This inspires a couple of questions/comments.
1) Is it possible, then, to give us some magic bows that have even better muzzle velocity?
![Big Grin](/forums/images/smilies/biggrin.png)
I mean, if all the physics is there, why not?
1a) Do composite bows have better muzzle velocity than regular bows? And how do crossbows compare?
2) If you're increasing muzzle velocity to help the players, please don't make it impossible to dodge projectiles. One of the things I really enjoy about ranged combat, at the moment, is that I can see incoming projectiles and get out of the way.
3) By the same token, it seems that some of the turreted mobs we fight would be well advised to do the Kobold Hop when they realize that they are taking incoming fire!
4) I wouldn't spend a whole lot of time worrying about how well we can hit targets moving at a tangent to us. It seems to me that 90% of the time, my targets are either standing still (and stuck so) or they are moving towards me in a straight line, in which case neither their speed nor my muzzle velocity would seem to matter much.