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  1. #481
    Community Member Sevann's Avatar
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    Quote Originally Posted by MysticTheurge View Post
    Codog pretty much said it's supposed to hit the thing you target.

    This might be a bug.
    Glancing blows? I see 2 hits and no combat log for the axiomatic or wounding effects. But, I notice it too, even if that pic doesn't accurately capture it. Might be mob specific, but sometimes I notice, my target is the last one to die. Happens more often 2wep and 2hand than S&B
    Last edited by Sevann; 10-28-2007 at 08:45 PM.

  2. #482
    Hero QuantumFX's Avatar
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    Quote Originally Posted by Sevann View Post
    Glancing blows? I see 2 hits and no combat log for the axiomatic or wounding effects. But, I notice it too, even if that pic doesn't accurately capture it. Might be mob specific, but sometimes I notice, my target is the last one to die. Happens more often 2wep and 2hand than S&B
    Axiomatic doesn't affect eles and the "wounding" effect is actually puncturing. (The Axiomatic rapier of puncturing is in the character's off hand.)

    That wasn't the only time it happened in that quest either. That's just the best screenshot to illustrate the effect. (Spamming right clicks, screen captures and maneuvering to get a guy on my right is tricky.) So if it's unintentional, then I found a bug. (Yay me!) The funny thing is I've seen this since day one and thought it was working as intended.
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
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  3. #483
    Community Member Sevann's Avatar
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    Quote Originally Posted by QuantumFX View Post
    The funny thing is I've seen this since day one and thought it was working as intended.
    Me too. Guess we should have reported it

  4. #484
    Community Member Pellegro's Avatar
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    I just wanted to report that I played my xbow using lvl 5 bard a bit this weekend, and it was disappointing.

    The root issue seems to be the que. If you get ahead of the animation, it seems that the targetting is all messed up and shot misfire or don't register.

    Seems to be a synch issue.

    Anyway, sure its been said before but thought I'd add my 2 cents.

  5. #485
    Community Member Mad_Bombardier's Avatar
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    Quote Originally Posted by QuantumFX View Post
    Edit: Could it just be an occupational hazard for TWFighters?
    I know that my TWF attacks are all over the place regardless of target.
    Edit: (always thought it was intended and kind of like the whirling dervish/flurry of blades aspect )
    Last edited by Mad_Bombardier; 10-29-2007 at 10:43 AM.

  6. #486
    Founder binnsr's Avatar
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    Quote Originally Posted by Mad_Bombardier View Post
    Quote Originally Posted by QuantumFX View Post
    Edit: Could it just be an occupational hazard for TWFighters?
    I know that my TWF attacks are all over the place regardless of target.
    ditto on my TWF characters (have three these days)
    -=]ArchAngels[=-

  7. #487
    Community Member Davrim's Avatar
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    Quote Originally Posted by Mad_Bombardier View Post
    I know that my TWF attacks are all over the place regardless of target.
    Edit: (always thought it was intended and kind of like the whirling dervish/flurry of blades aspect )
    I have seen this also. I kinda suspect that the left and right hands have different attack arcs. But I agree with Mad, I do not always get the left and right hands to land on the same monster even if one is targeted.
    To one of the finest fantasy novelists around. We utter a prayer for the last embrace of the mother to welcome Robert Jordan home.
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  8. #488
    Developer Codog's Avatar
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    Quote Originally Posted by Kire View Post
    As it seems for rl relation, archery is bout right, it is melee that is too fast. Done to make the action fast paced and please the zergers I guess. Now with casters coming into their own, I don't know if melee can be slowed down and be fun to play still.
    Adjusting combat speeds is somewhat of a delicate topic. We can only turn the speed knob down so much before our current animations look like you are fighting inside a great big glob of invisible jello. While fighting in jello, I don't believe anybody can feel truly heroic. As we've mentioned before, it would take a very long time to reanimate melee combat.

    Quote Originally Posted by Kire View Post
    Yes this is the correct speed you could shoot arrows; of course doing this you lose a certain amount of power and accuracy. I think there should be a stance added that makes you shoot faster but with -4 to hit and less damage. maybe the speed could be brought up to par with melee.

    I hunt in real life with a bow and i can drop an animal one shot easily (well bears are completely other catagory =P) and truth is you may not shoot fast but chances are whatever your shooting it is gonna die in one hit. What this would translate to DDO is is slower attack speed but doing massive damage.

    Heres a little demonstration. You come running at me in full plate witha shield and a sword. If im a good archer i can hit a gap in your armor. do you think its only gonna hurt a little bit? no your gonna drop. Another thing i dont like is not being able to trip someone in DDO. if i shoot you in the leg in real life your gonna fall down.
    You kill 1 HD woodland creatures?! When I was a kid I was a bow fanatic and I understand your point. Very true to Napolean Dynamite, I used to dress up like a ninja and shoot bales of hay in my pasture. I rarely respond to real life example posts because real life examples aren't super relevant. Gladly, our game isn't a simulation of real life. In real life, most of us would drown trying to swim in plate mail. In real life, nobody jump nearly as high as we do in the game. In real life, we couldn't carry 1000 arrows in our backpack. *chuckle* In real life there are no goblins and dragons. The list goes on and on.

    I believe your basic desire is that missile combat for upper end rangers and ranged specified fighters needs to 'have more teeth'. A lot of people have expressed that they want to feel heroic going into battle with their bow. The current implementation leaves you backpedalling and kiting the monsters which doesn't feel heroic. Eladrin and I have been having lots of conversation about this and are working up a plan to help address this some. You will be seeing some changes in module 6 for ranged combat. Some changes will need to be rolled out over time.

    Best wishes,

    Codog

  9. #489
    Community Member Kire's Avatar
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    Quote Originally Posted by Codog View Post
    Adjusting combat speeds is somewhat of a delicate topic. We can only turn the speed knob down so much before our current animations look like you are fighting inside a great big glob of invisible jello. While fighting in jello, I don't believe anybody can feel truly heroic. As we've mentioned before, it would take a very long time to reanimate melee combat.



    You kill 1 HD woodland creatures?! When I was a kid I was a bow fanatic and I understand your point. Very true to Napolean Dynamite, I used to dress up like a ninja and shoot bales of hay in my pasture. I rarely respond to real life example posts because real life examples aren't super relevant. Gladly, our game isn't a simulation of real life. In real life, most of us would drown trying to swim in plate mail. In real life, nobody jump nearly as high as we do in the game. In real life, we couldn't carry 1000 arrows in our backpack. *chuckle* In real life there are no goblins and dragons. The list goes on and on.

    I believe your basic desire is that missile combat for upper end rangers and ranged specified fighters needs to 'have more teeth'. A lot of people have expressed that they want to feel heroic going into battle with their bow. The current implementation leaves you backpedalling and kiting the monsters which doesn't feel heroic. Eladrin and I have been having lots of conversation about this and are working up a plan to help address this some. You will be seeing some changes in module 6 for ranged combat. Some changes will need to be rolled out over time.

    Best wishes,

    Codog
    I think it would even be nice for us to have one special attack we could activate every 60-120 sec that dealt massive damage. would be even better if we could combine it with mayn shot. hehe i dont normalyl think of deer as 1hd... darn shoulda played more PnP huh? im not worried about the heroic part im worried about teh effect part. Not many tanks like chasing a mob whiel a ranger kites it. I think that i can do alot more damage in one hit with a bow then anyone with any other type of wep can (spells excluded).

    I understand that DDO is nothing like real life (sob) but some of it is certainly based in truth as it should be. I don't think it would unbalance the game that much for the ranger to be able to deal a big hit every now and then. If you watched the video (Which im sure you did ) the archer is shooting reasonably fast while still maintaining decent accuracy and power. Like i mentioned above it hink this would be a nice stance to add. this would cater to those who would like faster shooting speed.

    With your jello thing im not talking that slow lol. we would shoot the arrow as fast but we shouldnt be able to reload as fast. maybe a 3 sec cooldown after each shot? this should also stop the phantom attacks.

    I am not a coder even though i would love to be one. So if this isnt possible then please tell me and i will close my mouth . I jsut think that my suggestions would take care of the problems with ranged combat right now.

    1. Phantom attacks: i think the 3 sec cooldown would stop us from queing up another arrow there by stopping attacks that arent rolling.

    2. Speed: the stance i mentioned wouldnt un-balance the game but would give the haste addicts their speed. of course they would have to lose some damage and accuracy (+ to hit)

    3. Damage: I deleted my ranger a long time go and i am just now rebuilding him. my other ranger was my first capped toon and was a gimp. 36 dex no str. no damage. My new build is a TWF just because i dont see any other way to provide enough damage to be valuable to a party. i wouldnt definantly revert to bows if you added that extra boost of damage. i would suggest making this an action boost but i want something like a smite evil for bows cept more powerful with unlimted uses per rest but with a cooldown.

    Ty to all who read this extremely lengthy response =P

    ~Kire
    Last edited by Kire; 10-29-2007 at 10:12 PM.

  10. #490
    Community Member Cavalier's Avatar
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    Quote Originally Posted by Codog View Post
    *chuckle* In real life there are no goblins and dragons.
    Obviously, you've never met my ex-wife.....

  11. #491
    Community Member Kire's Avatar
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    Quote Originally Posted by Cavalier View Post
    Obviously, you've never met my ex-wife.....
    LOL

  12. #492
    Community Member Kire's Avatar
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    -------------------------------------------------------------------------
    Quote:
    Originally Posted by Xyfiel
    I point everyone to this
    http://www.youtube.com/watch?v=iofGLgqss68

    As it seems for rl relation, archery is bout right, it is melee that is too fast.
    Done to make the action fast paced and please the zergers I guess. Now with casters coming into their own, I don't know if melee can be slowed down and be fun to play still.

    --------------------------------------------------------------------------

    BTW codog this wasnt my idea. this was Xyfiel's idea. don't want to confuse yah

    ~Kire

  13. #493
    Tasty Ham Hunter Kargon's Avatar
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    Quote Originally Posted by Codog View Post
    *chuckle* In real life there are no goblins and dragons. The list goes on and on.
    Psst.... Codog... in DDO, are no Goblimins eithermer. Just gobliminoids. Just in case nomabody let Codog know...

  14. #494

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    Quote Originally Posted by Codog View Post
    In real life there are no goblins and dragons.
    Get out of town.

    Quote Originally Posted by Kire View Post
    i dont normalyl think of deer as 1hd... darn shoulda played more PnP huh?
    I'd probably use Light Horse stats, which you might be able to one-shot depending on your feats/weapon type and whether or not you critted.

    Then again, I might give them a gore attack and drop their HD a bit too. Maybe also a higher dex and a lower con. At 2d8+2 you're looking at about 10 HPs for a D&D creature. That's definitely doable.
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  15. #495
    Hero QuantumFX's Avatar
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    Quote Originally Posted by Codog View Post
    A lot of people have expressed that they want to feel heroic going into battle with their bow. The current implementation leaves you backpedalling and kiting the monsters which doesn't feel heroic. Eladrin and I have been having lots of conversation about this and are working up a plan to help address this some. You will be seeing some changes in module 6 for ranged combat. Some changes will need to be rolled out over time.
    One of the areas where my ranger feels the most heroic with a bow in hand is in places like VoN3 where he can be super sniper. (The wall near the waterspout.) Unfortunately, areas like this are too few and far between in DDO. I understand the need to keep us from exploiting areas like this in a raid but destructible over time perches could be a fun and innovative thing to play around with.

    Oh and about the whole Deer thing: A doe! A deer! A female deer! Here comes Codog with his bow!
    Last edited by QuantumFX; 10-29-2007 at 10:31 PM.
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  16. #496
    Community Member HumanJHawkins's Avatar
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    Quote Originally Posted by Kire View Post
    <CUT>we would shoot the arrow as fast but we shouldnt be able to reload as fast. maybe a 3 sec cooldown after each shot? this should also stop the phantom attacks.
    What in God's name are you talking about? That is the exact opposite of what almost everyone posting here has been begging for for over a year! Please DON'T make me an Olympic gold medalist archer! Make me Legolas!

    At 14th level, we should be shooting 2 arrows per second with the occasional 3 arrows at one time thrown in. And the arrows should do serious damage per hit TOO, not in exchange for a slower fire rate.

    Thank goodness it is pretty clear from the other posts that CoDog gets this... Maybe not the exact numbers from my post, but the concept that we need to be archer heroes... From fantasy, not reality!
    Sarlona - Nyr Dyv Raiders
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  17. #497
    Community Member Sevann's Avatar
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    Is there a power attack type of feat that applies to ranged combat? or a smite/Ki type ranged attack ability or feat? or a feat that adds extra attacks(to each arrow, or every 3rd arrow, or whatever) or a feat that allows you to add your dex bonus to damage (kinda like shooting a weak spot)

    If not ( in any of the rule books) how about makin one or more of these up? or just add it as an ability or adjustment to combat based on BAB.

  18. #498

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    Quote Originally Posted by Sevann View Post
    Is there a power attack type of feat that applies to ranged combat? or a smite/Ki type ranged attack ability or feat? or a feat that adds extra attacks(to each arrow, or every 3rd arrow, or whatever) or a feat that allows you to add your dex bonus to damage (kinda like shooting a weak spot)
    http://www.wizards.com/default.asp?x=dnd/lists/feats

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  19. #499
    Community Member Pellegro's Avatar
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    Quote Originally Posted by Codog View Post
    In real life there are no goblins and dragons.
    Lies.

  20. #500
    Community Member Partymaker's Avatar
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    Quote Originally Posted by Kire View Post
    1. Phantom attacks: i think the 3 sec cooldown would stop us from queing up another arrow there by stopping attacks that arent rolling.

    ~Kire
    I'm not too sure in which situation you would like to see this implemented or even what you're suggesting here... It's definitely not in shooting like a slowed turtle that we're gonna "fix" that problem.

    99.9% of the players using range already think that the rate of fire and the reload animations are too slow and it's about half what you're suggesting.

    If we get a 3 sec cooldown this is gonna be the "finish him" move for me and I'll be out of here in a blink And unfortunately I wouldn't be alone I fear...

    CODOG already said he adjusted the missiles' speed and they should reach their targets faster once fired. That shouldn't change the rate of fire so far, but the missiles are still gonna travel faster, which should fix most of the problematic.

    In CODOG I trust

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