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  1. #121
    Community Member Qzipoun's Avatar
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    Quote Originally Posted by Codog View Post
    It's great when your 7 year old daughter gets out of bed walks into your office room and says, "What's up with all the kobolds dad? What kind of arrows are those?"
    Hehehe!

    However, I want you all to know that we are still here, we're still passionate, we still play our game, and more or less want a lot of the same things that you do.
    Sometimes things make me wonder whether that is true or not, other things (like your posts here) are very appreciated and help give me some hope for DDOs future. Thank you.

  2. #122
    Community Member Cidolfas's Avatar
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    Quote Originally Posted by Codog View Post
    PS. Don't think that every night I'm up till 2:00am working on bugs all the time. I do have a wife and kids to look after. It's great when your 7 year old daughter gets out of bed walks into your office room and says, "What's up with all the kobolds dad? What kind of arrows are those?"
    So that's what rolling a critical success on parenting looks like!
    Nothing worth doing is easy.
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  3. #123
    Founder SneakThief's Avatar
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    Quote Originally Posted by Codog View Post
    It's great when your 7 year old daughter gets out of bed walks into your office room and says, "What's up with all the kobolds dad? What kind of arrows are those?"
    ROFL!!!!!

    Thats too great. Twice in one week man!!! Some one should compile all these into a "Dev quotes to make you laugh (in a good way)!!" thread.

    Thanks again man! LOL
    Quote Originally Posted by EULA
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  4. #124
    Community Member Riddikulus's Avatar
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    Quote Originally Posted by moorewr View Post
    I'm now officially a Codog fan boy. See signature.
    Heh. I just want to know how you managed to get 8 lines in your sig.
    Code:
     Sil - Human Paladin 14              Lava Divers           Tad - Drow Wizard 14
     Semolina - Elf Rog 13/Ftr 1             on              Rava - Drow Sorceror 7
     Riddikulus - Human Cleric 14          Khyber         Clamor - Warforged Barb 7
     Durum - Dwarf Ftr 10/Pal 3/Rng 1                Ridd - Dwarf Ftr 6/Rog 2/Pal 2

  5. #125
    Community Member moorewr's Avatar
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    Quote Originally Posted by Riddikulus View Post
    Heh. I just want to know how you managed to get 8 lines in your sig.
    I used the indent BBtag and mashed the first and last lines of the sig onto the same lines as the first and last toon in the text block in the edit window. Indent does the rest,

    Looks like you used code for the same thing, or is that from before the rule change?
    <|| “Lasciate ogni speranza, voi ch’entrate.” ||>
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  6. #126
    Community Member Riddikulus's Avatar
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    Quote Originally Posted by moorewr View Post
    I used the indent BBtag and mashed the first and last lines of the sig onto the same lines as the first and last toon in the text block in the edit window. Indent does the rest,

    Looks like you used code for the same thing, or is that from before the rule change?
    Clever.

    Mine is just that way to be obnoxious. It used to be 4 separate code tags.

    No, actually the code block makes it much easier to line up the characters in multiple columns.
    Code:
     Sil - Human Paladin 14              Lava Divers           Tad - Drow Wizard 14
     Semolina - Elf Rog 13/Ftr 1             on              Rava - Drow Sorceror 7
     Riddikulus - Human Cleric 14          Khyber         Clamor - Warforged Barb 7
     Durum - Dwarf Ftr 10/Pal 3/Rng 1                Ridd - Dwarf Ftr 6/Rog 2/Pal 2

  7. #127
    Community Member Talon_Moonshadow's Avatar
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    Quote Originally Posted by Missing Minds View Post
    This may have ended up being an isolated incident, but I don't know.

    I was running in sorrowdusk going for kills when an oger decided it wanted me. Meh, oger, I can kill it.

    Well... sort of. It was one of the ogers up at the archway near the hell hounds. After killing the troll, I got the attention of the oger (I'm doing ranged attacks bow based) and he comes own the path towards the ruins to kill me.

    I'm fine with his. I expect it. He then for some reason ends up behind one of the trees. I can not shoot him at all because he has 100% cover. Again I'm fine with this. From what I can see of it, it is facing perpendicular to the tree. His left shoulder is up against it.

    Again I'm fine, it means it can't shoot me either. he'd have to shoot through the tree to shoot me. WRONG. The sucker shoots straight. I am 90% ccw from him and he shoots straight. The arrow goes out 1 foot from him, and hangs an emediate LEFT to hit me!
    Since when can arrows make 90 degree turns? I really should have turned on fraps to record this as he was having a bit of a time trying to hit me, but I'm just watching him stand there behind the tree, his arrows making 90 degree turns and trying to hit me. (apparently he rolled low)
    It is things like this that I am greatful for a bit of an arrow trail so we can watch shots.
    Uhmm....our arrows can do this too. Or rather we can shoot around corners in this game, and I do it all of the time. I have to use auto-attack, but once you have your target locked you can point your bow about somewhere between 45 and 90 degrees from your target and be able to shoot at him without being hit by him in return.
    it is not an exact science....I usually have to shoot in the wall a few times and ease closer and closer to the corner to get the right angel (without being hit first anyway).
    Works fabulous for non-moving oponents.....especailly most of the beholders in VON3....including the named one near the end.

    I love ranging this guy to death while the rest of the party dies over and over again.......can even be done by a Wiz with a returning throwing weapon. Some area of effect spells can still target you, but it is great defense against ranged and ray like attacks.
    I gave up a life of farming to become an Adventurer.

    Quote Originally Posted by Jandric View Post
    ..., but I honestly think the solution is to group with less whiny people.

  8. #128
    Community Member Talon_Moonshadow's Avatar
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    Quote Originally Posted by Codog View Post
    HellfireLackey,

    You are completely right about this issue being overexposed. I rarely come out of my development cave to talk to people about issues we are addressing or choosing to not address yet. Our management has one of the hardest jobs in the world, prioritizing our tasks. As far as this issue is concerned, this is one of the bugs that keeps getting re-opened. It is the bad penny bug in that it is always turning back up. At the moment, my priorities are to fix critical current issues, work on new features for upcoming modules, and bug fix. I've chosen this bug as the pet bug that I work on at night when my regular work is done.

    Sometimes I really feel a need to come out of my cave and reconnect with you. There are lots of dedicated developers who are very silent on the forums. Let's face it! You are an educated, quick witted, and intimidating group of players to converse with. So this particular problem is just one of the issues I'm working on right now. However, I want you all to know that we are still here, we're still passionate, we still play our game, and more or less want a lot of the same things that you do.

    It is a privilege to be a developer on this team. You are a very constructive, helpful, and respectful audience to work with.

    Best wishes,

    Codog

    PS. Don't think that every night I'm up till 2:00am working on bugs all the time. I do have a wife and kids to look after. It's great when your 7 year old daughter gets out of bed walks into your office room and says, "What's up with all the kobolds dad? What kind of arrows are those?"
    Thank you so much for all of your efforts. This game is the most fun thing I do in my life right now, and I hope you guys can keep it going for a very very long time.

    I really admire anyone who's daughter knows what a Kobold is.
    I gave up a life of farming to become an Adventurer.

    Quote Originally Posted by Jandric View Post
    ..., but I honestly think the solution is to group with less whiny people.

  9. #129
    Community Member Talon_Moonshadow's Avatar
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    Quote Originally Posted by moorewr View Post
    I'm now officially a Codog fan boy. See signature.

    My four-year-old daughter likes to swim in the harbor, and she tells me to go into the "Cewoooolian hills." then when a mob shows up she hides under my desk and yells "HIT IT!" rather ferociously. There's dutch courage for you. Her other favorite thing is for me to help Scrag, the "nice Kobold."

    My wife reports that she (our daughter) has declared she is a Capuchian Monkey this morning and is "gathering nuts to pound on a rock."
    Wow, my kids like to swim in the harbor too. lol.
    Back in '94 I got my first PC and played Doom when my daughter was about 1 1/2 years old. She sat on my lap and held onto the joystick while I used the keyboard to run around. Whenever I said "fire" she would pull the trigger on the joystick......good times.

    My favorite was the look on her face when I would open a door and an army of demons would come screaming out the door to attack me.
    her eyes got soo big and her finger was pulling that trigger so fast, as I ran backwards.......
    Probably scarred her for life...poor girl
    I gave up a life of farming to become an Adventurer.

    Quote Originally Posted by Jandric View Post
    ..., but I honestly think the solution is to group with less whiny people.

  10. #130

    Default Question on your testing, Codog

    I'm the type of player that will straff left and right to avoid the arrows. The times I notice that that the arrows wis by my head (aka never actually touch my character), yet I'm hit by them seems to be when they are almost at the extreme distance for the NPC to be drawn on my screen.

    Now I've got my settings cranked as I'm fortunate enough to have a nice PC.

    But I've seen that strafing left and right at the high distances for some reason does not work as well as it does in mid range distances.

    Of course it just now dawns on me what this probably is. *sighs* ye old standard anti cheat positioning code that throws the player back in the target zone for being hit. Same reason why when giants swing at you and you are running away, why you are ALWAYS are thrown back towards them instead of further away which is where you should have been going in the first place.

    In this case of course you wouldn't notice anything wrong because there is nothing wrong with the code. *sighs* man I hate unfair playing. I'll just have to deal with it.

    And Codog, I do appreciate all the effort you are putting into this, and the quotes from your daughter were absolutely adorable.

  11. #131

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    Quote Originally Posted by Codog View Post
    HellfireLackey,

    You are completely right about this issue being overexposed. I rarely come out of my development cave to talk to people about issues we are addressing or choosing to not address yet.
    Personally, I think that this sot of instant feed-back is awesome. As a software developer myself, I love hearing about what you are working on, and the specifics of what you are up against and your methods. I would actually like to see something like this in a developers blog (separate from marketing and community relations, no offense meant toward the Big Q and team) that is all about what you are working on, challenges that you are facing, and how you work to over-come them. Its an engaging story, especially to us geeks. If some people are not interested, well they just don't have to subscribe to the RSS feed.

    Obviously talking with us should be secondary to your primary task, but I also think that your posts and comments are useful to the community, and the feedback that you receive because of it helps you deliver a better product. It really gives us a closer connection to the product and its team that works so hard to develop it, and I hope that you continue to keep us informed. I always look forward to hearing what you have to say.

    Thanks Codog!
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  12. #132
    Hero BurnerD's Avatar
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    Default Thumbs way up...

    Obviously you don't have the time to communicate like this all the time, but I would like to add my voice to those who have been impressed with your effort Codog. For a dev to handle an issue like this, if even occasionally, goes a long way in building community with the players.

    Thanks for your hard work on late night effort
    Argonessenn -Officer of Storm Shadow-
    Olen Anteres

  13. #133
    Founder Osharan_Tregarth's Avatar
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    Quote Originally Posted by Codog View Post
    /snip
    One thing that still astounds me is the variety of play styles people employ. One of the more interesting aspects is how people choose to move in the game. Some weave from side to side... some circumstrafe the targets.. some run forward and backward. Some stand still.

    You can also get some interesting results if you just stand in one spot while they are shooting straight at you, and quickly tap the left-right keys in sequence. Um.. Not sure how old you are, but the old arcade track and field game comes to mind.

    I'll talk a bit with our monster designer about this in the morning. Stationary monsters don't get phantoms nearly so often unless it is a content placement issue or the server is hitching really bad. So the good news is that we can try to make monsters select better attacks while moving that don't duck and weave so much and get hidden by client interpolation.

    I haven't tested it recently, but it used to be that monster animations would also have this effect. Meaning, if the Giant is bending over to pick up rocks out of the ground to throw at you, you would also get the phantom miss effect.(no roll, no effect, etc). There were some other different monster types whose animations that would also have this effect, but I don't recall right now which ones they were.
    /snip
    Best wishes out there,

    Codog
    Thanks for the efforts Codog. Greatly appreciated.
    Osharan, Esharan, Osharina, Usharina, etc... I'm the 'sharans. Epoxy. Notverysexy.
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  14. #134

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    While we have you here...

    You're talking about animation not representing what the kobolds do.

    Is the speed difference between Greataxe and Greatsword only a mstter of graphic or is it really a difference?

    Thanks for answering.
    DDOwiki.com, #1 source for DDO information.

  15. #135
    Founder Omni's Avatar
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    Default ...

    Codog shows what I would like to see more from devs. Communication with community.
    Soul (FvS)........
    Heck I could "play" DDO just in my head. I could sit in my basement with a big "Nerd-On" making my own world up as I go along.

  16. #136
    Developer Codog's Avatar
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    Quote Originally Posted by Borror0 View Post
    While we have you here...

    You're talking about animation not representing what the kobolds do.

    Is the speed difference between Greataxe and Greatsword only a mstter of graphic or is it really a difference?

    Thanks for answering.
    Yes. There are some speed differences between the two. Basicallly different weapon styles will have some minor variants in their animation times. Ideally, I would have wanted these to be super uniform (which we did try at one point). However, the aesthetics of having a one handed dagger swinging at the same speed as a huge honking axe made things look pretty silly. We do some fine tuning of the speed at which these animations play using the base attack bonus table as well. The different melee weapon styles in the game:

    One handed
    One handed ( with shield )
    Two handed ( axe )
    Two handed ( greatsword, great club )
    Two handed ( staff )
    Dual wielding
    Unarmed

    These different styles will have unique attack times for the moving1, moving2, and standing attacks 1-5. Between the races, there is absolute consistency between the styles. Axe for halflings is the same speed as axe for warforged, etc. (heh... a halfling greataxe is much smaller... in Eberron weapons magically change size for the wielder *cough* )

    Have a good weekend,

    Codog

  17. #137
    Community Member iamsamoth0's Avatar
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    Smile Greatly appreciated.

    Quote Originally Posted by Codog View Post
    Yes. There are some speed differences between the two. Basicallly different weapon styles will have some minor variants in their animation times. Ideally, I would have wanted these to be super uniform (which we did try at one point). However, the aesthetics of having a one handed dagger swinging at the same speed as a huge honking axe made things look pretty silly. We do some fine tuning of the speed at which these animations play using the base attack bonus table as well. The different melee weapon styles in the game:

    One handed
    One handed ( with shield )
    Two handed ( axe )
    Two handed ( greatsword, great club )
    Two handed ( staff )
    Dual wielding
    Unarmed

    These different styles will have unique attack times for the moving1, moving2, and standing attacks 1-5. Between the races, there is absolute consistency between the styles. Axe for halflings is the same speed as axe for warforged, etc. (heh... a halfling greataxe is much smaller... in Eberron weapons magically change size for the wielder *cough* )

    Have a good weekend,

    Codog
    It's reassuring to see that there remains those who are committed to the continuance of DDO. To see the inside of Turbine is refreshing.
    Now if I could just get dev's to respond in my suggestion thread.

    P.S.
    I wouldn't mind seeing a table of weapon speeds, that are relavent(sp?) to the game.
    The Truth~ +5 Transmuting Utterance of Puncturing .
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  18. #138

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    Quote Originally Posted by Codog View Post
    Yes. There are some speed differences between the two. Basicallly different weapon styles will have some minor variants in their animation times. Ideally, I would have wanted these to be super uniform (which we did try at one point). However, the aesthetics of having a one handed dagger swinging at the same speed as a huge honking axe made things look pretty silly. We do some fine tuning of the speed at which these animations play using the base attack bonus table as well. The different melee weapon styles in the game:

    One handed
    One handed ( with shield )
    Two handed ( axe )
    Two handed ( greatsword, great club )
    Two handed ( staff )
    Dual wielding
    Unarmed

    These different styles will have unique attack times for the moving1, moving2, and standing attacks 1-5. Between the races, there is absolute consistency between the styles. Axe for halflings is the same speed as axe for warforged, etc. (heh... a halfling greataxe is much smaller... in Eberron weapons magically change size for the wielder *cough* )

    Have a good weekend,

    Codog
    Wow! I got an answer. Cupcake, give him a lifetime suplly please.

    Codog, thanks a lot. So much communication would be needed sometimes...

    Thanks again.
    DDOwiki.com, #1 source for DDO information.

  19. #139
    Community Member Shade's Avatar
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    Quote Originally Posted by Codog View Post
    ..... and standing attacks 1-5.
    But there's only 4 standing attack animations.

    So we are getting our 5th attack anim for mod6

  20. #140
    Community Member Mad_Bombardier's Avatar
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    Quote Originally Posted by Shade View Post
    But there's only 4 standing attack animations.

    So we are getting our 5th attack anim for mod6
    Nice catch, Shade! And poo. That means TWF will be behind in attacks, still! TWF can't catch a break.

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