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  1. #1
    Community Member Raventiger's Avatar
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    Sep 2007
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    Default WF Sorc Build

    Hi All,

    I've only been playing for a few days, but I've fallen in love with the Warforged Race. I wanted to create a WF sorcerer that could cast lots of elemental damage spells and heal himself and other Warforged characters. I made a request for this type of build on the class discussion forums, but whilst I was waiting for responses to that post I decided to have ago at designing the build myself. Anyway here's what I came up with, I was hoping that I could receive some feedback on my build. *Update* Ok I discovered when I went to create the character that I hadn't chosen my first level feat. I picked up Eschew Materials. I also decided to change the Jump skill to Diplomacy.

    Code:
    Character Plan by DDO Character Planner Version 2.70
    DDO Character Planner Home Page
    
    Galtaris Goldspell
    Level 14 Lawful Good Warforged Male
    (14 Sorcerer) 
    Hit Points: 132
    Spell Points: 1470 
    BAB: 7\7\12
    Fortitude: 8
    Reflex: 4
    Will: 9
    
                      Starting            Ending          Feat/Enhancement
                     Base Stats         Base Stats         Modified Stats
    Abilities        (Level 1)          (Level 14)           (Level 14)
    Strength             10                 10                   10
    Dexterity            10                 10                   10
    Constitution         16                 16                   18
    Intelligence         12                 12                   12
    Wisdom               10                 10                   10
    Charisma             14                 17                   20
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 14)          (Level 14)
    Balance               0                  0                    0
    Bluff                 2                  5                    5
    Concentration         7                 21                   21
    Diplomacy             2                  5                    5
    Disable Device        n/a               n/a                   n/a
    Haggle                4                 13.5                 13.5
    Heal                  0                  0                    0
    Hide                  0                  0                    0
    Intimidate            2                  5                    5
    Jump                  2                  8                    8
    Listen                0                  0                    0
    Move Silently         0                  0                    0
    Open Lock             n/a               n/a                   n/a
    Perform               n/a               n/a                   n/a
    Repair                1                  1                    1
    Search                1                  1                    1
    Spot                  0                  0                    0
    Swim                  0                  0                    0
    Tumble                n/a               n/a                   n/a
    Use Magic Device      n/a               n/a                   n/a
    
    Level 1 (Sorcerer)
    Feat: (Selected) Mental Toughness
    Spell (1): Niac's Cold Ray
    Spell (1): Repair Light Damage
    Enhancement: Sorcerer Energy Manipulation I
    Enhancement: Sorcerer Elemental Manipulation I
    Enhancement: Sorcerer Force Manipulation I
    Enhancement: Sorcerer Energy of the Dragonblooded I
    
    Level 2 (Sorcerer)
    Spell (1): Burning Hands
    Enhancement: Sorcerer Charisma I
    Enhancement: Warforged Inscribed Armor I
    
    Level 3 (Sorcerer)
    Feat: (Selected) Empower Spell
    Spell (1): Jump
    Enhancement: Sorcerer Improved Empowering I
    Enhancement: Warforged Constitution I
    
    Level 4 (Sorcerer)
    Ability Raise: CHA
    Spell (2): Scorching Ray
    Enhancement: Sorcerer Subtle Spellcasting I
    
    Level 5 (Sorcerer)
    Spell (2): Repair Moderate Damage
    Enhancement: Sorcerer Energy Manipulation II
    Enhancement: Sorcerer Elemental Manipulation II
    Enhancement: Sorcerer Force Manipulation II
    Enhancement: Sorcerer Energy of the Dragonblooded II
    
    Level 6 (Sorcerer)
    Feat: (Selected) Improved Mental Toughness
    Spell (3): Fireball
    Enhancement: Sorcerer Charisma II
    
    Level 7 (Sorcerer)
    Spell (2): Resist Energy
    Spell (3): Repair Serious Damage
    Enhancement: Sorcerer Subtle Spellcasting II
    
    Level 8 (Sorcerer)
    Ability Raise: CHA
    Spell (4): Enervation
    Enhancement: Warforged Constitution II
    
    Level 9 (Sorcerer)
    Feat: (Selected) Extend Spell
    Spell (2): Web
    Spell (3): Lightning Bolt
    Spell (4): Wall of Fire
    Enhancement: Sorcerer Energy of the Dragonblooded III
    
    Level 10 (Sorcerer)
    Spell (5): Cone of Cold
    Enhancement: Sorcerer Charisma III
    
    Level 11 (Sorcerer)
    Spell (3): Protection From Energy
    Spell (4): Repair Critical Damage
    Spell (5): Ball Lightning
    Enhancement: Sorcerer Subtle Spellcasting III
    
    Level 12 (Sorcerer)
    Ability Raise: CHA
    Feat: (Selected) Maximize Spell
    Spell (6): Chain Lightning
    Enhancement: Sorcerer Energy Manipulation III
    Enhancement: Sorcerer Elemental Manipulation III
    
    Level 13 (Sorcerer)
    Spell (4): Force Missles
    Spell (5): Teleport
    Spell (6): Reconstruct
    Enhancement: Sorcerer Energy of the Dragonblooded IV
    
    Level 14 (Sorcerer)
    Spell (7): Finger of Death
    Enhancement: Sorcerer Subtle Spellcasting IV
    Last edited by Raventiger; 09-27-2007 at 11:35 PM.
    I'm not Undead, I'm vitality challenged!

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