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  1. #221
    Community Member Mad_Bombardier's Avatar
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    Quote Originally Posted by Borror0 View Post
    I've always wondered why they haven't changed the BAB requirements...

    In PnP, you get additionnal attacks at lBAB 6, 11, 16 and 20. For this reason, most BAB requirement are 6, 11 and 16.

    However, they changed the BAb at which we get extra attacks to 1, 5, 10, 15 and 20.

    For thsi reason, the new BAB should be 5, 10 and 15 from a logical point of view, also, that would allow bards and rogues to get the feat!

    I remember a dev saying it would be the case of STWF and that it would have a BAB of prereq 15... anyone else do remember this?
    The attacks/BAB change also plagues Manyshot. By the time you get a 3rd arrow, melee is on 4 swings. By the time we get our 4th (and final) arrow, melee will be on 5 swings with a 6th probably coming at 20.

  2. #222

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    Quote Originally Posted by Mad_Bombardier View Post
    The attacks/BAB change also plagues Manyshot. By the time you get a 3rd arrow, melee is on 4 swings. By the time we get our 4th (and final) arrow, melee will be on 5 swings with a 6th probably coming at 20.
    Maybe they should reconsider?
    DDOwiki.com, #1 source for DDO information.

  3. #223

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    Quote Originally Posted by Borror0 View Post
    Maybe they should reconsider?
    Honestly, at this point in the game there is a lot that should be reconsidered, but the logistics are mind boggling.

  4. #224
    Developer Codog's Avatar
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    Quote Originally Posted by Rog View Post
    Hey CoDog you rock man i think what your doing with this thread should be the model for the entire dev team.
    Unfortunately, if everybody on the team took time to communicate in this fashion it would slow our development down significantly. There is real value in this kind of communication that is hard to really express and quantify in terms of "Is this more important than feature X?" Quarion does a fantastic job of getting us a list of your concerns on a very regular basis (weekly). He'll hunt us down and try to become informed about the problems. What is missing there is that when it comes to accurately conveying precise information and answering questions like what we see in this thread, it would take far too much overhead to manage it in this fashion.

    We have a really good team for DDO. This has been my favorite group of people to work with ever. Our team has become very much like a family over time through the galvanizing force of going through really stressful times together and some long work hours. I can assure you that we have a team that cares about this game and about the players. The time has come and past for folks who don't want to be on the team to get out. Everybody on the team chooses to be here!

    As a developer of the game who has poured tons of sweat equity into this product for the last three and a half years with lots of passion and personal sacrifice. I can tell you it is PAINFUL to read some of the feedback here. (not on this particular thread, but in general) There were days when I read the forums and felt really awful about myself and about my choice to invest myself in this product. To put some context into the kind of sacrifices that aren't uncommon in our industry:

    I left a job that paid much more than I make now. I drug my family across the country away from their friends, loved ones, family, and schools to live in Boston where the cost of living and extreme weather put a serious crimp in our lifestyle. My dear wife suffered many, many lonely evenings while I worked late. She had to sacrifice a few years of her career for me to do this. All of this was not because Turbine demanded it.... it was because I was fulfilling a childhood dream of making Dungeons and Dragons come to life. I'm really lucky that my wife understood this ambition and this drive and supported this so much. Cumulatively, between the loss of her salary and my pay cut, we've "paid" over $100K for our copy of Dungeons and Dragons Online.

    Was worth it? Not just yes.... HELL YES!
    Do I take the game seriously? HELL YES!
    Are there others on the team that have had personal sacrifice like this? Without a doubt.

    You can't put a price tag on waking up in the morning and enjoying what you do. You can't put a price tag on fulfilling a childhood dream (no matter how silly and unrealistic it might be). You can't put a price tag on working with some of the most interesting and diverse people in the world. Every ambition has its costs both personally and to the ones around you that love you.

    Am I satisfied with DDO now? Nope. None of us are! We are working to improve it, trying to keep a delicate balance between bug fixing and new features.

    So... to get back more so to the point of what I was trying to get at. I can't blame anybody on the DDO team for having difficulties looking at these forums and seeing all their effort and work being ridiculed or sarcastically torn apart. It is humiliating to have your mistakes put up on public display. You have to totally humble yourself to admit publicly that somebody else has good ideas. Given a group of people that are somewhat introverted to start with, it would be an amazingly difficult expectation for our team to fulfill this level of communication regularly in addition to continuing to build the game.

    Please accept my apology on behalf of the team for not having the time and/or the emotional capitol to be super active on the forums. So the next time you have "constructive feedback" , please keep in mind that we are afterall human ... more or less. Although, I'm beginning to suspect Bunsen is a mindflayer in disguise.

    My data build is complete now and I need to get back at it. There are new feats and spells that need my attention.

    I do appreciate all the thumbs up I've seen in this thread. It makes me feel really good knowing that people out there playing the game are having fun and care about what we've created. Keep good ideas flowing on the boards and let us know what is good and what you'd like to see more of in the game.

    Best regards,

    Codog

    PS. I don't intend to receive pity or admiration for sacrifices made. So please don't! I lived my dream! If you are going to thank anybody, thank my wife being so understanding and patient with me through all the rollercoasters of the development of this product. She was the one that made the true sacrifice here! She was also the one who prodded me into posting here the first time.

    PPS. The rapid reload feat not affecting repeating crossbows is verified by design as a bug. I will be fixing this in module 6 and QA permitting maybe sooner.

  5. #225
    Community Member TEK's Avatar
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    Quote Originally Posted by Codog View Post
    Unfortunately, if everybody on the team took time to communicate in this fashion it would slow our development down significantly. There is real value in this kind of communication that is hard to really express and quantify in terms of "Is this more important than feature X?" Quarion does a fantastic job of getting us a list of your concerns on a very regular basis (weekly). He'll hunt us down and try to become informed about the problems. What is missing there is that when it comes to accurately conveying precise information and answering questions like what we see in this thread, it would take far too much overhead to manage it in this fashion.

    We have a really good team for DDO. This has been my favorite group of people to work with ever. Our team has become very much like a family over time through the galvanizing force of going through really stressful times together and some long work hours. I can assure you that we have a team that cares about this game and about the players. The time has come and past for folks who don't want to be on the team to get out. Everybody on the team chooses to be here!

    As a developer of the game who has poured tons of sweat equity into this product for the last three and a half years with lots of passion and personal sacrifice. I can tell you it is PAINFUL to read some of the feedback here. (not on this particular thread, but in general) There were days when I read the forums and felt really awful about myself and about my choice to invest myself in this product. To put some context into the kind of sacrifices that aren't uncommon in our industry:

    I left a job that paid much more than I make now. I drug my family across the country away from their friends, loved ones, family, and schools to live in Boston where the cost of living and extreme weather put a serious crimp in our lifestyle. My dear wife suffered many, many lonely evenings while I worked late. She had to sacrifice a few years of her career for me to do this. All of this was not because Turbine demanded it.... it was because I was fulfilling a childhood dream of making Dungeons and Dragons come to life. I'm really lucky that my wife understood this ambition and this drive and supported this so much. Cumulatively, between the loss of her salary and my pay cut, we've "paid" over $100K for our copy of Dungeons and Dragons Online.

    Was worth it? Not just yes.... HELL YES!
    Do I take the game seriously? HELL YES!
    Are there others on the team that have had personal sacrifice like this? Without a doubt.

    You can't put a price tag on waking up in the morning and enjoying what you do. You can't put a price tag on fulfilling a childhood dream (no matter how silly and unrealistic it might be). You can't put a price tag on working with some of the most interesting and diverse people in the world. Every ambition has its costs both personally and to the ones around you that love you.

    Am I satisfied with DDO now? Nope. None of us are! We are working to improve it, trying to keep a delicate balance between bug fixing and new features.

    So... to get back more so to the point of what I was trying to get at. I can't blame anybody on the DDO team for having difficulties looking at these forums and seeing all their effort and work being ridiculed or sarcastically torn apart. It is humiliating to have your mistakes put up on public display. You have to totally humble yourself to admit publicly that somebody else has good ideas. Given a group of people that are somewhat introverted to start with, it would be an amazingly difficult expectation for our team to fulfill this level of communication regularly in addition to continuing to build the game.

    Please accept my apology on behalf of the team for not having the time and/or the emotional capitol to be super active on the forums. So the next time you have "constructive feedback" , please keep in mind that we are afterall human ... more or less. Although, I'm beginning to suspect Bunsen is a mindflayer in disguise.

    My data build is complete now and I need to get back at it. There are new feats and spells that need my attention.

    I do appreciate all the thumbs up I've seen in this thread. It makes me feel really good knowing that people out there playing the game are having fun and care about what we've created. Keep good ideas flowing on the boards and let us know what is good and what you'd like to see more of in the game.

    Best regards,

    Codog

    PS. I don't intend to receive pity or admiration for sacrifices made. So please don't! I lived my dream! If you are going to thank anybody, thank my wife being so understanding and patient with me through all the rollercoasters of the development of this product. She was the one that made the true sacrifice here! She was also the one who prodded me into posting here the first time.

    PPS. The rapid reload feat not affecting repeating crossbows is verified by design as a bug. I will be fixing this in module 6 and QA permitting maybe sooner.


    wow....simply wow.....


    thank you
    "Watching and Waiting I'm known to strike at a moments notice..."

    Let's play pretend... Let's pretend that you would be my friend, if you were real. I know you won't mind, your used to living in a dream...

  6. #226
    Founder Drider's Avatar
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    Quote Originally Posted by TEK View Post
    wow....simply wow.....


    thank you

    QFT


  7. #227
    Community Member Asal's Avatar
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    Talking

    Quote Originally Posted by Codog View Post
    Unfortunately, if everybody on the team took time to communicate in this fashion it would slow our development down significantly. There is real value in this kind of communication that is hard to really express and quantify in terms of "Is this more important than feature X?" Quarion does a fantastic job of getting us a list of your concerns on a very regular basis (weekly). He'll hunt us down and try to become informed about the problems. What is missing there is that when it comes to accurately conveying precise information and answering questions like what we see in this thread, it would take far too much overhead to manage it in this fashion.

    We have a really good team for DDO. This has been my favorite group of people to work with ever. Our team has become very much like a family over time through the galvanizing force of going through really stressful times together and some long work hours. I can assure you that we have a team that cares about this game and about the players. The time has come and past for folks who don't want to be on the team to get out. Everybody on the team chooses to be here!

    As a developer of the game who has poured tons of sweat equity into this product for the last three and a half years with lots of passion and personal sacrifice. I can tell you it is PAINFUL to read some of the feedback here. (not on this particular thread, but in general) There were days when I read the forums and felt really awful about myself and about my choice to invest myself in this product. To put some context into the kind of sacrifices that aren't uncommon in our industry:

    I left a job that paid much more than I make now. I drug my family across the country away from their friends, loved ones, family, and schools to live in Boston where the cost of living and extreme weather put a serious crimp in our lifestyle. My dear wife suffered many, many lonely evenings while I worked late. She had to sacrifice a few years of her career for me to do this. All of this was not because Turbine demanded it.... it was because I was fulfilling a childhood dream of making Dungeons and Dragons come to life. I'm really lucky that my wife understood this ambition and this drive and supported this so much. Cumulatively, between the loss of her salary and my pay cut, we've "paid" over $100K for our copy of Dungeons and Dragons Online.

    Was worth it? Not just yes.... HELL YES!
    Do I take the game seriously? HELL YES!
    Are there others on the team that have had personal sacrifice like this? Without a doubt.

    You can't put a price tag on waking up in the morning and enjoying what you do. You can't put a price tag on fulfilling a childhood dream (no matter how silly and unrealistic it might be). You can't put a price tag on working with some of the most interesting and diverse people in the world. Every ambition has its costs both personally and to the ones around you that love you.

    Am I satisfied with DDO now? Nope. None of us are! We are working to improve it, trying to keep a delicate balance between bug fixing and new features.

    So... to get back more so to the point of what I was trying to get at. I can't blame anybody on the DDO team for having difficulties looking at these forums and seeing all their effort and work being ridiculed or sarcastically torn apart. It is humiliating to have your mistakes put up on public display. You have to totally humble yourself to admit publicly that somebody else has good ideas. Given a group of people that are somewhat introverted to start with, it would be an amazingly difficult expectation for our team to fulfill this level of communication regularly in addition to continuing to build the game.

    Please accept my apology on behalf of the team for not having the time and/or the emotional capitol to be super active on the forums. So the next time you have "constructive feedback" , please keep in mind that we are afterall human ... more or less. Although, I'm beginning to suspect Bunsen is a mindflayer in disguise.

    My data build is complete now and I need to get back at it. There are new feats and spells that need my attention.

    I do appreciate all the thumbs up I've seen in this thread. It makes me feel really good knowing that people out there playing the game are having fun and care about what we've created. Keep good ideas flowing on the boards and let us know what is good and what you'd like to see more of in the game.

    Best regards,

    Codog

    PS. I don't intend to receive pity or admiration for sacrifices made. So please don't! I lived my dream! If you are going to thank anybody, thank my wife being so understanding and patient with me through all the rollercoasters of the development of this product. She was the one that made the true sacrifice here! She was also the one who prodded me into posting here the first time.

    PPS. The rapid reload feat not affecting repeating crossbows is verified by design as a bug. I will be fixing this in module 6 and QA permitting maybe sooner.
    CODOG thank you so much, this clear imformative communication to players has been lacking lately. I was worried about the future of DDO and had actually start to look around in case DDO died. I feel much more confident now about a game I have wanted to play since 1978 when I first bought the Players Handbook and taught my friends and myself how to play.


    PS Tell your wife and family how much we appreciated their sacrifice.


  8. #228
    Community Member WeaselKing's Avatar
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    Thank you Codog for your candor. I hope the doomsayers read and understand a little better.
    Quote Originally Posted by Milamber69 View Post
    Please forgive my personal attack, I was high on Platypus Venom at the time.

  9. #229
    Community Member Dane_McArdy's Avatar
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    Mrs. Codog, I thank you.

    And all the little Codogs. I hope you get your puppy!

  10. #230
    Community Member sheldie's Avatar
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    Quote Originally Posted by Dane McArdy View Post
    Mrs. Codog, I thank you.

    And all the little Codogs. I hope you get your puppy!
    I second and third the sentiment.
    To err is human, to moo bovine

  11. #231
    Founder & Hero DagazUlf's Avatar
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    When do I get my Codog fan club t-shirt exactly? I might be out-of-town, and I'd hate to miss it....

    "The sword itself has no moral stature, since it has no will of its own. Naturally, it may be used by evil men for evil purposes, but there are more good men than evil, and while the latter cannot be persuaded to the path of righteousness by propaganda, they can certainly be corrected by good men with swords."



  12. #232
    Community Member Pellegro's Avatar
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    Thumbs up Da/\/\N Straight

    and THAT ladies and gentlemen, is how its done. Even if only once every few months ... this thread stands as a great example of taking a source of frustration for community adn developers alike, and turning it into an opportunity for greater gaming satisfaction. CODOG, hats off. You're a class act.

    And the forums, and the bickering, and the whining? I know its easier said then done, but please try to remember that the only reason people put so much energy into complaining (even if their parents apparently did not teach them manners) is because of their deep love for what the team created. For what YOU have created.

    And now, in light of the rapid reload fix, I'm off to level my bard/rogue repeater build!

  13. #233

    Thumbs up

    Thankyou for the posts Codog its really appreciated, goodluck and I look forward to what you and the rest of the team has to offer us in the future.

    Australia
    Queensland
    Gold Coast
    DMing Since 1982

  14. #234
    Community Member Mad_Bombardier's Avatar
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    /awe

    Keep up the great work and "Go Dog, Go!" (that's what we can print on the t-shirts for the fanclub )

  15. #235
    Community Member Perceval418's Avatar
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    Quote Originally Posted by Solstyse View Post
    Well it might suck, but it is far from a problem and is very logical. I will make you a deal, you get a bow and arrow. I will get a baseball bat, and we will see who hits who faster and more. Better yet I will get 2 bats and give you a crossbow, I will stand 20 yards away and we will see who wins.
    Its just logical, I would like to see more of a need for ranged attacks at certain times or more / better enchaments that make the DPS go up per shot go up or maybe MAYBE make you fire much faster.
    But when it all boils down to it it makes sense, better off sitting back in a group firing and letting the fighters / barbarians do their melee thing.
    /shrug
    The rangers ive played with at higher levels do this when they range. They get a paralyzing bow, a stat damager, or a high DPS/Bane bow, and fire away.

    Part of the reason you also get TWF for free is because your not expected to just run around with a bow 24.7

  16. #236
    Founder Barumar's Avatar
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    Default Dear Mrs Codog

    Dear Mrs. Codog,

    Please know how much I and others love this game that your husband has helped to create. I have been playing computer games for over 30 years (now that just made me feel really old!), and I have NEVER kept playing one game exclusively for as long as I have been playing DDO!

    To put it simply, this game ROCKS!

    I have just been reminded how frustrating it can be for the Dev's to see some of the posts here on the DDO forums, so I will try to be more understanding and patient, and post more thank you posts, but I am just human - and when something I am this into does not work as well as I think it should, I sometimes vent...

    I will try and be a better person, and let you and your Husbands dedication and sacrifice for the sake of DDO inspire me!

    Barumar

  17. #237
    Community Member Boulderun's Avatar
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    Thanks again Codog for going above and beyond in discussing these issues with the game that have been a sore spot with players for a long time, the details of development that are hard to see behind release notes and essentially form-letter CS responses, and for reminding us that the developers do care about the game that has required a lot of dedication.

    In that spirit, and with your confirmation about this rapid reload bug, I think it has to be apparent now on both the company and consumer sides that there has been a real problem in getting information both to the dev team about real, complex issues and back from them about what is really going on when release notes and community rep relays don't measure up or just skip issues entirely. Rapid reload for repeaters is something that has been brought up in dozens of threads for months and months and had bug reports submitted regarding it for just as long, yet it was not until Codog's personal crusade on his own time to clear up confusion on just one section of the game that it was even confirmed as a bug.

    Obviously both players and makers need to do better on this, and as the "submit bug reports" refrain has not been getting the job done, something must be done to help us help you.
    -Valok of Khyber, The Free Companions
    Still furious about the horrendous CS mismanagement of the so-called Abbot timer "exploit," and not going to let anyone forget it.

  18. #238
    Community Member lasra's Avatar
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    Quote Originally Posted by Codog View Post
    PS. Don't think that every night I'm up till 2:00am working on bugs all the time. I do have a wife and kids to look after. It's great when your 7 year old daughter gets out of bed walks into your office room and says, "What's up with all the kobolds dad? What kind of arrows are those?"
    Ha ha ha ha ha. Gotta love kids. Best quotes (to date) from my 3 y.o. daughter:

    (Regarding my ranger) "Why do you look like a tree?"

    "Is that naughty Ogre trying to get you?"

    "What's a Hobbagobbin?"

    and my all-time favorite, (and I am not kidding)

    (regarding Coyle) "That man is silly, is he?"

  19. #239

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    PS:

    A forum moderator needs to change the title of this thread to "omg CODOG said and did something!"
    Have a question about the Eberron Setting?
    Ask a Loremaster.

  20. #240
    The Hatchery GeneralDiomedes's Avatar
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    Quote Originally Posted by Codog View Post
    You can't put a price tag on waking up in the morning and enjoying what you do.
    All too true. And something you don't understand until you wake up in the morning realizing you don't actually like what you do even though it pays well.
    Server Sarlona / MST / Guild Enslaved / Characters Ionos, Cydekik, Xalavan, Rodessa, Hethrow, Ramsteen

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