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  1. #1

    Default Bases Tethered?

    So something had been eating at me for the last few days, and I think I found it:

    Quote Originally Posted by Quarion View Post
    Weekly Development Activities

    In QA
    These items are in QA and are scheduled for Module 5: Accursed Ascension (Litany of the Dead Parts 3 & 4).

    [*]Plane of Night
    • Velah has informed the guardians of the islands within the Plane of Night that if they leave the areas they are supposed to be protecting, she will eat them.
    • The bridges within the Vault of Night should no longer occasionally be ethereal.
    Now, don't get me wrong, I've always detested the way Von6 has been run. Always felt dragging to home was "cheap". But, that said, I'm wondering how this new mechanic will work.

    For a group of locked and loaded level 14's, this won't pose a problem. But for a group of level 8-10's or so, this might be a nightmare. Even on normal.

    So my questions are: will the base mobs continue to respawn? or can I put or more than one toon on a base without drawing Velah's wrath?

    My concern is a level 10 fighter is going to have one heck of a time by himself tackling those flensers unless he is fully uber-ized. I highly doubt a new player's untwinked first toon is going to be able to roll 3 of them up at once. Or the earth elementals for that matter.

    Now, if I can run 1 man/bridge at a time to the base and load it up without Velah flaming us, cool. But if I put two toons on the base and she flames us along with the mobs, this could be a disaster for those who haven't acquired high-end gear.

    Understand, I don't want it to be easy, but the reason people used to exploit this was it was near impossible at that level to single-handedly clear the base and drop the pillar before they respawn. Now that the "technique" is gone, all bets are off.

    I'm guessing bards will now become the raid group's new best friend. But if you don't come with fascinate or 5 billion disco balls, you might be hosed.

    I mean, our guild is thinking up what new strategies we can use as we speak, , and it won't stop us from running it, but I'd just like to get other's feelings on this, and maybe a dev response on if any other mechanics are changing.

    After all, I want to encourage the youngsters to try it, not just let it become the playground of the capped 14's.


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  2. #2
    Community Member Nitestalker's Avatar
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    I think the key will be to use things like Fascinate, Hypno, Suggestion and the like. Without knowing for sure, I am going to assume that they will still have the respawn when the mob dies, like it does now. So the only way to keep that from happening, is some way to keep the mobs from attacking, without killing them.
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    Community Member Raithe's Avatar
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    Flesh to stone. Wizards get it at level 11. Sorcs can get it at 12. It gets honorable mention as "Broken DDO Spell of the Year", behind charms, for being overly powerful and having all sorts of game breaking uses.

    The fact that fighters are still running around the bases and dying multiple times is hilarious.

  4. #4

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    Quote Originally Posted by Raithe View Post
    Flesh to stone. Wizards get it at level 11. Sorcs can get it at 12. It gets honorable mention as "Broken DDO Spell of the Year", behind charms, for being overly powerful and having all sorts of game breaking uses.

    The fact that fighters are still running around the bases and dying multiple times is hilarious.
    Now you just need to convince an arcane why they should be running the dragon for the completely useless (to an arcane) raid loot. Unless you're going to let them roll on the belt...

    "Why look... superior ice storm on a necklace. People love it when I cast ice storm."

    I guess you can poke arcane guildies in the back or lie to them about the raid loots. Even the guild groups seem to be 2 clerics and 10 sword of shadow seekers.

    Base wise you can have one person per island or bridge segment at a time. Casting range from the bridges should be able to hit most of the island.

    Maybe bards will come and fascinate if you promise them the delver suit.
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    Founder PurdueDave's Avatar
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    Quote Originally Posted by Gratch View Post
    Now you just need to convince an arcane why they should be running the dragon for the completely useless (to an arcane) raid loot. Unless you're going to let them roll on the belt...
    lol

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    Community Member Jaysensen's Avatar
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    Quote Originally Posted by Gratch View Post
    Now you just need to convince an arcane why they should be running the dragon for the completely useless (to an arcane) raid loot. Unless you're going to let them roll on the belt...
    You mean bribe the arcane to give you the belt or sword if he rolls them himself...
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    Try disinigrate on the pillars from a distance.

    I can cast on the pillars without gettin aggro from the mobs and still hit the pillars with disinigrate. 2 shots max/empowered and the pillar is gone. Of course I havent ran the dragon in the past 2 months, so not sure if Disinigrate will work on the pillars anymore.
    Last edited by Cashiry; 09-22-2007 at 03:13 AM.
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  8. #8
    Community Member Pyromaniac's Avatar
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    Quote Originally Posted by Gratch View Post
    Now you just need to convince an arcane why they should be running the dragon for the completely useless (to an arcane) raid loot. Unless you're going to let them roll on the belt....
    Sword of Shadows wielding arcane with Tenser's I guess?

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    Quote Originally Posted by Raithe View Post
    Flesh to stone. Wizards get it at level 11. Sorcs can get it at 12. It gets honorable mention as "Broken DDO Spell of the Year", behind charms, for being overly powerful and having all sorts of game breaking uses.

    The fact that fighters are still running around the bases and dying multiple times is hilarious.
    I always sort of wondered if charmed mobs would make Velah torch the island.

    Flesh to stone is nice, but stoning Flensers is **** hard and, ironically, Earth Elementals look at you funny when you try to turn them to stone.
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  10. #10
    Community Member captain1z's Avatar
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    I agree fascination will become the norm......until a dev clues in on what we are planning and makes them all immune (thus the delay....tin foil hat anyone)

    The more direct way would be to split the group up into 3 groups of 4 kill the mobs and hit the bases as one. The dragon lands when the shield goes down so we can all run back without fear of fire and attack her as we normally do.

    This would likely be the way they intended for us to play it and honestly as a group is not that difficult.


    Besides........I thought dragons were supposed to be difficult. Velah is a joke as she stands now. VON 5 is harder.....I dare say VON 3 is harder.

  11. #11

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    Quote Originally Posted by captain1z View Post
    I agree fascination will become the norm......until a dev clues in on what we are planning and makes them all immune (thus the delay....tin foil hat anyone)

    The more direct way would be to split the group up into 3 groups of 4 kill the mobs and hit the bases as one. The dragon lands when the shield goes down so we can all run back without fear of fire and attack her as we normally do.

    This would likely be the way they intended for us to play it and honestly as a group is not that difficult.


    Besides........I thought dragons were supposed to be difficult. Velah is a joke as she stands now. VON 5 is harder.....I dare say VON 3 is harder.
    See, my question is just what you stated. Will we be able to get that many peeps onto a base? We had only 2 out there one day, and she was flaming us. No biggie, but ........

    ah screw it, I'll let it go........

    I was just thinking of the kids is all.

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  12. #12
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    Two people on a base will cause her to send fire.

    You can have someone on the bridge next to an island without garnering her attention. If someone is on an island and other people run across it she will fireball those running and they will usually be out of the way before the fireball hits. If the person on the island is far enough away from the runner, no problems there.

    Toy around with those and you should be able to come up with a number of alternatives.
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  13. #13
    Community Member captain1z's Avatar
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    you can pretty much ignore her fireballs on normal or hard with a fire resist of 20..........1 at a time goes to each base, I guess melees 1st.



    Yeah, does sound overly complex tho. fascination,fear and persuation will definately be the way to go.

  14. #14
    Community Member Brianius's Avatar
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    1st & 3rd can be shot at the pitchers/home bridge and 3rd/2nd from 3rd/home bridge and 1st/2nd from 1st/home bridge 2-3 11th lvl ranger or archer(fighter) with multishot and a greater construct bane bow could do the same without entering combat and a ranger with high str and wis can do the same as a pally and be just as effective in low man groups
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  15. #15
    Founder Arlith's Avatar
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    I understand the concern, but there will be a way around it. They aren't giong to make it impossible. I kind of like it. I think all the quests should be "tweaked" a bit each mod, it puts the excitement back in the quest when you don't know whats coming next.

    Quote Originally Posted by Borrigain View Post
    Velah has informed the guardians of the islands within the Plane of Night that if they leave the areas they are supposed to be protecting, she will eat them..
    Now what would be REAL cool, is if by some chance you can lure one of the mobs away from their post and Velah swoops down and CRUNCH CRUNCH!!! I could spend some time in Von 6 watching that.
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