Having been away for a while I thought I'd post a few thoughts upon my return.
First, I logged in to find my Thief, Hasan, had been renamed to Hasan-Argonessen. I was perplexed because he was the first and only Hasan on the server prior to the merge, and yet his name was the one changed. I posted a ticket inquiring about it and recieved the usual canned response TWICE before I got personal aid.
Long story short, inactivity had opened my name up so someone else could have it. I accept this. I support this. On the other hand, an email to advise me that my name is about to be unreserved would have been appropriate. I strongly suggest this policy be amended to include email notification. Further, I suggest you teach the CSRs to READ tickets fully before replying. The first two responses didn't address the questions I posed in the tickets, and instead offered a cut/paste response.
While discussing the situation with the CSR, I commented that I had only the usual 5 character slots. I was under the impression that I would have two additional slots as a benefit of server merging. I quote Ramen:
I was informed by the CSR that this only applies to people who had characters on other servers that were removed. This is perplexing. Which is it? If the CSR is right, that means some players are getting shafted for two slots while others aren't. I'm inclined to believe Ramen, but then I need to have my two extra slots added. There seems to be some confusion and misinformation here.As a token of our appreciation, we're giving two special gifts for our players! These gifts include:
Two additional character slots! Each account will have 2 additional empty character slots on each world. By default, you will have 7 character slots. If you have unlocked the drow, you will now have 8 character slots. If you have unlocked the drow and 1750 favor slot, you will have 9 slots. This gift will become available when Module 5: Accursed Ascension goes live.
A free dragonshard! Appropriate to your level, per character on any non-trial account. Your dragonshard was placed into your inventory during the Module 4.2 patch on Aug 23rd.
Again, thank you all, and enjoy the game!
Now, to the game.
Characters STILL can't walk. They still shuffle around as if they have a rod stuck somewhere uncomfortable. I don't understand why this can't be corrected. LOTRO characters can walk. Why not DDO?
The game bears less and less resemblance to D&D. When it first came out DDO was "based" on D&D. There were many changes from the existing D&D rules. Some were needed for MMO compatibility. Some were not needed (or welcome, in my mind) at all. I come back now to find the game even farther removed from D&D. Call me odd if you wish, but I wanted to play D&D Online, not Something-vaguely-like-D&D Online.
There are still no places to grind. Players don't always want or have time to quest. Sometimes we just want to grind a little. Street Hunt, as it were.
Clothing is still rather bland. Everyone looks the same.
There's still nothing in the game to promote role playing. It's all zerg-questing. Worse, there's no down-time now. Once, the Taverns were busy places where people came to recover from their quests. Then they announced city-regeneration. I predicted then that the Taverns would empty and I've been proven correct. This is bad for the community.
Turbine pulled of a brilliant coup by getting the license to both D&D, the grand-daddy of all RPGs, and Lord of the Rings, the source of virtually ALL fantasy games out there. When I heard it, I thought DDO wouldbe the superior game. It had the benefit of a game system that was tried and true for over 30 years. LOTRO would have to start from scratch.
Now that LOTRO is out, I guarantee I'll be spending my time there, and I suspect I'm not alone. It's not that I don't like D&D, because I do. The trouble is that DDO isn't very much like D&D anymore, and it's just not as well crafted as LOTRO.
I do hope things will improve, but until then, you'll find me hanging around Bree.