I'm looking into making improved precise shot toggleable and how hard that will be to make happen.
For melee 'precise shot' are you wanting to turn off glancing damage on the two handed weapon styles?
Otherwise with most weapon styles, if you target a monster and are facing in it's general direction, the hit and damage rolls will be targetted at that creature.
Regards,
Codog
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Yikes!
I'm pushing to get some stuff in for Eladrin for the weekend and some stuff for me.
Sometimes when the train of thought comes pulling through the station, it is hard to stop it. I'm working on some good stuff right now that I enjoy, so time passes by pretty quickly. I'm checking the thread during compilation to pass the time.
Cheers,
Codog
Last edited by Codog; 10-27-2007 at 02:36 AM.
Last edited by Borror0; 10-27-2007 at 02:55 AM.
DDOwiki.com, #1 source for DDO information.
DDOwiki.com, #1 source for DDO information.
My dryad of the forest is sound asleep at the moment. When she got home from work, we went out for dinner and she had a few margaritas to relax and fell asleep really, really early this evening. I got the kids to sleep at their normal bed time and decided that I had some stuff I wanted to do tonight. So it's all good. I'm pretty much a night owl anyway and this isn't anything out of the ordinary.
Thanks for your concern though.
--Codog
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Actually I would. I assume it would be like other toggles in the game and shut itself off when I log out (ok, CE and metamagics stay on when I log out, PA turns off). Meaning I'd have to have it somewhere to turn it on every time I log in.
But, I don't think there's anything wrong with positives and negatives in combat styles/gameplay mechanics. THF = uber damage potential, but overall lack of control. "With great power comes great responsibility."![]()
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How many people would really want to spend a feat on that? Considering you can put a 1h weapon in your hand and achieve the same result, I'm thinking there are probably better uses for my time on a feature by feature basis.
Please present your case if you disagree.
Regards,
Codog
PS. Do you guys really want power attack to stay on when you log out? If so, I'm listening. Sometimes I feel kind of weird about having a toggle that somebody can accidentally leave on where they are getting -X to hit. It's possible to convince the design lead otherwise I am sure.
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Kargon want silly toggamle stay on, Kargon get hit few too many time by ogre club in head remembamer everymathing kargon have to do when log back in, and oftamen kargon only notimice halfmaway through next quemest that kargon doing melee damanage of a halflamaling bard because kargon forget power attamack![]()
There you have it, Codog. Kargon has spoken. *chuckles* Honestly, I don't see why power attack, combat expertise, or what have you doesn't stay on when you log out. I mean the metamagics on my casters stay active when I log out and I rather like that.
As for a toggle to turn off glancing blows... bah. you've better things to spend your time on. That is my opinion on that matter.