overhaul.
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  5. #45
    Community Member lonewolf46515's Avatar
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    Wow, I didn't expect to get such a response. My girlfriend plays a wizard and her component's stack to 1000 I believe. Now I could be wrong. All I'm asking is, if they could create a feat or skill that rangers would have to take to get a quiver. I'm not asking for a freebie of any sort. Or as some of you have suggested, another house D favor slot. I don't mind buying my gear, or storing it, but let us stack more or find an equal medium. All the "special" arrows are nice but as was stated I don't look to see what arrows get loaded in the heat of the battle. As a suggestion, why don't they allow the rangers to get the spell for making arrows instead of making the wizards do it? They could even let us cast it on the quiver while we are in the quest and the effects wear off as you exit the quest. Just some more thoughts!
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  6. #46
    Founder Hvymetal's Avatar
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    Hehe, think you have space problems try playing a rogue Between tools, spot/search/disable/open locks and stat gear for all the above, potions, wands, scrolls, different weapon sets, ammo for ranged weapons.... get my drift
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  7. #47
    Community Member sparkling_diamond_l's Avatar
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    I love rangers, and I have often thought the same thing. It would king of suck if it were a feat, b/c I don't think I would take in instead of something that helps my damage. (and ranged fighting IS real fighting). But allowing rangers (and other bow users) to have a bag for their arrows would be really nice, and I hope it's something we see in the future.

  8. #48
    Community Member GlassCannon's Avatar
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    Quote Originally Posted by Jaysensen View Post
    Ranged Combat still needs a complete overhaul.
    Seconded. A DEX bonus to damage(and Crit Range, as with a higher dex you tend to aim better and thus hit what you aim at, and since you know quite a lot about monsters, you tend to hit their vitals more often...), and a better scale to STR damage with Bows for starters.

    As for crit range what I had in mind was +1 at 28 DEX(enhanced), +2 at 36 DEX(enhanced), not subject to Load Cap, but can be removed with Stat Damage.

  9. #49
    Founder Trang's Avatar
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    I cant agree more on a bag for ranger's arrows, on a couple different fronts.
    *****disclaimer: This includes xbow rangers also**********


    1. The post was about arrow inventory, not about the power of ranged combat or lack of power. Its simply a inventory management issue for rangers.

    2. Arrow loading: Have to manually switch out each type prior to a specific enemy. If you roll thru without doing, Unless someone can explain the auto loading of arrows, just grabs whatever set is up in inventory, which gets screwed up as you pick up loot.

    3. Multiple quivers: Loading arrows into quivers then dropping them into the arrow slot would help this a bunch and reduce both problems. I buy 500 +3 500 cold iron, 500 adamantine, put into 3 quivers. I then have only 3 inventory slots filled and these quivers prevent auto loading of arrows.

    4. "NOT" being a burden to your party: this is kind of a newb level issue that carries forward. I come to the party with loaded quivers and, In my best judgment, the number of arrows I need to complete adventure. Not stoping half way thru saying "dam need some arrows", or," Mr wizard can ya hit me with some flame arrows?".

    5. Other classes have other inventory issues agreed: All the folks who have chimed in about the other classes having similar issues or saying rangers dont need this. Well the individual stated it was about arrow issues not other classes.

    6. Crafted or increase amount drops: Can we implement crafting!!!!I know its a pipe dream but would like to craft bows and arrows, nice little shop in the big crazy tent!! or at least change the drop number from 20 to something usable like 100. With multishot I can use 20 arrows on one mob, go so fast its ridiculas.

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    Trang
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  10. #50
    Founder Cinwulf's Avatar
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    Quote Originally Posted by Elthbert View Post
    WOW NO! how about we cut the sturdy down to 50% and make a new one at 75% and then maybe one at 85% Definantly no more than that.
    How about we leave the 75% returning ones alone and make the next ones 85%, then later we get ones that are 90%

    Bones Combat Brigade

  11. #51
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    Quote Originally Posted by Cinwulf View Post
    How about we leave the 75% returning ones alone and make the next ones 85%, then later we get ones that are 90%
    I don't know I think 80 then 85 or even 87.5 but atthat you would only be losing one out of 8 arrows which means a hundred arrows is goign to last at least 700 shots ( I don't feel like doing the math right now but one would have to have some really craptacular luck to get fewer than 700 shots with 100 87.5% returning arrows. I think that is enough even at the highest favor possible.

  12. #52
    Founder Cinwulf's Avatar
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    I'l be happy with 75/80/85 too

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