The Kobolds’ Den: Clan Gnashtooth
(The Lost Seekers a.k.a. Waterworks part 1/4)
Quest Giver: Guard Tember in the Waterworks
Level: 2
Patron: The Coin Lords (4/8/12)
Length: Long
Entry Point: Inside the waterworks north wing
Prereqs: none
Recommended Party: any, healer and rogue are very helpful
Base Experience: 980
Quest Info:
--Creatures: kobold, brown spider, black widow
--Traps: acid, fire
Walkthrough:
This quest series is the bread and butter of the Harbor quests, and low level adventuring. The first two parts will flag you to enter the marketplace without having to bribe the guards. (Quest line – harbormaster’s seal, which automatically advances if you do these quests. Talk to Harbormaster after completing part 2) The second two quests complete the series, and grant a chance at a good semi-static loot chart.
As you enter the quest, a few kobolds pop out at ya. That first gate is trapped with a mean acid trap. Either have your rogue disarm it, or trigger it with proximity and then hang back and wait for it to blow itself out. Continue in.
Reaching a fork in the road, the choices are north, east or west. Be careful, the intersection is trapped with fire. Either disarm or trigger and wait them out, then head east. You need to retrieve a key to open the door to the west. The key can be in one of two rooms. Either in the spider infested storage room at the end of the hall to the north, which also has a chance of a named spider and loot, or in the kobold barracks to the south. The key is often up in the rafters in the barracks. Either way, find the key then start back, for efficiencies sake, don’t come all the way back to the crossroads, instead cut through the shrine room which is next to the spider room. Once through the shrine, hang a right and go east down the ramp. Clear out the room and pull the lever on the pillar. Be careful on the back ladder, it is trapped with a fire trap.
Once the lever is pulled, head back west and south, this will connect you back to the main intersection from the north side. Hang a right and head west to the locked door. Unlock it, take out the kobolds inside, possibly a named. Grab the key and head back to intersection and north. Hang a left into the clan leader’s throne room. Clear out his guards and threaten to beat the **** out of him if he doesn’t tell you where Arlos is. Be sure to pull the lever in his room, and maybe break into his treasure room. Be careful, it is locked and trapped.
Now head out and take a left, over to the now open portcullis (opened by the two levers you pulled) Head up to intersection. A right turn will take you to the end, a left will take you into a spider infested hall with loot and a possible named. Also, you must clear the spiders to get conquest xp bonus.
Heading further in will automatically advance your quest and place you in part 2, Rescuing Arlos.
End Reward: none.