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  1. #1
    Community Member Kisaragi's Avatar
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    Default Favor Coins

    I had an idea earlier this morning that I thought I would share with people here on the forums and see how well it was recieved.

    Imagine that apon doing so many missions instead of just getting the next rank, you gain so many Favor Coins (from the Coin Lords)[So if you have 400 House K favor you get 400 House K Favor Coins]. Now here's the cool part.

    You can normally take the reward that you would get for reaching that level, such as for House K getting the extra bank slot. Or you can exchange your favor coins for items fitting the nature of each faction.

    House P = Might equal power/magi items, robes, staves, scepters, daggers, or jewelry.
    House D = Might equal melee weapons or returning special ammunition.
    House J = Might equal wands, scrolls, and even magic clothing.
    House K = Might equal armor or shields.
    The Silver Flame = Might offer blessed/holy items or blessings.
    The Coin Lords = Might equal actual money rewards, titles, or even a residence.
    The Free Agents = Might offer special areas such as a black market, or even strange unusual islands.
    The Agents of Argossen = Might offer Acient Trinkets of Forgotten Power, or Rare scrolls.
    The Tweleve = Might offer special pets/familiars/servants.

    You do enough favor to get 400 favor from House K. You can be done with it and respected, or you cash it in for something rare from their vaults. The choice is yours. If you do cash it in, you can run the quests again in order to build it up.

    You can keep cashing in the favor in order to earn extra rewards, giving high level characters reasons to keep playing after they're capped and after they have 1750 favor.

    All items would be bound to that character, and 'favor coins' wouldn't actually be an item. The representative of a given faction would tell you would have so many based on available rank.

    Somewhat like the idea of Influence from Vampire the Masquerade.
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  2. #2
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    I would have no problem with such a proposal, given the following stipulations:

    - Favor coins should be bound
    - Items recieved from the coins should be bound
    - Items recieved should be of the named power level no higher than the highest quest for that house. (for example if a house or favor listing has no quest higher than level 12, then the item reward should not be any more powerful than a level 12 or named level 12 item). Actually if it were me I would make the items be 2 levels lower than the highest level quest, but make them the power of a named item.

    Anyways, that would just be my recommendations. Intersting proposal though and probably worth some thought.

  3. #3
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    We have enough Grinds in this game already.... ANd from the looks of it.. Mod 5 is gonna be one HUGE Grind..... No thanks..... I think the Favor rewards we have now are pretty decent.
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    Quote Originally Posted by Impaqt View Post
    We have enough Grinds in this game already.... ANd from the looks of it.. Mod 5 is gonna be one HUGE Grind..... No thanks..... I think the Favor rewards we have now are pretty decent.
    His suggestion doesn't add any grinding at all, just more choices for your favor rewards. Same favor, just more choices when you reach those benchmarks.
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  5. #5
    Community Member Dane_McArdy's Avatar
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    It's not such as a bad idea, it's just outside the realm of what they are using the favor system for. When the favor system came out, you had to do all quests on elite to get the max favor to have enough. Now with more quests not so much.

    At first this lead to peole rushing through quests only on elite to get the max favor. That's died out.

    So to get these favor coins, you are going to have that again. People redoing quests, on elite only, and zerging as fast as they can, for favor coins, to get rare house items and such.

    So, there are items in chests, items as end rewards, and now, items for favor coins for just running quests on elite.

    I really don't think we need another source of rewards on top of the normal rewards you get. There is already a glut of items in the game. Not to mention the AH makes it much easier for people to get the gear they want.

    To do that moves it farther from the spirit of the fun of Dungeons and Dragons.

  6. #6
    Community Member Davrim's Avatar
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    Quote Originally Posted by Dane McArdy View Post
    It's not such as a bad idea, it's just outside the realm of what they are using the favor system for. When the favor system came out, you had to do all quests on elite to get the max favor to have enough. Now with more quests not so much.

    At first this lead to peole rushing through quests only on elite to get the max favor. That's died out.

    So to get these favor coins, you are going to have that again. People redoing quests, on elite only, and zerging as fast as they can, for favor coins, to get rare house items and such.

    So, there are items in chests, items as end rewards, and now, items for favor coins for just running quests on elite.

    I really don't think we need another source of rewards on top of the normal rewards you get. There is already a glut of items in the game. Not to mention the AH makes it much easier for people to get the gear they want.

    To do that moves it farther from the spirit of the fun of Dungeons and Dragons.
    Just an idea Dane, but instead of adding special house items, just make it a list of random named items that drop in that houses quests. IE, for house J, the list MAY include Chaosguard since Xorian Cipher is a quest in that house.

    Just a thought, will keep the adding of more items out of the picture.
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  7. #7

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    Quote Originally Posted by Ghoste View Post
    His suggestion doesn't add any grinding at all, just more choices for your favor rewards. Same favor, just more choices when you reach those benchmarks.
    My bad, I read the op again. Ya...I'm definitely not interested in the idea of doubling the already lengthy favor grinds.
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    Quote Originally Posted by Ghoste View Post
    My bad, I read the op again. Ya...I'm definitely not interested in the idea of doubling the already lengthy favor grinds.
    I think we are mistaking, however, "required" versus "voluntary".

    Having more options for gameplay is rarely going to be a bad thing. Some people enjoy the grind. Not me, but a best friend likes sitting there in WoW and killing squirrels ad-naseum for a bit of fur, or eyeballs, or whatever the little buggers are sporting in their wallets.

    If, indeed, the favor rewards would be out of line with rewards already granted, then yes, I can understand reservations. However I don't think it is required to nix an idea because we, as individuals, do not enjoy that particular form of play.

    Personally I thought the way of adding more characters (before it was a 'bug') by getting to 1750 over and over was a decent enough reason. Gave me more options of play, which I like. A +2 tome on a character doesn't really draw my glistening eye to favor running. More options on the other hand... boy howdy, point me to Oz, Dorothy.
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  9. #9
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    Hmm, I don't know about this. Ultimately, what you're talking about is yet another grind/time-sink that people complain about. There's already plenty of item-related rewards in the game (chests, end rewards, collectables, etc.), and the nice thing about the favor system is it normally grants intangible boons. I know not all the things you mentioned fit into this category, but nevertheless it's still a little redundant.

    However, what might be interesting is to let players "trade in" favor from one house for favor from another, at a reduced rate. For example, let's say you don't have much use for House D special ammunition, but you really want an extra bank space tab, you could arrange with house D to give you a writ of recommendation for the House K dwarves, essentially trading in your House D favor at, say, half its normal value. Of course, within the framework of the current favor system, this could cause problems, given that a quest's favor can only be used once, and somehow I doubt that a total revamp would be likely.

  10. #10
    Community Member Dane_McArdy's Avatar
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    That actually goes against the idea of what they said favor was about when it first came out.

    So far, the only reward of a tangible item that effects the game are the tomes for 1750, which aren't tradable, so basically, a +2 bonus to a stat of your choice.

    The rewards are to be conviences as you move about the city, not to effect game play in quests. Like the time pendent to move faster. Longer buffs, less chance of damage on repairs. Faster regen of mana and health in the city.

    Adding rare items from the vault or such goes against that idea.

  11. #11
    Community Member M1A1's Avatar
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    Default 32 Point builds are tangible.

    Quote Originally Posted by Dane McArdy View Post
    That actually goes against the idea of what they said favor was about when it first came out.

    So far, the only reward of a tangible item that effects the game are the tomes for 1750, which aren't tradable, so basically, a +2 bonus to a stat of your choice.

    The rewards are to be conviences as you move about the city, not to effect game play in quests. Like the time pendent to move faster. Longer buffs, less chance of damage on repairs. Faster regen of mana and health in the city.

    Adding rare items from the vault or such goes against that idea.
    and the House P Trinket is nice if I ever remember to use it.
    The price reduction for heals and these potions that are coming out are all tangible too. Buffs that dont expire when shrining do change the game you play. +4 Healers/Repair/Tools and your weapons not wearing down(seems like they wont ever break anyway) all these are tangible and do have a direct impact on your game...I'm just saying, I dont think his suggestion is a bad one or against what "they said" favor was about, its just different. No?
    Last edited by M1A1; 09-21-2007 at 01:14 PM.

  12. #12
    Community Member Dane_McArdy's Avatar
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    Quote Originally Posted by M1A1 View Post
    and the House P Trinket is nice if I ever remember to use it.
    The price reduction for heals and these potions that are coming out are all tangible too. Buffs that dont expire when shrining do change the game you play. +4 Healers/Repair/Tools and your weapons not wearing down(seems like they wont ever break anyway) all these are tangible and do have a direct impact on your game...I'm just saying, I dont think his suggestion is a bad one or against what "they said" favor was about, its just different. No?
    I can't remember if the buffs last through shrining, but they only last 30 minutes, it's not much different then if you were to buy potions and scrolls of those either and kept them up all the time. So all it really alters is the dent in your pocket book.

    +4 healer/reparir kits, I really have never meet anyone that uses those, not that there people don't. I just don't think they are widely useful. Tools certainly do help rogues, but you can get +5 in chests, again, that's more a convience then game altering.

    None of these change the game, they make it easier on the player. Which was the whole intention of the favor system.

  13. #13
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    Quote Originally Posted by Dane McArdy View Post
    I can't remember if the buffs last through shrining, but they only last 30 minutes, it's not much different then if you were to buy potions and scrolls of those either and kept them up all the time. So all it really alters is the dent in your pocket book.

    +4 healer/reparir kits, I really have never meet anyone that uses those, not that there people don't. I just don't think they are widely useful. Tools certainly do help rogues, but you can get +5 in chests, again, that's more a convience then game altering.

    None of these change the game, they make it easier on the player. Which was the whole intention of the favor system.
    Exactly. The tools, sturdy arrows, etc. are really more of a convenince than anything. And the most tangible of these is still a far cry from, say, the black anvil mines' adamantine items, or random-drop end rewards.

  14. #14
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    Quote Originally Posted by Dane McArdy View Post
    I can't remember if the buffs last through shrining, but they only last 30 minutes, it's not much different then if you were to buy potions and scrolls of those either and kept them up all the time. So all it really alters is the dent in your pocket book.

    +4 healer/reparir kits, I really have never meet anyone that uses those, not that there people don't. I just don't think they are widely useful. Tools certainly do help rogues, but you can get +5 in chests, again, that's more a convience then game altering.

    None of these change the game, they make it easier on the player. Which was the whole intention of the favor system.
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