I had an idea about a new rogue ability, I figured I would share it.
Disable Magic Device - Rog10 - Able to active/disable Magic Traps or Runes. A Rogue would get to use only 1/2 of there disable skill and if it is a trap there is still a chance that it explodes. In the case of runes they would still get to use only 1/2 there disable skill(as runes are magical) and the DC should be twice the stat needed to activate.
This ability falls right in line with the rogues skill set and gives them more usablity in a wider range of quests.
What do you guys think?