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  1. #1

    Default Spell Sword Paladin

    Debating my next character, so I figured I would come here. I was talking with a friend who is doing a spell sword of sorts, with a Fighter Sorcerer mix. I decided I would look into much the same, but with a Paladin / X mix. The first of the two ideas I was looking at is the Paladin 8 / Sorcerer 6, with a strong focus on Charisma for the saving throws. I have a +6 Str Belt and +6 Cha cloak sitting in the bank, along with a +1 Cha tome, so I know what I can achieve with those (22 Str, 30 Cha).

    I was unsure what to do with the feets here, but I figured extend was somewhat important and I could get me a nice shield and take advantage of the Shield Mastery to block doorways. It would likely be a stat focused character, with lots of rapiers and short swords on him.

    Code:
    Character Plan by DDO Character Planner Version 2.70
    DDO Character Planner Home Page
    
    Level 14 Lawful Good Drow Male
    (8 Paladin \ 6 Sorcerer) 
    Hit Points: 169
    Spell Points: 774 
    BAB: 11\11\16\21
    Fortitude: 17
    Reflex: 13
    Will: 17
    
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 14)
    Strength             14                    16
    Dexterity            10                    12
    Constitution         12                    12
    Intelligence         10                    10
    Wisdom               14                    14
    Charisma             18                    24
    
    Tomes Used
    +2 Tome of Strength used at level 14
    +1 Tome of Charisma used at level 14
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 14)
    Balance               0                     1
    Bluff                 4                     7
    Concentration         5                    19
    Diplomacy             4                     7
    Disable Device        n/a                   n/a
    Haggle                6                    15.5
    Heal                  2                     2
    Hide                  0                     1
    Intimidate            4                     7
    Jump                  2                     3
    Listen                2                     4
    Move Silently         0                     1
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                     0
    Search                0                     2
    Spot                  2                     4
    Swim                  2                     3
    Tumble                n/a                   n/a
    Use Magic Device      n/a                   n/a
    
    Level 1 (Sorcerer)
    Feat: (Selected) Extend Spell
    
    Level 2 (Paladin)
    
    Level 3 (Paladin)
    Feat: (Selected) Toughness
    
    Level 4 (Paladin)
    
    Level 5 (Sorcerer)
    
    Level 6 (Sorcerer)
    Feat: (Selected) Mental Toughness
    
    Level 7 (Sorcerer)
    
    Level 8 (Paladin)
    
    Level 9 (Sorcerer)
    Feat: (Selected) Shield Mastery
    
    Level 10 (Sorcerer)
    
    Level 11 (Paladin)
    
    Level 12 (Paladin)
    Feat: (Selected) Improved Critical: Piercing Weapons
    
    Level 13 (Paladin)
    
    Level 14 (Paladin)
    Enhancement: Drow Melee Attack I
    Enhancement: Drow Melee Damage I
    Enhancement: Improved Drow Spell Resistence I
    Enhancement: Improved Drow Spell Resistence II
    Enhancement: Elven Arcane Fluidity I
    Enhancement: Elven Arcane Fluidity II
    Enhancement: Elven Arcane Fluidity III
    Enhancement: Elven Dexterity I
    Enhancement: Elven Dexterity II
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Lay on Hands II
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Extra Smite Evil III
    Enhancement: Sorcerer Concentration I
    Enhancement: Sorcerer Elemental Manipulation I
    Enhancement: Sorcerer Elemental Manipulation II
    Enhancement: Sorcerer Energy of the Dragonblooded I
    Enhancement: Sorcerer Energy of the Dragonblooded II
    Enhancement: Paladin Charisma I
    Enhancement: Paladin Charisma II
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II
    Enhancement: Sorcerer Wand Mastery I
    Enhancement: Sorcerer Wand Mastery II

    And here is the alternative. An Elf Paladin / Wizard which allows for more melee in the character, and a Dex focus overall. The Charisma wont reach the 30 Charisma mark as it would in the first, instead capping at 24. The BAB is the same, but with the added bonus feat of Maximize this character can potentially add more dmg with minor spells like scorching ray and magic missile. Enhancements were more readily available to sneak in Bulwark of Good, grant the +2 AC bonus. The biggest advantage is the increase in number of skill points, allowing the character to focus on Diplomacy to remove agro from himself if the need is there. Again more of a stat damage kind of character, but still a capable enough fighter to get by in a pinch.


    Code:
    Character Plan by DDO Character Planner Version 2.70
    DDO Character Planner Home Page
    
    Level 14 Lawful Good Elf Male
    (9 Paladin \ 5 Wizard) 
    Hit Points: 161
    Spell Points: 366 
    BAB: 11\11\16\21
    Fortitude: 12
    Reflex: 15
    Will: 13
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 14)
    Strength             14                    14
    Dexterity            16                    22
    Constitution         10                    10
    Intelligence         14                    15
    Wisdom               12                    12
    Charisma             14                    18
    
    Tomes Used
    +2 Tome of Dexterity used at level 14
    +1 Tome of Charisma used at level 14
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 14)
    Balance               3                     6
    Bluff                 2                     4
    Concentration         4                    17
    Diplomacy             6                    17
    Disable Device        n/a                   n/a
    Haggle                4                    12
    Heal                  5                    18
    Hide                  3                     6
    Intimidate            2                     4
    Jump                  2                     2
    Listen                1                     3
    Move Silently         3                     6
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                2                     2
    Search                2                     4
    Spot                  1                     3
    Swim                  2                     2
    Tumble                n/a                   n/a
    Use Magic Device      n/a                   n/a
    
    Level 1 (Paladin)
    Feat: (Selected) Toughness
    
    Level 2 (Paladin)
    
    Level 3 (Paladin)
    Feat: (Selected) Weapon Finesse
    
    Level 4 (Wizard)
    Feat: (Wizard Bonus) Extend Spell
    
    Level 5 (Wizard)
    
    Level 6 (Wizard)
    Feat: (Selected) Dodge
    
    Level 7 (Wizard)
    
    Level 8 (Wizard)
    Feat: (Wizard Bonus) Maximize Spell
    
    Level 9 (Paladin)
    Feat: (Selected) Combat Expertise
    
    Level 10 (Paladin)
    
    Level 11 (Paladin)
    
    Level 12 (Paladin)
    Feat: (Selected) Improved Critical: Piercing Weapons
    
    Level 13 (Paladin)
    
    Level 14 (Paladin)
    Enhancement: Elven Arcane Fluidity I
    Enhancement: Elven Arcane Fluidity II
    Enhancement: Elven Dexterity I
    Enhancement: Elven Dexterity II
    Enhancement: Elf Melee Attack I
    Enhancement: Elf Melee Attack II
    Enhancement: Elf Melee Damage I
    Enhancement: Elf Melee Damage II
    Enhancement: Wizard Improved Maximize I
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Bulwark of Good II
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Lay on Hands II
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Extra Smite Evil III
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Paladin Charisma I
    Enhancement: Paladin Charisma II
    Enhancement: Wizard Intelligence I
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II

  2. #2
    Founder Girevik's Avatar
    Join Date
    Jan 2006
    Posts
    642

    Default

    Unfortunately I don't have the time right now to fully peruse your builds, but I did want to take the time to toss out one comment.

    It seems to me that there is better synergy in a TWF (and to a lesser extent THF) Drow Paladin/Sorc than with a Sword & Board one.

    You will be able to toss 12 minute Shield spells on yourself, losing only +3 AC from using a +5 Large Shield, and gaining all the benefits of the enhanced attack style.

    I would be quite tempted to take advantage of that benefit.

  3. #3

    Default

    Quote Originally Posted by Girevik View Post
    Unfortunately I don't have the time right now to fully peruse your builds, but I did want to take the time to toss out one comment.

    It seems to me that there is better synergy in a TWF (and to a lesser extent THF) Drow Paladin/Sorc than with a Sword & Board one.

    You will be able to toss 12 minute Shield spells on yourself, losing only +3 AC from using a +5 Large Shield, and gaining all the benefits of the enhanced attack style.

    I would be quite tempted to take advantage of that benefit.
    That is, admittedly, something I never thought about. I like the idea and will definetly look into it. Gives me a reason to do the dragon again (SoS).

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