Originally Posted by
Codog
Adjusting combat speeds is somewhat of a delicate topic. We can only turn the speed knob down so much before our current animations look like you are fighting inside a great big glob of invisible jello. While fighting in jello, I don't believe anybody can feel truly heroic. As we've mentioned before, it would take a very long time to reanimate melee combat.
You kill 1 HD woodland creatures?! When I was a kid I was a bow fanatic and I understand your point. Very true to Napolean Dynamite, I used to dress up like a ninja and shoot bales of hay in my pasture. I rarely respond to real life example posts because real life examples aren't super relevant. Gladly, our game isn't a simulation of real life. In real life, most of us would drown trying to swim in plate mail. In real life, nobody jump nearly as high as we do in the game. In real life, we couldn't carry 1000 arrows in our backpack. *chuckle* In real life there are no goblins and dragons. The list goes on and on.
I believe your basic desire is that missile combat for upper end rangers and ranged specified fighters needs to 'have more teeth'. A lot of people have expressed that they want to feel heroic going into battle with their bow. The current implementation leaves you backpedalling and kiting the monsters which doesn't feel heroic. Eladrin and I have been having lots of conversation about this and are working up a plan to help address this some. You will be seeing some changes in module 6 for ranged combat. Some changes will need to be rolled out over time.
Best wishes,
Codog