A thread attempting to measure attack speed has resulted in testing that seems to show that attack frequency is being inappropriately affected by animation speed or length. That full thread (which is really on a different topic) is here: http://forums.ddo.com/showthread.php...94#post1361494
The gist of it is that it appears, by analyzing the combat log over a specific period of time (i.e. 1 minute), that number of attacks per minute can actually go down when one levels from 4 to 5. (And other cases too, but this is the most extreme example mentioned). And, at the very least, the number of attacks you get is being affected by what weapon you happen to be wielding. (I.e. Falchion may be different from GreatSword).
It seems to me that all of the math behind this game depends very heavily on attacks per round... This must be constant, and should not be sped up or slowed down by the animation of the swing.
The animation should attempt to disply as closely as possible what is actually happening, but it is more important that a combatant get exactly the number of attacks that his BAB dictates, regardless of whether the animation can stay in sync or not. It seems like this is being handled the other way around.
Can a developer set the record straight on this (as we can't build our toons properly without knowing).
Many thanks in advance for any info.