First of all, I've been with DDO since the beta, although I did take a hiatus over the spring/summer, so I've seen alot. I recently decided to make a pure combat rogue with a few (4) fighter levels. Seemed that there was even an enhancement specialty geared towards said build, so I've been testing it for a month now. It is the way of the assassin. I loved the idea, but honestly, the boosts you get may as well be just one boost (the +2 flank, +20 confirm to crit for 15sec) because the poison lands 25% and then theres a save (no idea on the DC but Ive only ever seen it land once in a month) If your weapon is poisoned, then its poisoned and the Fort DC is to see if it is/isn't resisted. To make it "a chance to poison" one in four times is not worth the mass APs it costs. In fact its so useless most times I forget to use it, because it won't change the tide of a battle. If D&D ever had a "chance to poison" then it was due to alot of poisons having effects even if you DID save, and a secondary effect if you failed. I know Im pretty much the only assassin out there, and I guess it hasn't been tested alot, although I did ask alot of people Ive met whether I should take it (pre level 7 when it was an option). Most said that they either junked the character, stopped playing it, or put those APs to better use. Think of it this way .... I use thoughtburn to try and impede a caster for a short while, on average, I need to land 4 sneak attacks to accomplish this .... if Im a DPS build then after 4 sneak attacks, a caster better be close to dead, and honestly, how do I avoid aggro for the 2nd, 3rd, 4th SAs? May as well just have one boost that does the +hit, and either lower the prereq's, APs, or make the poison actually usefull.
My 2 cents, will post later on the uselessness of any arcane spec other than fire/ice, I want my sorc an acid/lightning build, there are some comparable spells, and a ton that are way underpowered compared to a comparable fire spell (firewall anyone) All the acid spells suck - no caster level bonus to any damage - example acid fog L6 spell doing 2d6/round vs say L4 - 2d6+11 firewall (2x vs undead) or comparing it to the L4 acid spell Acid rain (3d4 static)
Will test futher when he gets a little higher - but from the compendium it looks like Id be gimping him major to dice off all his fire/ice spells and enhancements to try something fresh. (no wonder Id be the only sorc on the server with that build lol)
Thx Matt - Argo since Beta