Where are the Druids & Monks I heard were coming so long ago?
Where are the Druids & Monks I heard were coming so long ago?
I dont really know, but I think Druid are not even on their 'To do list'... for some obscure reasons.
Monk are said to come somewhere in 2008... At the speed the modules are coming up, i dont expect them before late 2008.
With that said, i really think new class should be implemented soon, cause we are running out of things to do and build to try. That with the exp cap still stuck at level 14, that is not very funny.
DDO need more character experience, more choice when its time to start a new character.
Monks were supposed to be around mod 6, however, they were pushed back to early 2008 so they do not deliver half-cooked stuff.
DDOwiki.com, #1 source for DDO information.
Feb 2007 Dev chat: said monks and druids. Monks were to come out for Fall 2007 (have heard rumors that got pushed back, though haven;t seen official word myself) and druids were scheduled for early 2008.
Druids are taking so long because of all the spells, which also happens to be the same issue that makes raising each level cap take so long (new spells for the classes we have).
My Videos Shadow Mage (ok, it's a build now)
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Britches and Hose kidnapped my dog and are forcing him to farm Shroud ingredients.
psions........................................do it now!
My Videos Shadow Mage (ok, it's a build now)
A forum post should be like a skirt - long enough to cover the subject material, but short enough to keep things interesting.
Britches and Hose kidnapped my dog and are forcing him to farm Shroud ingredients.
Server: Argonessen
Characters: Telynia (lvl 7 Elf Barbarian, Dragonmarked), Revena (lvl 1 Drow Rogue)
My Videos Shadow Mage (ok, it's a build now)
A forum post should be like a skirt - long enough to cover the subject material, but short enough to keep things interesting.
Britches and Hose kidnapped my dog and are forcing him to farm Shroud ingredients.
I can see Ranger's having a bit of a beef over the lack of animal companions. As for Paladins. they have no need for a horse in this game, it would be of no use. Familiars.. I don't think they would be of much use in DDO. It's not like they would give us pseudodragons or imps anyway as familiar options. Besides that they would die so quick, it wouldn't be worth it.
Exactly, that was the point. No less important: more important.
As far as paladins, why do you think they have all those aura bonuses they dont have in PnP? That was to make up for no warhorse. As to the question regarding what use a warhorse would be: they give paladins some great charge attacks.
A ranger's animal companion absolutely pales in comparison to a druid's companions. A lot easier to justify leaving a ranger's companion out than a druid's. You may not agree with the omission, but saying leaving out ranger's companion is the same as leaving out druid's companions is very inaccurate.
Concerning wizard/sorc companions: they have more uses than just combat. Some of them make excellent scouts/trapmonkeys. A more substantial loss for them, but considering their power in DDO, I don't think it's a big deal.
My Videos Shadow Mage (ok, it's a build now)
A forum post should be like a skirt - long enough to cover the subject material, but short enough to keep things interesting.
Britches and Hose kidnapped my dog and are forcing him to farm Shroud ingredients.
Keeping your familiar alive was alwas part of your duty in D&D... Oh, and they can be raised, protected by a spell that lets you make a protected pocket, and even the most trivial companion added benefits. (Obviously some of them, like dark or low light vision aren't needed in DDO but how about a bonus to relex save, bonus con, etc)
Actually - there are some outdoor settings and a Paladins' warhorse is more than a mount. The animal fights too with it's hooves and bite - it can charge - which means it can trample.
What about a shield bash from a Paladin that knocks a foe down so that the horse can step all over them? A paladin's horse is more than transportation. =)
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Proud bearer of the WI Flag~
**I would definitely like to see things scaled back. A 38 AC being insigificant at level 14 is ridiculous.-Seneca Windforge
I can't wait to play as a druid. I just wish they'd hurry these classes up. Although I suppose it is alot of work adding new classes into a running game so i wont get my hopes up too high.
Peace!
~ Sarlona: ~
Flednag The Wise // Wizard 7 // Elf
Sixundaar of the Underdark // Bard 3 // Drow Elf
Nope, you only get an XP penalty if you don't raise them and you can't call another for a year.
From the SRD....
If the familiar dies or is dismissed by the sorcerer, the sorcerer must attempt a DC 15 Fortitude saving throw. Failure means he loses 200 experience points per sorcerer level; success reduces the loss to one-half that amount. However, a sorcerer’s experience point total can never go below 0 as the result of a familiar’s demise or dismissal. A slain or dismissed familiar cannot be replaced for a year and day. A slain familiar can be raised from the dead just as a character can be, and it does not lose a level or a Constitution point when this happy event occurs.