Page 1 of 2 12 LastLast
Results 1 to 20 of 29
  1. #1
    Community Member
    Join Date
    Mar 2006
    Posts
    39

    Default ETA new classes?

    Where are the Druids & Monks I heard were coming so long ago?

  2. #2
    Community Member Kaish's Avatar
    Join Date
    Jun 2006
    Posts
    133

    Default

    I dont really know, but I think Druid are not even on their 'To do list'... for some obscure reasons.

    Monk are said to come somewhere in 2008... At the speed the modules are coming up, i dont expect them before late 2008.

    With that said, i really think new class should be implemented soon, cause we are running out of things to do and build to try. That with the exp cap still stuck at level 14, that is not very funny.

    DDO need more character experience, more choice when its time to start a new character.

  3. #3

    Default

    Monks were supposed to be around mod 6, however, they were pushed back to early 2008 so they do not deliver half-cooked stuff.
    DDOwiki.com, #1 source for DDO information.

  4. #4

    Default

    Quote Originally Posted by Kaish View Post
    I dont really know, but I think Druid are not even on their 'To do list'... for some obscure reasons.
    Feb 2007 Dev chat: said monks and druids. Monks were to come out for Fall 2007 (have heard rumors that got pushed back, though haven;t seen official word myself) and druids were scheduled for early 2008.

    Druids are taking so long because of all the spells, which also happens to be the same issue that makes raising each level cap take so long (new spells for the classes we have).
    My Videos Shadow Mage (ok, it's a build now)
    A forum post should be like a skirt - long enough to cover the subject material, but short enough to keep things interesting.
    Britches and Hose kidnapped my dog and are forcing him to farm Shroud ingredients.

  5. #5
    Community Member axebender's Avatar
    Join Date
    Mar 2006
    Posts
    0

    Default

    psions........................................do it now!

  6. #6
    Community Member Tenkari_Rozahas's Avatar
    Join Date
    Apr 2006
    Posts
    1,732

    Default

    Quote Originally Posted by Ghoste View Post
    Feb 2007 Dev chat: said monks and druids. Monks were to come out for Fall 2007 (have heard rumors that got pushed back, though haven;t seen official word myself) and druids were scheduled for early 2008.

    Druids are taking so long because of all the spells, which also happens to be the same issue that makes raising each level cap take so long (new spells for the classes we have).
    not only the class spells, but the whole wildshape ability. they have to make up a whole bunch of new code for that.
    Quote Originally Posted by jwbarry View Post
    Your doomsaying of doom does not meet the doom regulations for doom font, doom color, or doom spelling, specifically the number of "o"s. Please take a moment and correct these glaring doom issues.

  7. #7

    Default

    Quote Originally Posted by Tenkari Rozahas View Post
    not only the class spells, but the whole wildshape ability. they have to make up a whole bunch of new code for that.
    And don't forget about coding for Boarforged.
    My Videos Shadow Mage (ok, it's a build now)
    A forum post should be like a skirt - long enough to cover the subject material, but short enough to keep things interesting.
    Britches and Hose kidnapped my dog and are forcing him to farm Shroud ingredients.

  8. #8
    Community Member Wingofbenu's Avatar
    Join Date
    Sep 2007
    Posts
    26

    Default

    Quote Originally Posted by Tenkari Rozahas View Post
    not only the class spells, but the whole wildshape ability. they have to make up a whole bunch of new code for that.
    theres also the issue of the fact druids have spells to get /permanent/ animal companions. and lots of them..so they probably have to address whether or not theyre gonna do that one.
    Server: Argonessen
    Characters: Telynia (lvl 7 Elf Barbarian, Dragonmarked), Revena (lvl 1 Drow Rogue)

  9. #9
    Community Member Lorien_the_First_One's Avatar
    Join Date
    Dec 2006
    Posts
    0

    Default

    Quote Originally Posted by Wingofbenu View Post
    theres also the issue of the fact druids have spells to get /permanent/ animal companions. and lots of them..so they probably have to address whether or not theyre gonna do that one.
    That doesn't matter in the least. Sorc & Wizards should have those perm companions as well and they ignored that.

  10. #10

    Default

    Quote Originally Posted by Lorien the First One View Post
    That doesn't matter in the least. Sorc & Wizards should have those perm companions as well and they ignored that.
    True, but the druid companions are more numerous and more important to the druid, so bit of a difference there.
    My Videos Shadow Mage (ok, it's a build now)
    A forum post should be like a skirt - long enough to cover the subject material, but short enough to keep things interesting.
    Britches and Hose kidnapped my dog and are forcing him to farm Shroud ingredients.

  11. #11
    Community Member Lo_Pan's Avatar
    Join Date
    Mar 2006
    Posts
    324

    Default

    Quote Originally Posted by Ghoste View Post
    True, but the druid companions are more numerous and more important to the druid, so bit of a difference there.
    No less important than a Rangers animal companion, or a Paladin's warhorse, or a Wizard/sorcerer's Familiar. None of them have been implemented yet, and I don't see them happening now. Just look for the compensations.

  12. #12
    Founder Drider's Avatar
    Join Date
    Jan 2006
    Posts
    0

    Default

    Quote Originally Posted by Lo_Pan View Post
    No less important than a Rangers animal companion, or a Paladin's warhorse, or a Wizard/sorcerer's Familiar. None of them have been implemented yet, and I don't see them happening now. Just look for the compensations.

    I can see Ranger's having a bit of a beef over the lack of animal companions. As for Paladins. they have no need for a horse in this game, it would be of no use. Familiars.. I don't think they would be of much use in DDO. It's not like they would give us pseudodragons or imps anyway as familiar options. Besides that they would die so quick, it wouldn't be worth it.

  13. #13

    Default

    Quote Originally Posted by Lo_Pan View Post
    No less important than a Rangers animal companion, or a Paladin's warhorse, or a Wizard/sorcerer's Familiar. None of them have been implemented yet, and I don't see them happening now. Just look for the compensations.
    Exactly, that was the point. No less important: more important.

    As far as paladins, why do you think they have all those aura bonuses they dont have in PnP? That was to make up for no warhorse. As to the question regarding what use a warhorse would be: they give paladins some great charge attacks.

    A ranger's animal companion absolutely pales in comparison to a druid's companions. A lot easier to justify leaving a ranger's companion out than a druid's. You may not agree with the omission, but saying leaving out ranger's companion is the same as leaving out druid's companions is very inaccurate.

    Concerning wizard/sorc companions: they have more uses than just combat. Some of them make excellent scouts/trapmonkeys. A more substantial loss for them, but considering their power in DDO, I don't think it's a big deal.
    My Videos Shadow Mage (ok, it's a build now)
    A forum post should be like a skirt - long enough to cover the subject material, but short enough to keep things interesting.
    Britches and Hose kidnapped my dog and are forcing him to farm Shroud ingredients.

  14. #14
    Community Member Lorien_the_First_One's Avatar
    Join Date
    Dec 2006
    Posts
    0

    Default

    Quote Originally Posted by Drider View Post
    I can see Ranger's having a bit of a beef over the lack of animal companions. As for Paladins. they have no need for a horse in this game, it would be of no use. Familiars.. I don't think they would be of much use in DDO. It's not like they would give us pseudodragons or imps anyway as familiar options. Besides that they would die so quick, it wouldn't be worth it.
    Keeping your familiar alive was alwas part of your duty in D&D... Oh, and they can be raised, protected by a spell that lets you make a protected pocket, and even the most trivial companion added benefits. (Obviously some of them, like dark or low light vision aren't needed in DDO but how about a bonus to relex save, bonus con, etc)

  15. #15
    Community Member Clawstorm's Avatar
    Join Date
    Mar 2006
    Posts
    342

    Default

    Quote Originally Posted by Drider View Post
    I can see Ranger's having a bit of a beef over the lack of animal companions. As for Paladins. they have no need for a horse in this game, it would be of no use. Familiars.. I don't think they would be of much use in DDO. It's not like they would give us pseudodragons or imps anyway as familiar options. Besides that they would die so quick, it wouldn't be worth it.
    Actually - there are some outdoor settings and a Paladins' warhorse is more than a mount. The animal fights too with it's hooves and bite - it can charge - which means it can trample.

    What about a shield bash from a Paladin that knocks a foe down so that the horse can step all over them? A paladin's horse is more than transportation. =)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

    Proud bearer of the WI Flag~

    **I would definitely like to see things scaled back. A 38 AC being insigificant at level 14 is ridiculous.-Seneca Windforge

  16. #16
    Community Member dameron's Avatar
    Join Date
    Mar 2006
    Posts
    0

    Default

    Quote Originally Posted by Blyte View Post
    ETA new classes?
    Put me down for "never".

    This, coming from someone who carried around a gimped F/MU for nearly a year on the hope they'd eventually add prestige classes.

  17. #17
    Community Member Bunzy's Avatar
    Join Date
    Jul 2007
    Posts
    42

    Default

    I can't wait to play as a druid. I just wish they'd hurry these classes up. Although I suppose it is alot of work adding new classes into a running game so i wont get my hopes up too high.
    Peace!
    ~ Sarlona: ~
    Flednag The Wise // Wizard 7 // Elf
    Sixundaar of the Underdark // Bard 3 // Drow Elf

  18. #18
    Bwest Fwiends Memnir's Avatar
    Join Date
    Jul 2006
    Posts
    0

    Default

    I'm starting to think we'll see new classes around the same time I can stroll into the store and buy a copy of Duke Nukem: Forever.
    Exit, pursued by a bear. ~ William Shakespeare (stage direction from The Winter's Tale)

    .60284.

  19. #19
    Community Member GlassCannon's Avatar
    Join Date
    Jul 2006
    Posts
    448

    Default

    Quote Originally Posted by Lorien the First One View Post
    Keeping your familiar alive was alwas part of your duty in D&D... Oh, and they can be raised, protected by a spell that lets you make a protected pocket, and even the most trivial companion added benefits. (Obviously some of them, like dark or low light vision aren't needed in DDO but how about a bonus to relex save, bonus con, etc)
    Didn't I read somewhere that if your familiar dies you permanently lose 1 CON?

    where did I read that...

  20. #20
    Community Member Lorien_the_First_One's Avatar
    Join Date
    Dec 2006
    Posts
    0

    Default

    Quote Originally Posted by GlassCannon View Post
    Didn't I read somewhere that if your familiar dies you permanently lose 1 CON?

    where did I read that...
    Nope, you only get an XP penalty if you don't raise them and you can't call another for a year.

    From the SRD....

    If the familiar dies or is dismissed by the sorcerer, the sorcerer must attempt a DC 15 Fortitude saving throw. Failure means he loses 200 experience points per sorcerer level; success reduces the loss to one-half that amount. However, a sorcerer’s experience point total can never go below 0 as the result of a familiar’s demise or dismissal. A slain or dismissed familiar cannot be replaced for a year and day. A slain familiar can be raised from the dead just as a character can be, and it does not lose a level or a Constitution point when this happy event occurs.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload