Ranged combat issues.
1. "Dungeon scripting". The great thing I was looking forward to in DDO was the fact mobs will (aka should have) been spawned such that I could shoot them from a distance and kill them as they attempt to reach me. Guess what... that doesn't happen. Half of the time they spawn in right next to you. So what is the point of having range?
2. "Game limitation." Again the great thing I was looking forward to in DDO was the fact that I could shoot spawned mobs from a distance. Well, proof of concept died. Go out in Gianthold for a prime example of this. Walk around, see that huge tent there in the distance? If you get a bit closer suddenly you'll have a giant running right at you that you never saw before. How the heck can you not see the giant standing right IN FRONT of the tent, BLOCKING the tent from sight? Again, this is a game engine issue that I find COMPLETELY annoying.
3. "Camera in foliage." I really really wish anything between the camera and your character was transparent. I mean seriously, why am I getting blinded by a leaf that isn't anywhere near my character's field of vision?
4. "Rage lasts for minutes many shot lasts for 20 seconds." Rage has a cool down of 1 minute and can be dismissed. Manyshot has a cooldown of 2 minutes. Emm... yeah, this is balanced. Right. Assuming a CON modifier of +10, rage lasts 13 rounds in PnP (or 78 seconds.) Why the huge fear of many shot lasting longer?
5. "You CAN'T swap weapons when shooting." Esp. prevalent with a bow (probably crossbows as well) As soon as any mob gets in your face it takes 6 seconds to change weapons. 6 seconds of you standing there going "Please kill me. I won't hurt you." I do not spam my shot, and I wait for the animation to be completed before shooting again. Once I see a mob running towards me I stop shooting my bow. It takes 3 seconds to actually swap out a weapon. If you have ANY shot in your cue at all, it will take SIX seconds. By this point that is 2 - 3 free attacks on you. I have shot mobs that were right in front of me, then hit my button to change to sword/board 5 times, each with half second delays for each change weapon request. Then I hit my attack button. End result, weapon NEVER changes, and I shoot my bow. This is complete and UTTER.... well, you get the point I'm certain.
6. "I'm not a twitch player and the targeting is messed up." We can no longer target mobs that we can not see. Given how the game is currently acting I was annoyed with this change. Now I can't even target mobs that I can see. I have to freaking mouse click on them to target them even though I see them clear as day. This makes me lose 6-8 seconds because I play via keyboard, not Twitchy Fingers McShooty. Those 6-8 seconds easily means my death at times.
7. "Then and now." Supposedly back in beta, the rate of fire was much higher to the point everyone was shooting stuff dead before it got to them. When you have an entire party geared for shooting, that will happen. Also back then all you had was freaking WATERWORKS. That was IT!!! Kobolds do not last, plain and simple. What do we have now? How many MORE dungeons have been added? Why are you stuck on the same mentality to calm things down at the lvl 1-3 which becomes "ranged combat doesn't do much at all" at levels 5+. You have penalized players such to where to have much fun with any ranged build you must have uber weapons and a tricked out build.
8. "There is no attack progression." Every single shot is at the LOWEST possible chance to hit. WHY??? What is the brilliant idea in that? Does shooting things suddenly mean they have a lower AC? No it does not. Shooting things mean they have two chances (normally) to avoid being hit. A) Server must say target is in path of the arrow. B) We must roll to hit them. We've all see just how well pathing has been working now for such a long time. (and thank you for putting in fixes, we really do appreciate it.) But the second part... as melee's stand still they get higher attack bonuses as a GIMIC to get them to stand still. What does ranged combat get? NOTHING. Ranged combat has the worst chances to hit and the worst attack rate. Why bother continuing on something that is ALWAYS penalized?
9. "Ammunition space" If you follow a melees, they typically will have a weapon for each and every enemy. (aka the greater banes). Well, so will a lot of ranged people. Melee's get one spot in their bag per weapon. Ranged get one spot in their bag per weapon IN ADDITION TO however many stacks of ammunition they desire/require to finish a quest. In other words, melee people get more bag space than ranged people. This additional loss of space also translates to additional weight to be carried. (No, I have no issues with weight gain from arrow. Just pointing out another difference between melee and ranged.)
10. "A high base attack character still shoots slower than most all mobs." By this I mean not a pure rogue or cleric speced for shooting, but say the ranger class. A high level ranger shooting its bow will still shoot slower than low level mobs in swipped signet. Do you have any idea at all how discouraging and dishearting this is?
Ranged Combat joys
1. "improved precise shot" Long hallways. All of those beautiful numbers that flash up on the screen when mobs are just so nicely lined up.
2. "Wide open area with targets." The times that I can just pick and choose my targets that I want to die. Not the spawns right on top of me. The way things should be.
3. "The ability to kill something at is it coming to get me." Sadly, they normally aren't alone.

(yeah, I have to deal.)
4. "The ability to shoot into combat with friendlies and never hurting them." yeah, I know it was part of the decision for non griefing, but thank you! I always hated making that roll in table top.
5. "slayer arrows" man.. I wish we could get a hold of more of these. I mean I understand the need for limitation, but still.. with the large number of mobs we have it would be nice.
6. There is no compensation for wind, traps that are physical, or explosions. Meaning we can shoot through the stuff and not worry.
7. We have infinite shooting distance.
8. I never have to worry about my string breaking on my bows, nor do I have to worry about the weather ruining my strings.
Ranged desires.
1. "They can stun, so why can't we?" Make Stunning Blow or the sap wacking feat work with ranged combat. Enemy NPC archers can do this, I want to do this as well.
2. Make Improved Precise Shot a stance. This will give ranged people more tactical options. There are times we don't want to hit everything in sight and just the one. Madstone with saving the Seerer from the giant skeletal arcane being one such place. I would think our characters would be smart and talented enough to not shoot someone they don't want to. Players like options, yes we do.
3. Allow us to make trip attempt with ranged as well. This may require a feat or so, but man.. that would be great and give us more options for tactical play.
4. Auto arching. NPCs auto arch to shoot over obstacles, yet all we have is straight line. I miss ye old scorched earth (if you remember that game) of being able to arch shots. Sure we'd loose some infinite shooting distance when we target, but I can deal with that.
I will be trying out my 5th and final ranged build with the hopes mod 6 will restore some hope, if it doesn't... I give up. I am not a twitch player, I target. I have some very nice gear and everything. I gave up on a lot of ranged stuff when Mod 3 hit because it broke so much of ranged based attacks. I'm praying things get fixed.