Thanks for replying Codog.
One of my first characters I leveled up way back when was ana archer build (ranger 2/ftr 8). he was amazing until level 8 or so. Shot on the run and lot of bow feats made for good killing. I never even thought about 'perching on hiding spots' which I only read about in places like the old Redwillow. Run and shoot, run and shoot.
Then monsters get harder. But you didnt shoot any faster. I was attacking at the same speed at level 10 as I was at level 2. Monsters got faster, and that +4 to hit ranged users in melee meant I would get hammered after maybe 2 arrows at most, so it was pointless to range anything that wasnt stationed on a ledge or otherwise unable to reach you. So I gave up on archery.
Over time, have noticed the various 'lost shot' problems on other characters since then, and there are various issues as raised by people here. However the biggest issue for me simply was the lower attacking speed, even with the changes that increased them a bit. I havent done a formal calculation, but it still seems at best to be half as fast as melee.
While increasing ranged firing to be as fast as melee would be unbalancing (and melee got a +1 attack at bab +1 anyway), unless ranged combat attack speed increases by up to maybe 50% more....pretty much anyone over the last year I have seen use a bow only slows quests down. Getting 2 attacks with a bow in the time a ranger could have gotten 7 attacks (using two weapons) is no comparison at all. Even the 4 swings a one handed or two handed user gets is too big a gap.
Unless someone has some seriously sick bows, and is really well built, ranged combat is not only a waste of time, but annoying to other players when someone is running around plinking away, and a fight takes three times as long as it should have because melee types are running around trying to catch the monster the ranged person cant kill. But really measuring effectiveness on the basis of whether or not you have a paralyzing bow say, is not really a valid comparison.
The demon queen is the exception, simply because overrun is such an overpowered ability that melee cannot stand and fight, get close, you fall down. So ranged works because it is easier.
All the issues raised are valid points, and hopes of a fix would be good. However since very few people I know used bows with any regularity (my ranger almost never uses them), the larger issue it seems is the slower attacking, and multishot has such a slow recharge timer that it is only useful for a few seconds, then thats it back to melee.
Have a good day