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  1. #1
    DDO Community Specialist
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    Default A New Way to PvP!

    Attention DDO - There's a new way to PVP!

    There have been many requests from player to allow consensual PvP with friends or guildies, and to moderate the level gap between brawlers. While Mod 5 was in testing, the Devs took the opportunity to create a way to assemble groups for PVP.

    With the original method of creating PvP teams, players speak to an arena NPC (Jackson Laws) and enter into a team matching queue where players wait for your teams to be matched up according to level and number of players. If there are not enough players to make up two full teams within 30 seconds, players will be queued for a 6 vs. 5 match, and 30 seconds later, a 5 vs. 5 match, etc., until it matches a suitable combination based on how many players are in queue. The matching system uses 6 tiers to assign teams based on player level:

    Level 1-2 are grouped together
    Level 3-5 are grouped together
    Level 6-8 are grouped together
    Level 9-12 are grouped together
    Level 13-16 are grouped together
    Level 17- 20 are grouped together




    With the addition of PvP Groups, players can now choose their own teams before choosing the arena, and immediately teleport to the PvP match when your party leader is ready to enter an arena! Simply start by forming a party. Once the party is formed, the party leader will be able to right-click on the party UI (see Fig.1) and choose "Convert to PVP Group." You can now add up to 12 people, as if you're going on a raid (max 6 vs. 6). Then assign each player to the red or blue team, or have the game assign a player to a "random" team. (see Fig. 2)

    When the team is assigned, the party leader can select an arena event, click “Choose,” and the PVP group is teleported into the arena for battle!


    If you prefer the original matching system, it is still available. Simply speak to Jackson Laws, the arena NPC.


    Here are a few tips to remember when using this system:

    Assigning a team member to "Random" clears the assigned team color. Upon entering the arena, undesignated players are assigned to the red or blue team randomly. (the system will automatically attempt to balance the number of players on each team).
    Upon entering the arena, the team will appear to be disbanded, and party and voice chat will appear disabled. However, once inside the arena, you'll notice the red and blue teams will be grouped separately, and party and voice chat will be re-enabled for each team.
    When an arena event is over, the party disbands. Players will be teleported back to their starting location in town.




    The DDO team is excited to unveil this new system, which will allow greater flexibility for players to access private PvP events. Now you can take those nasty disagreements with your arch-enemy to the PVP arena, or burn off some of that adrenaline after taking down one of Stormreach’s biggest threats!
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  2. #2
    Community Member Qzipoun's Avatar
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    A much needed and appreciated change.

  3. #3
    Community Member jaitee's Avatar
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    Level 1-2 are grouped together
    Level 3-5 are grouped together
    Level 6-8 are grouped together
    Level 9-12 are grouped together
    Level 13-16 are grouped together
    Level 17- 20 are grouped together


    lvl 17-20 eh
    Quote Originally Posted by KindoRaber View Post
    - What bothers me about buffer types and patient characters can be summed up like this... Nothing. It's their style but I am usually on a strict time limit and need to complete as much in as little a time as possible. Don't hate me because I'm beautiful. Hate me because I am better than you.

  4. #4
    Community Member
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    I'm not a fan of PvP, but if it's further development fosters growth or keeps people around, I'm all for it.

    I am glad to see that Turbine made it easier (or apparently easier) to team PvP. This is/should be a team game after all. DnD is all about team dynamics. Always has been, always will be.

  5. #5
    Hatchery Founder
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    Awesome change/addition. I look forward to "arranging" (aka forcing ) many PvP battles between guild members.

    Just a couple questions. If we put together our own team, does that mean the level limitations no longer apply? And can we make uneven teams?

    For instance, could we make a 6 man party of level 2s fight a 2 man party of level 4s?
    RedShirt / Roleplayer of Giant Slayers, Inc. on Thelanis, formerly Tharashk.
    Member of the DDO Player Council

    Coldin-Artificer; Lynton-Bard; Alydyn-Swashbuckler;
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  6. #6
    Founder binnsr's Avatar
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    Quote Originally Posted by Quarion View Post
    You can now add up to 12 people, as if you're going on a raid (max 6 vs. 6). Then assign each player to the red or blue team, or have the game assign a player to a "random" team. (see Fig. 2)
    I see this coming to raid groups near you.. the ability to select subteams for raids like to do the titan puzzles, etc. would be very nice..
    -=]ArchAngels[=-

  7. #7
    Hatchery Founder
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    Coldin's Avatar
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    Oh one more thing. I notice that after the battle ends, the groups are disbanded. Couldn't the groups be re-merged afterwards, so to better arrange another fight? Just something to consider for the next update.
    RedShirt / Roleplayer of Giant Slayers, Inc. on Thelanis, formerly Tharashk.
    Member of the DDO Player Council

    Coldin-Artificer; Lynton-Bard; Alydyn-Swashbuckler;
    Takai-
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  8. #8
    Community Member barecm's Avatar
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    Definitely a change that was needed to make CTF and Deathmatch a useable PvP option.

  9. #9
    Community Member Dexxaan's Avatar
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    Arrow Sweet!

    Now we can organize a 6 Man Guild-Team PVP Server-Wide Tourney!

    There's gonna be an awful amount of re-rolls!
    Last edited by Dexxaan; 09-27-2007 at 01:54 PM. Reason: typo
    "Multi-Classing: If you don't know what you are doing...please don't do it."
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  10. #10
    Developer Phax's Avatar
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    Just a couple questions. If we put together our own team, does that mean the level limitations no longer apply? And can we make uneven teams?
    Correct, team makeup is in the hands of the party leader, no level or team size restrictions (except maximum 6 players on a team).

  11. #11
    Hatchery Founder
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    Quote Originally Posted by Phax View Post
    Correct, team makeup is in the hands of the party leader, no level or team size restrictions (except maximum 6 players on a team).
    Woot!

    Thanks a ton. Now I just need to get in the game and try it out!
    RedShirt / Roleplayer of Giant Slayers, Inc. on Thelanis, formerly Tharashk.
    Member of the DDO Player Council

    Coldin-Artificer; Lynton-Bard; Alydyn-Swashbuckler;
    Takai-
    Monk; Rosein-Paladin; Ellyiana-Cleric; Aurixs-Sorcerer

  12. #12
    Founder Rhadamathys's Avatar
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    thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you

    oh yea, and THANK YOU!!!!
    Moatage, Rhoat, Rhad

  13. #13
    Community Member Brianius's Avatar
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    do the flags stay in a raid so you could assign groups and have a visual marker
    NO!! I wont correct my spelling/grammar, and yes I lack the power of typed word.
    Been to Ghallanda lately?
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