Page 2 of 2 FirstFirst 12
Results 21 to 40 of 40
  1. #21
    Founder Arianrhod's Avatar
    Join Date
    Feb 2006
    Posts
    0

    Default

    Like many clerics, mine just looks at the red bars when the heals are flying fast - taking the time to discriminate between those who can heal themselves & those who can't (won't - c'mon, anyone can chug a potion) just increases the odds of someone dying.

    On the other hand, when the fight is over & it's time for topping folks off, I tend to give everyone with any self-healing ability (rangers, paladins, WF with wiz or sorc levels, bards & other clerics) a chance to use their own wands before using mine on them. I'd rather spend the money on wands than have to reenter the quest after a party wipe, but I'd also rather let other people spend their money on wands

  2. #22
    Community Member
    Join Date
    Jul 2006
    Posts
    432

    Default

    Take the level6 feat that makes you immune to healing and gives 100% fort. The cleric'll learn quick that way... after you explain for the sixth time why you are immune to healing as he blows all his mana trying to remove a non-existent curse
    • NEW – Tip #52 no longer mistakenly says that the Jump skill reduces falling damage. The appropriate skill is, in fact, tumble.

  3. #23
    Founder Ziggy's Avatar
    Join Date
    Feb 2006
    Posts
    6,795

    Default

    I really dont worry about it. 1 heal from a cleric, normally gives me back almost all my HP's. I tell them not to worry about it when i see them tossing cure mod's my way.
    R.I.P. Xoriat 8/2/07 ______________[]Ninja Posts:726.5 bunninja is watching
    Information from devs ______________Member of Cupcake's Muskateers!____
    /wearing a Jiffy Pop pan tinfoil hat made by shecky

  4. #24

    Default

    Quote Originally Posted by Melioch View Post
    Yes, i hate it when the cleric is doing his job and keeps me alive

    As a 500 HP 13 Barb/1 Sorc I'm much more efficient casting light repair 75 times so the cleric won't waste a heal on me.

    As a 14 Wiz heaven forbids you to heal me since i can cast reconstruct. Yes a single heal will restore me to full health but that's not the point, it's wasted mana i tell you. Oh by the way heres your GH, displacement, Stoneskin and haste mr Cleric, now go forth and cast some more blade barriers you offensive class you.
    The funny thing is, I think you're being sarcastic, but that's exactly my train of thought, minus the part about only 1 cast of heal being able to bring my lvl 14 wiz to full health (takes at least 2).

    I really think more people need to take better care of their own characters, and yes, let the clerics do some more fighting. When a cleric joines the party, people should think "oh great, here's a tank/caster who can definitely heal himself" and not "oh great, here's someone who can allow me to behave in a way that ignores the consequences of my own actions."
    My Videos Shadow Mage (ok, it's a build now)
    A forum post should be like a skirt - long enough to cover the subject material, but short enough to keep things interesting.
    Britches and Hose kidnapped my dog and are forcing him to farm Shroud ingredients.

  5. #25
    Founder Grond's Avatar
    Join Date
    Feb 2006
    Posts
    883

    Default

    Quote Originally Posted by Spectralist View Post
    Take the level6 feat that makes you immune to healing and gives 100% fort. The cleric'll learn quick that way... after you explain for the sixth time why you are immune to healing as he blows all his mana trying to remove a non-existent curse
    I use aid on WF with that feat

    Seriously, I see both side of this issue. I play a cleric, and the party I run with regularly has 3 wf in it, sorc, wiz, and batman. I let the arcanes do the healing between fights, but when the excrement is in the rotating blades, they're usually busy CC or nuking, and I'll slap a heal on the fighter if he's in danger of dropping. It's all about communication and cooperation. In pugs, you'll never hear me complain about having to heal wf, since I usually don't have to remove poison/disease or restore level drains on them nearly as much as fleshies either. If some guy tells me, "I can self heal," I'll just try to make sure he doesn't drop while failing concentration checks or something.

    My two warforged characters are both self suffficient via wands and potions. I'll tell clerics in parties I'm in that I can wand whip myself, so don't blow alot of mana on me. However, if I am in trouble and they toss a heal my way, it's "Nice timing on that heal, thanks." Most of the time I find that clerics I meet are pretty savvy about managing their mana though.

    Of course, the best thing to do is go all wf party. We did ghosts of perdition last night with 3 wf arcanes and two fighters, pretty fun.
    Quote Originally Posted by The unavoidable laws of the natural universe
    Law of Logical Argument: Anything is possible if you don't know what you are talking about.
    Quote Originally Posted by Plato
    You can discover more about a person in an hour of play than in a year of conversation.

  6. #26
    Community Member Silou's Avatar
    Join Date
    Apr 2008
    Posts
    25

    Default

    For what it's worth I'd have to say there's really nothing you can do to keep that cleric from healing you. You can tell him/her all day that you are self sufficient but it all boils down to how observant the cleric is. Nothing is better than a cleric, or any character for that matter, that is totally zoned into the team. Knowing your team is just as important as knowing your quest. I understand this can get difficult if you don't regularly group with the same people but there's an old poker saying "After 3 minutes at the table you better be able to pick out the sucker, if you can't then stand up cause it's you" ... yeah yeah.. poker - D&D not exactly similar here. But the saying has some merit. It doesn't take long to figure out the idioms and quirks of the people you're teamed with if you keep your eyes open.

    There are reasons the MMO comunity has assigned nicknames for team member jobs... Tanks, Nukes, Healers... they have a specific rule in the team. As long as everyone follows their role and keeps an eye on each other. Personally I play a Striker, get in, deal huge damage, get out. I don't have the AC or DR to even begin to think about standing toe to toe with the tank... so I spend a few AP in healers friend. I know that if I get aggro I'll be taking serious damage so I want to make it as easy as possible on all posible healers in the team. At the sme time however I carry plenty of repair pots for between fights.

    I seem to have gotten off track, curse my poetic soul.. lol.. What I'm trying to get across here is simply, tell them you can heal yourself, remind them if yu have to,if you have the time and inclination explain to them the situation, and if they still toss heals your way don't sweat it. Less money you have to spend on pots or wands in the long run.

    Edit: PS: Maybe I've been lucky but I have also found that pure WF teams tend to be superior to ones with fleshies in them
    Last edited by Silou; 08-11-2008 at 05:10 PM.

  7. #27
    Community Member Beherit_Baphomar's Avatar
    Join Date
    Dec 2006
    Posts
    3,149

    Default

    Juss like you said in yer OP, its more a reflex thing than a thought out process.
    If I see a red bar falling, I heal that person.
    Doesnt matter who or what it is, its getting healed.

    Id just be grateful, cause one day yer gonna spaz out and miss yer own heal and a cleric might just save
    yer ass.
    Binding is Admitting Defeat ~ Yndrofian
    Plook~Squidgie~Eyern~Irnbru~Grotesque
    Of The O.S.D, Argonnessen
    Quote Originally Posted by Grace_ana View Post
    At least I'm not on G-Land.

  8. #28
    Community Member Varr's Avatar
    Join Date
    Apr 2006
    Posts
    1,338

    Default

    When Im clericing...........It is my right to heal my 5 little helpers, be they flesh or wood...........many times they can not be trusted to do my bidding appropriatly and fall in a hole and die. Once one gets to about 50% of thier health........a single heal is typicaly enought to get them back to the 85-100% range. If my agro magnets get themselves killed, then I would be forced to dirty my hands on the evil hoards. My my.......I think not.
    Last edited by Varr; 08-11-2008 at 06:38 PM.
    Varr's all over. Cannith Varr getting the love currently.

  9. #29
    Community Member
    Join Date
    Jul 2006
    Posts
    118

    Default

    Just take the Imp Fortification feat and cure spells have no effect on you :-)
    Solves your problem.

  10. #30
    Founder EightyFour's Avatar
    Join Date
    Feb 2006
    Posts
    796

    Default

    Quote Originally Posted by GORAK View Post
    Just take the Imp Fortification feat and cure spells have no effect on you :-)
    Solves your problem.
    Ahhh, ya beat me too it. But that well keep the healer's off you for sure when they see all those 0's pop up. You might get some reflex healing here and there, but most of the healing well stay off ya.
    (EightySix-16 Cleric)(Lockwood-10 Fighter/3 Paliden/3 Rogue)(Trapspringer-13 Ranger/2 Fighter/1 Rogue)(Darkwatch-12 Fighter/3 Paliden/1 Rogue)(KillDash Nine-15 Wizard/1 Bard)(Chaosxy-16 Sorcerer)(Rockcutter-16 Monk)(Accidental-15 Bard/1 Fighter)(Chainsaw-14 Barbarian/2 Fighter)(HealingWind-7 Cleric)(Handsomerob-2 Rogue/1 Barbarian/1 Fighter)

  11. #31
    Community Member lasra's Avatar
    Join Date
    Feb 2006
    Posts
    133

    Default

    Man, I am afraid that you guys are going to give the clerics a dual identity crisis.

    WF Sorc: Don't ever heal me.
    WF Barb: Yeah, me either.
    Cleric: Well ****, I'm healing specced.
    -------------------------------------------
    Cleric: Hey Fred. Need a few favors.
    Fred: No worries mate. That will be 100,000 gold and 5 dragonshards please.
    Cleric: Thanks Fred.
    -------------------------------------------
    Cleric: Eat hot Blade Barrier! You talkin' to me? *Comefall*
    Party member 1: (Tell Party member 2) Stupid cleric. I've used 40 CSW pots already.
    Party member 2: (reply) Yeah. Definitely not gonna party with this tool anymore.

  12. #32
    Founder Oreg's Avatar
    Join Date
    Feb 2006
    Posts
    434

    Default

    My advice is, in the first 3 minutes of the quest, in group chat say "man I hate this cleric. he sucks" then pause a sec and say "sorry dude that was meant for Teamspeak to my guild. Didn't mean you. I was ummm talking about a ummm cleric in last night's Shroud".

    Voila no more heals the rest of the quest.
    Ravensguard zerx,zerxi,zerxis,zmonk,kieras,varga,oregz

  13. #33
    The Hatchery sirgog's Avatar
    Join Date
    Apr 2007
    Posts
    11,175

    Default

    Quote Originally Posted by Oreg View Post
    My advice is, in the first 3 minutes of the quest, in group chat say "man I hate this cleric. he sucks" then pause a sec and say "sorry dude that was meant for Teamspeak to my guild. Didn't mean you. I was ummm talking about a ummm cleric in last night's Shroud".

    Voila no more heals the rest of the quest.
    LOL
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  14. #34
    Founder & Hero
    2016 DDO Players Council
    Uska's Avatar
    Join Date
    Jan 2006
    Posts
    0

    Default

    I pull all the aggro I can to their area then use diplomacy so they get it all


    Beware the Sleepeater

  15. #35
    Community Member cardmj1's Avatar
    Join Date
    Feb 2007
    Posts
    0

    Default

    From the cleric point of view, it's all red bars. Honestly, if I have never ran with you before there is a good chance that I don't realize your wf unless I actually happen to see you between fights. Between fights on the other hand, I heal up the wf last. That way if they are self sufficient, I will see you drinking pots or using sp to reconstruct yourself and I will leave you alone. But also know this, I am a specc'd healer because my husband played a wf barbie when I started playing. I learned to cleric by following him and trying to keep his butt alive. It was not easy but he enjoyed it to no end to see how much **** he could pull before I went ballistic. It's the same with the quests. I could not lead you through many of the quests out there above lvl 12. I don't see the quest, I see bars. When I get to an area and the sorc/wiz start setting up cc, then I know where I am b/c I remember fire prot here, curse remove ready, or symbol pain at this door. It's a completely different game when playing a cleric.

  16. #36
    Community Member Phidius's Avatar
    Join Date
    Mar 2006
    Posts
    3,467

    Default Shopping at the 12

    Quote Originally Posted by Alavatar View Post
    Wand use is based on character level, not caster level. Therefore, you can use a Repair Serious wand.
    I was very happy when I discovered that the vendor in the Twelve sold both stoneskin wands and Repair Critical wands

    I just let the clerics know that I heal myself, but would never turn down a heal. That way, they can decide for themselves if they want to throw a heal my way or not - I'm all about letting people play the way they want to play, as long as they let me play the way I want.
    "I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674

  17. #37

    Default

    Quote Originally Posted by WeaselKing View Post
    So I play a level 7 wiz WF and I often PUG as I am in a small guild. I have found it a little frustrating that the cleric is always healing me. Don't get me wrong I appreciate being healed especially in the middle of a battle but I have a 20 con and am getting the hang of managing agro. My real complaint is that before I can even pull out a wand between battles before the cleric has topped me off, it just seems like a waste of the clerics resources either spell points that could be used on those who can't wand whip themselves and don't lose 50% of the heal or a waste of the plat they spend on wands.

    I have played a cleric and I understand that it can become automatic to heal anyone who's bar goes down but it just seems like a waste for a class that always complains about not having enough plat or not getting to use those offensive spells.

    So.... how do you keep clerics from healing you?
    Tell them you havethe feat that not allows for healing, even if you don't. Then again, you will not have top offs mid fight.

    The simplest thing to tell you is we like to heal, we like full red bars andwe do not discriminate by race. Be thankful you have a cleric that heals you. THere are ones that refuse to even touch WF. I tend not to heal a WF caster, but sometimes I do forget (especially in a raid) who is what and what race.
    +The Goddess of Tempest's Spine+Merc's Only, THELANIS: List is here: http://forums.ddo.com/showthread.php...94#post2798094 LEGIONNAIRE /Salute to Rameses, He has RETURNED!

  18. #38
    Community Member Jay203's Avatar
    Join Date
    Feb 2007
    Posts
    2,057

    Default

    Quote Originally Posted by WeaselKing View Post
    So.... how do you keep clerics from healing you?
    by not getting hurt!
    ~tumbleweed~
    PS: Greensteel RUINED the game! and you all know it!
    less buffing, more nerfing!!!
    to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"

  19. #39
    Community Member esoitl's Avatar
    Join Date
    Apr 2007
    Posts
    889

    Default

    I've just started running WF - one Barbarian and one Wizard. I never complain if the Cleric heals me but I always mention to them that I carry plenty of pots or that I'm self-healing. Normally the Clerics I group with take this pretty well and I do most of my own healing, other times they just don't listen very well or forget before too long.

    I've been in the habit now of my lower Cleric to NOT heal WF casters at all.... it's funny as some of them heal themselves and some don't. I just don't get it.
    There's something not right about a WF Wizard asking for heals and drinking pots throughout a quest. For Barbarians and such though, drinking pots is just silly as they have too many HP and no real access to decent healing.

    I'm starting to treat Rangers and Paladins a little the same, they can take care of their own healing and if they're smart they'd actually carry some wands for it. I tend to keep them at 75% and let them do the rest. Hopefully this makes people become a bit more self-sufficient and improve their play, but I doubt it.

  20. #40
    Community Member Phidius's Avatar
    Join Date
    Mar 2006
    Posts
    3,467

    Default

    For those arcane WFs, here's another idea... carry Raise Dead/True Resurrection scrolls, and at the start of the quest, tell the cleric that you'll give them a scroll for every time they raise you.

    You shouldn't feel guilty if they still heal you (keeping in mind those comments about "I see red bars").
    "I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674

Page 2 of 2 FirstFirst 12

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload