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  1. #461
    Community Member bobbryan2's Avatar
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    Quote Originally Posted by Codog View Post
    PS. Do you guys really want power attack to stay on when you log out? If so, I'm listening. Sometimes I feel kind of weird about having a toggle that somebody can accidentally leave on where they are getting -X to hit. It's possible to convince the design lead otherwise I am sure.
    Considering how Power Attack is the end all/be all feat for melee combat... I'd say yes. It's not a big deal either way, but due to the fact that ACs are relatively low compared to attack bonuses, actually hitting is less important than the damage you do when you hit.

    Basically, you made a game where power attack is a necessity for DPS builds, so obviously the -x to hit is not big enough to warrant staying away from a toggle.

    I'd love it to stay on after death as well, but that's just me.

  2. #462
    Developer Codog's Avatar
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    Quote Originally Posted by MysticTheurge View Post
    It's 10 PM on a Saturday night.....





    How come Codog isn't posting some more juicy tidbits for us?!?

    No idea! Maybe that loser is watching the World Series or something like that. Then again... maybe we can all hope that he's actually working on ranged combat for fun because he got BORED with the game.

    Regards,

    Codog

  3. #463
    Founder Cowdenicus's Avatar
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    Codog, just out of curiosity do you know if rogues are going to be able to get tempest.
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  4. #464
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    Bored of DDO? Or....

  5. #465

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    Quote Originally Posted by Aspenor View Post
    Bored of DDO? Or....
    I think he meant bored of the Baseball game.

    Which is good, cause everyone knows DDO >> Baseball.
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  6. #466
    Developer Codog's Avatar
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    Quote Originally Posted by MysticTheurge View Post
    I think he meant bored of the Baseball game.

    Which is good, cause everyone knows DDO >> Baseball.
    Heh. Bored of the baseball game for sure! Of course, right after I wrote that I find out that the 'boring' game went from 6-0 to 6-5 while I was away from it. Doh! Baseball drives me crazy... all the suspense gets me all keyed up.

    I'm never bored with DDO. One of the joys of working on DDO and games in general is there is no shortage of really hard technical problems to solve. You're given all these crazy constraints to make solutions for. It reminds me of some classes I took in school with improvisational challenges. Here are 20 soda straws, 3 rubber bands, and some scotch tape. Go build a catapult capable of launching an egg 10m. My work days fly by so quickly.

    As far as tempest goes, I can't really comment on that one at this time. I'll see if Eladrin is willing to come say 'RAR!' or 'RAR!!' on that one.

    Regards,

    Codog

  7. #467
    Community Member parvo's Avatar
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    While your at it, can you do something about:

    Infinite range of missile weapons? This is unbalancing. Different range restrictions should be in place for different missile wapons. Might actually make a Great Crossbow good for something.

    Thrown weapons. I'm not sure the quick change feat that is supposed to speed rate of fire is working properly. It sure doesn't seem to make any difference.

    Max range for ranged backstabs. This just doesn't work very well. Creatures move so fast in DDO that the max range needs to go out about another 20 feet or so.
    M O R T A L V O Y A G E
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  8. #468
    Founder Cowdenicus's Avatar
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    Quote Originally Posted by Codog View Post
    Heh. Bored of the baseball game for sure! Of course, right after I wrote that I find out that the 'boring' game went from 6-0 to 6-5 while I was away from it. Doh! Baseball drives me crazy... all the suspense gets me all keyed up.

    I'm never bored with DDO. One of the joys of working on DDO and games in general is there is no shortage of really hard technical problems to solve. You're given all these crazy constraints to make solutions for. It reminds me of some classes I took in school with improvisational challenges. Here are 20 soda straws, 3 rubber bands, and some scotch tape. Go build a catapult capable of launching an egg 10m. My work days fly by so quickly.

    As far as tempest goes, I can't really comment on that one at this time. I'll see if Eladrin is willing to come say 'RAR!' or 'RAR!!' on that one.

    Regards,

    Codog
    You rule. I am in the process of planning a two weapon fighter, and dont know if i should wait and make a ranger, or make a rogue.

    each has their own advantages for it so I am kind of in a holding pattern.
    Clerics of Fernia
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  9. #469
    Community Member Kire's Avatar
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    Quote Originally Posted by Codog View Post



    Regards,

    Codog

    Hey codog go read my post and comment on it. i feel left out hehe

  10. #470
    Community Member Dane_McArdy's Avatar
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    Bored of the Rings is one of the funniest books of all time.

  11. #471
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    Quote Originally Posted by MysticTheurge View Post
    Metamagics (-X to SP, essentially) stay on when you log out. Just for comparison.

    I think generally speaking, people would like to have their toggles stay the way they put them as much as possible.
    Especially after death. There's nothing quite the same type of frustrating when you have to suddenly turn on 2 or 3 metamagic feats in the middle of a fight after being resurrected.
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  12. #472

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    Quote Originally Posted by Spookydodger View Post
    Especially after death. There's nothing quite the same type of frustrating when you have to suddenly turn on 2 or 3 metamagic feats in the middle of a fight after being resurrected.
    I think that's actually appropriate.

    Penalties for dying aren't a bad thing, and you should have to turn them back on in the middle of a fight. It adds a little bit of extra challenge, and incentive to not die in the first place.

    But just cause you logged out, that's just kind of annoying.
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  13. #473
    Developer Codog's Avatar
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    Quote Originally Posted by Kire View Post
    Hey codog go read my post and comment on it. i feel left out hehe
    Which one? You are quite the prolific poster.

  14. #474
    Community Member Partymaker's Avatar
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    Hi CODOG!

    Dunno which one Kire is talking about, but if you can answer mine in the last pages it would be cool (here's the quote)

    Hoping CODOG read this thread too as he always does I would add a suggestion, then ask for a little question

    Suggestion: to get rid of the queued actions on range, that so often makes us lose a shot after reloading, isn't it possible to make it so "start of reload animation = empty queue list!" ?? I wish it really is that simple...

    Question: I think you said you were going to check what was going on with the range alacrity from the Black Dragon armors and haste, as we can't benefit from haste once we have the armor (for combat purposes tho, it still affects our running speed). Did you found anything on that? The best buff should always have priority, so haste should overcome the armor once casted. If for some dark reasons it was impossible to fix, needless to say it would be very lame to have spent THAT much effort/resources to get an armor that immune us to haste In such a case, would it be possible to then raise the range alacrity to 15-20% (haste gives 24% attack speed bonus if I'm right so it'd still be lower than the part of the spell we're immune to).

    Tx again CODOG for the time you so generously take to answer all of our endless questions/comments, it's just too cool

  15. #475
    Community Member Kire's Avatar
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    Quote Originally Posted by Codog View Post
    Which one? You are quite the prolific poster.

    Prolific... Dictionary.com =P

    this one:



    -------------------------------------------------------------------------
    Quote:
    Originally Posted by Xyfiel
    I point everyone to this
    http://www.youtube.com/watch?v=iofGLgqss68

    As it seems for rl relation, archery is bout right, it is melee that is too fast.
    Done to make the action fast paced and please the zergers I guess. Now with casters coming into their own, I don't know if melee can be slowed down and be fun to play still.
    ---------------------------------------------------------------------
    Yes this is the correct speed you could shoot arrows; of course doing this you lose a certain amount of power and accuracy. I think there should be a stance added that makes you shoot faster but with -4 to hit and less damage. maybe the speed could be brought up to par with melee.

    I hunt in real life with a bow and i can drop an animal one shot easily (well bears are completely other catagory =P) and truth is you may not shoot fast but chances are whatever your shooting it is gonna die in one hit. What this would translate to DDO is is slower attack speed but doing massive damage.

    Heres a little demonstration. You come running at me in full plate witha shield and a sword. If im a good archer i can hit a gap in your armor. do you think its only gonna hurt a little bit? no your gonna drop. Another thing i dont like is not being able to trip someone in DDO. if i shoot you in the leg in real life your gonna fall down.

    Now to add a little balance to the example above. What if four of you are running at me fully decked out in armor. I may drop one or two but ultimately your gonna catch me and cut me in half. With what im suggesting the Ranger would be the ultimate support member. They would be able to kill the Hobgob Archer in the back pegging the tank for 15 damage a hit while the tanks concentrate on the other mobs.

    If you dont agree with my examples, come over sometime; we'll try it out =)

    ~Kire

  16. #476
    Community Member Kire's Avatar
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    Sorry for the messiness

  17. #477
    Community Member Mad_Bombardier's Avatar
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    On the topic of reload/queueing, I think reversing from fire/reload to load/fire would alleviate some of these issues. From a real world standpoint, you can't walk around with a loaded bow/crossbow (without safeties/catches). And it may alleviate the queueing action a bit. If you don't have to reload after your shot, you might be less likely to accidentally queue another shot while reloading. Sure, it would take a little longer to fire when drawing/switching bows, but could be a solution. If I am mistaken, please ignore these ramblings.

  18. #478
    Hero QuantumFX's Avatar
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    Quote Originally Posted by MysticTheurge View Post
    This isn't true. If you target something and it's in your swing arc, that's what you make attack rolls against.

    You'll switch back to random-target if it moves out of your arc though (like, for example, if you're not quite close enough to your target).
    No it really happens. It's what makes everbright so popular on weapons...
    It's not a gamebreaker for me. I just thought it would be a nice way to port over a P&P feat.

    Edit: Could it just be an occupational hazard for TWFighters?

    Last edited by QuantumFX; 10-28-2007 at 05:43 PM.
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  19. #479
    Community Member Kire's Avatar
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    Anymore CoDog yet today? im still waiting to see how stupid he thinks i am =P


    ~Kire

  20. #480

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    Quote Originally Posted by QuantumFX View Post
    No it really happens. It's what makes everbright so popular on weapons...
    It's not a gamebreaker for me. I just thought it would be a nice way to port over a P&P feat.

    Edit: Could it just be an occupational hazard for TWFighters?
    Codog pretty much said it's supposed to hit the thing you target.

    This might be a bug.
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