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  1. #21
    Community Member Zorth's Avatar
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    I am able to make every hit count and can Jump and attack at the same time no matter what the animation point is in. I laugh at those who have no immagination and think they are cool by repeatedly swinging through the animations while just standing in one place. 1, 2, 3, 4. and so on. It took a lot of practice, but I am able to tumble, block, strike jump plus strike and make it look cool as heck. The combos are endless and not easy to do. Whatever!

  2. #22
    Community Member Nott's Avatar
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    Quote Originally Posted by Cheg View Post
    I thought no-one is using bows because of that long standing bug, where every second hit doesnt even get a roll to hit, it just vanishes into thin air?
    Personally, I believe the attack speed issue and the missing bow shot issue are the exact same issue... animation related. I think the reason this isn't immediately apparent is bow attack speed is in slow motion, as compared to melee speed, and so with bow speed what you're missing is a higher percentage of what you should be receiving.

  3. #23
    Community Member Vhlad's Avatar
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    Quote Originally Posted by Vhlad/Sair View Post
    The TWF attack chain animation is indeed slower than the sword + shield and two handed attack animations. And a lvl 1 fighter swings faster than a lvl 14 fighter.
    I should also add that there is a specific way to strafe left and right which allows you to swing faster if you time it correctly.
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  4. #24
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    Default Addressing a few issues.

    Quote Originally Posted by HumanJHawkins View Post
    In any event, like chess which does not resemble war very much at all, you still have to have consistant rules for the game to work out.
    Since when does chess not resemble a war type scenario?
    There should also be a comma between chess and which since the phrase "which does not resemble war very much at all" is an interjectory phrase.

    Quote Originally Posted by Vhlad/Sair View Post
    I should also add that there is a specific way to strafe left and right which allows you to swing faster if you time it correctly.
    To my knowledge, one would still take a "to hit" penalty for attacking whilst moving. Strafe, I believe, is still considered moving. Correct me if I am mistaken please.

    P.S. Who here actually plays D&D the old school way?

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    Last edited by nalbik; 09-27-2007 at 08:57 AM.

  5. #25
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    Quote Originally Posted by Impaqt View Post
    The Difference Claimed is .3 Seconds.. 300 Milliseconds.......
    300 milliseconds is also about the same or less time than the average inherent amount of lag on a satellite internet connection.

  6. #26
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    Minus all the BS going on in this thread, I would like to see animations and attack timings to be reviewed and adjusted by the dev team before Mod 6.

    I think that it may be effecting the usage of certain weapon types, and hindering a large portion of ranged combat.
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  7. #27
    Community Member Vhlad's Avatar
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    I should also add that there is a specific way to strafe left and right which allows you to swing faster if you time it correctly.
    Quote Originally Posted by nalbik View Post
    To my knowledge, one would still take a "to hit" penalty for attacking whilst moving. Strafe, I believe, is still considered moving. Correct me if I am mistaken please.
    The technique is to strafe a little, stop, swing, start strafing again at a precise moment after the swing, then stop strafing & swing again, etc (well, you are swinging continously but your strafe movements & stopping has to be precise). So no, no penalty. Not sure how well it works with two weapons, but there is a noticible speed difference when doing this with sword + shield or a two hander (especially a two hander) vs swinging normally. By intended design, swing speed while moving is supposed to be slower than swing speed while standing still. (but as I've said, with careful timing swing speed while moving can be faster).
    Last edited by Vhlad/Sair; 09-27-2007 at 10:16 AM.
    Thelanis - Former VIP for ~4 years. Not currently playing.
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  8. #28
    Community Member Lorien_the_First_One's Avatar
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    Quote Originally Posted by Vhlad/Sair View Post
    The technique is to strafe a little, stop, swing, start strafing again at a precise moment after the swing, then stop strafing & swing again, etc (well, you are swinging continously but your strafe movements & stopping has to be precise). So no, no penalty. Not sure how well it works with two weapons, but there is a noticible speed difference when doing this with sword + shield or a two hander (especially a two hander) vs swinging normally. By intended design, swing speed while moving is supposed to be slower than swing speed while standing still. (but as I've said, with careful timing swing speed while moving can be faster).
    I thought if you moved between swings you were back to the lowest bonus in your attack chain? Isn't that way they reversed the attack chain?

  9. #29
    Community Member Mad_Bombardier's Avatar
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    Quote Originally Posted by Vhlad/Sair View Post
    The technique is to strafe a little, stop, swing, start strafing again at a precise moment after the swing, then stop strafing & swing again, etc (well, you are swinging continously but your strafe movements & stopping has to be precise). So no, no penalty. Not sure how well it works with two weapons, but there is a noticible speed difference when doing this with sword + shield or a two hander (especially a two hander) vs swinging normally. By intended design, swing speed while moving is supposed to be slower than swing speed while standing still. (but as I've said, with careful timing swing speed while moving can be faster).
    Yeah, I thought that bug got fixed in Mod3 (the video on how to do it was pre-Mod3, at anyrate). If not, meh. Twitch play techniques to increase attack speed is one thing. Varying timed animations for core gameplay is another.

    Quote Originally Posted by Lorien the First One View Post
    I thought if you moved between swings you were back to the lowest bonus in your attack chain? Isn't that way they reversed the attack chain?
    Yes, you are correct Lorien. You could attack faster, but never got your progressive to-hit bonuses. Which for power players doesn't really matter. Versus most mobs, they hit on a 2 even on the first swing with no bonus.

  10. #30
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    I thought I read about this somewhere before. But it was mostly about TWF animations being so long.

    Sticky: Current DDO Issues - Status Report

    TWF slow attack animations (added as 1 on 06-29-07) – There is evidence that the TWF additional attack animations are slower than the earlier attack animations, resulting in TWF granting less additional attacks over the same period of time than it purports to be granting. Some have argued that the other added benefits of TWF are intended to compensate for the slower attacks. Much more detail is provided in the main thread discussing this issue.
    http://forums.ddo.com/showthread.php?t=111343

  11. #31
    Community Member Raithe's Avatar
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    What would be really interesting to find out is why the game designers incorporated these dissimilarities into the animations/game mechanics in the first place. Every movie and animation can be run to fit into any time frame you choose (or, more likely, have its frames chopped to fit within the given time).

    I have a feeling that the real reason is "a lack of professionalism" ...

  12. #32
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    I agree, there's a lot to fix in animations. Mostly need to ensure that our attack rate at least does not go down when BAB increases, and that it's the same with all weapons and fighting styles.

  13. #33
    Community Member Mystyk's Avatar
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    I have noticed that you swing a greataxe faster than a greatsword, thus getting a couple more hits at least within a minute. I also noticed that it's due to the animation. So, it's just not one person making some bogus claim, it's a real effect being put into play.

    Of course, no one would notice because you're pretty much deadset on the weapon you're going to use anyway. I mean, few barbarians switch frequently between a greatsword and a greataxe. They either want the illusion of higher average damage with GS, or they want the uber fast, often critting GA...
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