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Thread: Shadow walk/Web

  1. #1
    Community Member transtemporal's Avatar
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    Default Shadow walk/Web

    What are peoples opinions of these spells?

    I've been experimenting with Shadowwalk as a way of running through those wilderness areas like Threnal, gateway to Khyber etc etc. Not bad but I think displacement, invisibility and haste might be more effective.

    Also, is web still useful at high/end game? DC to break out is 20, which means a mob with 30 str has a 50% chance of getting free (+10 bonus, +10 av d20 roll). Er... if I've calculated that correctly...

    Cheers,
    transtemporal

  2. #2

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    Ya, unfortunately shadow walk was not implemented like in PnP. Well, maybe not so bad considering how easy it would make some quests.
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  3. #3
    Community Member Deragoth's Avatar
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    I keep a few scrolls of shadow walk (11 minutes off scroll) handy for running around encounter areas. However, I would never mem it.

    Web is still usefull. I see it used all the time to good effectivness. Just be sure to heighten it and carry an item with Conjuration Focus on it.
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  4. #4
    Community Member lostinjapan's Avatar
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    Shadow Walk: Useless

    Web: Highly useful even in high level dungeons under the right circumstances.
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  5. #5
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    Shadow Walk is the cool kids version of Displacement+Invisiblity+Haste

    I got to agree, Web is still great. It's good to have CC spells that allow a different save type.
    Web = Reflex = works on most mobs.
    Hold = Will = works on fighter-types.
    FtS = Fortitude = works on casters.
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  6. #6
    Community Member transtemporal's Avatar
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    So the general consensus is: shadowwalk = not so useful. Web = still a winner.

    The question is then: does anyone know what hide bonus and displacement shadowwalk gives? If I can, I'd rather cast one spell off a scroll than waste my sp casting dis/invis/haste, especially when running through gateway to khyber. Usually need all the spell points I can in the jungles.

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