What are peoples opinions of these spells?
I've been experimenting with Shadowwalk as a way of running through those wilderness areas like Threnal, gateway to Khyber etc etc. Not bad but I think displacement, invisibility and haste might be more effective.
Also, is web still useful at high/end game? DC to break out is 20, which means a mob with 30 str has a 50% chance of getting free (+10 bonus, +10 av d20 roll). Er... if I've calculated that correctly...
Cheers,
transtemporal