Hi All,
I've only been playing for a few days, but I've fallen in love with the Warforged Race. I wanted to create a WF sorcerer that could cast lots of elemental damage spells and heal himself and other Warforged characters. I made a request for this type of build on the class discussion forums, but whilst I was waiting for responses to that post I decided to have ago at designing the build myself. Anyway here's what I came up with, I was hoping that I could receive some feedback on my build. *Update* Ok I discovered when I went to create the character that I hadn't chosen my first level feat. I picked up Eschew Materials. I also decided to change the Jump skill to Diplomacy.
Code:Character Plan by DDO Character Planner Version 2.70 DDO Character Planner Home Page Galtaris Goldspell Level 14 Lawful Good Warforged Male (14 Sorcerer) Hit Points: 132 Spell Points: 1470 BAB: 7\7\12 Fortitude: 8 Reflex: 4 Will: 9 Starting Ending Feat/Enhancement Base Stats Base Stats Modified Stats Abilities (Level 1) (Level 14) (Level 14) Strength 10 10 10 Dexterity 10 10 10 Constitution 16 16 18 Intelligence 12 12 12 Wisdom 10 10 10 Charisma 14 17 20 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 14) (Level 14) Balance 0 0 0 Bluff 2 5 5 Concentration 7 21 21 Diplomacy 2 5 5 Disable Device n/a n/a n/a Haggle 4 13.5 13.5 Heal 0 0 0 Hide 0 0 0 Intimidate 2 5 5 Jump 2 8 8 Listen 0 0 0 Move Silently 0 0 0 Open Lock n/a n/a n/a Perform n/a n/a n/a Repair 1 1 1 Search 1 1 1 Spot 0 0 0 Swim 0 0 0 Tumble n/a n/a n/a Use Magic Device n/a n/a n/a Level 1 (Sorcerer) Feat: (Selected) Mental Toughness Spell (1): Niac's Cold Ray Spell (1): Repair Light Damage Enhancement: Sorcerer Energy Manipulation I Enhancement: Sorcerer Elemental Manipulation I Enhancement: Sorcerer Force Manipulation I Enhancement: Sorcerer Energy of the Dragonblooded I Level 2 (Sorcerer) Spell (1): Burning Hands Enhancement: Sorcerer Charisma I Enhancement: Warforged Inscribed Armor I Level 3 (Sorcerer) Feat: (Selected) Empower Spell Spell (1): Jump Enhancement: Sorcerer Improved Empowering I Enhancement: Warforged Constitution I Level 4 (Sorcerer) Ability Raise: CHA Spell (2): Scorching Ray Enhancement: Sorcerer Subtle Spellcasting I Level 5 (Sorcerer) Spell (2): Repair Moderate Damage Enhancement: Sorcerer Energy Manipulation II Enhancement: Sorcerer Elemental Manipulation II Enhancement: Sorcerer Force Manipulation II Enhancement: Sorcerer Energy of the Dragonblooded II Level 6 (Sorcerer) Feat: (Selected) Improved Mental Toughness Spell (3): Fireball Enhancement: Sorcerer Charisma II Level 7 (Sorcerer) Spell (2): Resist Energy Spell (3): Repair Serious Damage Enhancement: Sorcerer Subtle Spellcasting II Level 8 (Sorcerer) Ability Raise: CHA Spell (4): Enervation Enhancement: Warforged Constitution II Level 9 (Sorcerer) Feat: (Selected) Extend Spell Spell (2): Web Spell (3): Lightning Bolt Spell (4): Wall of Fire Enhancement: Sorcerer Energy of the Dragonblooded III Level 10 (Sorcerer) Spell (5): Cone of Cold Enhancement: Sorcerer Charisma III Level 11 (Sorcerer) Spell (3): Protection From Energy Spell (4): Repair Critical Damage Spell (5): Ball Lightning Enhancement: Sorcerer Subtle Spellcasting III Level 12 (Sorcerer) Ability Raise: CHA Feat: (Selected) Maximize Spell Spell (6): Chain Lightning Enhancement: Sorcerer Energy Manipulation III Enhancement: Sorcerer Elemental Manipulation III Level 13 (Sorcerer) Spell (4): Force Missles Spell (5): Teleport Spell (6): Reconstruct Enhancement: Sorcerer Energy of the Dragonblooded IV Level 14 (Sorcerer) Spell (7): Finger of Death Enhancement: Sorcerer Subtle Spellcasting IV