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Thread: Paladin Skills

  1. #1
    Founder Zydan's Avatar
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    Feb 2006
    Posts
    6

    Default Paladin Skills

    I am putting together my first Paladin build, and I am looking for suggestions about which skills I should take. As you can see in the build, I have balance and umd in there currently, but I was wondering whether I should swap in heal and/or intimidate for one/both of them.

    My mind is pretty well made up on the other aspects of the build, but I wouldn't mind some constructive criticism. The choice to use a bastard sword over a khopesh was a personal choice... I just have a thing for bastard swords.


    Code:
    Character Plan by DDO Character Planner Version 2.70
    DDO Character Planner Home Page
    
    Juros Ellisador
    Level 14 Lawful Good Human Male
    (2 Fighter \ 12 Paladin) 
    Hit Points: 254
    Spell Points: 155 
    BAB: 14\14\19\24
    Fortitude: 20
    Reflex: 11
    Will: 11
    
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 14)
    Strength             16                    21
    Dexterity            10                    10
    Constitution         14                    15
    Intelligence          8                     8
    Wisdom               10                    10
    Charisma             15                    18
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 14)
    Balance               2                     8.5
    Bluff                 2                     4
    Concentration         2                     2
    Diplomacy             2                     4
    Disable Device       n/a                   n/a
    Haggle                2                     4
    Heal                  0                     0
    Hide                  0                     0
    Intimidate            2                     4
    Jump                  3                     5
    Listen                0                     0
    Move Silently         0                     0
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair               -1                    -1
    Search               -1                    -1
    Spot                  0                     0
    Swim                  3                     5
    Tumble                n/a                   n/a
    Use Magic Device      4                    12.5
    
    Level 1 (Fighter)
    Skill: Balance (+2)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Exotic Weapon Proficiency: Bastard Sword
    Feat: (Fighter Bonus) Power Attack
    Feat: (Human Bonus) Weapon Focus: Slashing Weapons
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Critical Accuracy I
    
    Level 2 (Paladin)
    Skill: Balance (+0.5)
    Skill: Use Magic Device (+0.5)
    Enhancement: Paladin Attack Boost I
    
    Level 3 (Paladin)
    Skill: Balance (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Toughness
    Enhancement: Paladin Charisma I
    Enhancement: Paladin Toughness I
    
    Level 4 (Paladin)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Use Magic Device (+0.5)
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Extra Lay on Hands I
    
    Level 5 (Paladin)
    Skill: Balance (+0.5)
    Skill: Use Magic Device (+0.5)
    Enhancement: Paladin Attack Boost II
    Enhancement: Human Adaptability Strength I
    Enhancement: Paladin Energy of the Templar I
    Enhancement: Paladin Toughness II
    
    Level 6 (Fighter)
    Skill: Balance (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Power Critical
    Feat: (Fighter Bonus) Shield Mastery
    Enhancement: Fighter Strength I
    
    Level 7 (Paladin)
    Skill: Balance (+0.5)
    Skill: Use Magic Device (+0.5)
    
    Level 8 (Paladin)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Use Magic Device (+0.5)
    Enhancement: Paladin Charisma II
    
    Level 9 (Paladin)
    Skill: Balance (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Enhancement: Paladin Bulwark of Good II
    Enhancement: Paladin Resistance of Good II
    Enhancement: Paladin Toughness III
    
    Level 10 (Paladin)
    Skill: Balance (+0.5)
    Skill: Use Magic Device (+0.5)
    Enhancement: Paladin Extra Lay on Hands II
    
    Level 11 (Paladin)
    Skill: Balance (+0.5)
    Skill: Use Magic Device (+0.5)
    Enhancement: Paladin Energy of the Templar II
    
    Level 12 (Paladin)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Improved Shield Mastery
    Enhancement: Paladin Toughness IV
    
    Level 13 (Paladin)
    Skill: Balance (+0.5)
    Skill: Use Magic Device (+0.5)
    Enhancement: Human Adaptability Constitution II
    
    Level 14 (Paladin)
    Skill: Balance (+0.5)
    Skill: Use Magic Device (+0.5)
    Enhancement: Paladin Charisma III



    Zydan

  2. #2
    Community Member Jondallar's Avatar
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    Jun 2006
    Posts
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    Default

    If you run with skilled players who understand what an intimidate tank can do it is an option for sure, if you pug a lot intim is useless because pugs usually arent coordinated enough to use tactics like that. Heal is useless IMO just use a cheap cmw or clw wand even to top up your HP. UMD (if you are going that route)/Balance/Jump/Tumble are the most important melee skills IMO.
    Jond

  3. #3
    Founder Zydan's Avatar
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    Feb 2006
    Posts
    6

    Default

    Thanks for the advice. I think I will go with balance (even though it will max out at 8) and intimidate. I do play in pugs a lot, but I figure it will be a lot easier to buff up my jump skill. This should at least give me the option to intimidate, should the opportunity present itself.



    Zydan

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