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  1. #1
    Community Member Sutek's Avatar
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    Aug 2007
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    Default Build Feedback pls

    I'm looking to make my first pally.

    The goal is to have high enough DPS to matter while maintaining saves
    and AC that will be high enough that I'm not takeing a lot of damage while being able to heal myself when I do take damage.
    LoH and wand healing.
    Sutek the WF barb is about to be reincarnated as Sutek the Dorf pally.

    I don't have any tomes or raid gear ATM and only 28pt build.


    I plan on using a Greataxe or SoS.

    Here's what I'm thinking of doing.
    Any constructive critisism or suggestions are welcome. Am I overlooking something that is going to make this build suck?

    Code:
    Character Plan by DDO Character Planner Version 2.65
    DDO Character Planner Home Page
    
    Level 14 Lawful Good Dwarf Male
    (2 Fighter \ 12 Paladin) 
    Hit Points: 247
    Spell Points: 156 
    BAB: 14\14\19\24
    Fortitude: 22
    Reflex: 11
    Will: 12
    
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 14)
    Strength             16                    20
    Dexterity            10                    10
    Constitution         16                    18
    Intelligence          8                     8
    Wisdom               12                    12
    Charisma             12                    14
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 14)
    Balance               2                     7
    Bluff                 1                     2
    Concentration         3                     4
    Diplomacy             1                     2
    Disable Device       n/a                   n/a
    Haggle                1                     2
    Heal                  1                     1
    Hide                  0                     0
    Intimidate            1                     2
    Jump                  3                    11.5
    Listen                1                     1
    Move Silently         0                     0
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair               -1                    -1
    Search               -1                     1
    Spot                  1                     1
    Swim                  3                     5
    Tumble                n/a                   n/a
    Use Magic Device      n/a                   n/a
    
    Level 1 (Paladin)
    Feat: (Selected) Two Handed Fighting
    
    Level 2 (Paladin)
    
    Level 3 (Paladin)
    Feat: (Selected) Toughness
    
    Level 4 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    Level 5 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    
    Level 6 (Paladin)
    Feat: (Selected) Improved Two Handed Fighting
    
    Level 7 (Paladin)
    
    Level 8 (Paladin)
    
    Level 9 (Paladin)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    Level 10 (Paladin)
    
    Level 11 (Paladin)
    
    Level 12 (Paladin)
    Feat: (Selected) Greater Two Handed Fighting
    
    Level 13 (Paladin)
    
    Level 14 (Paladin)
    Enhancement: Dwarven Axe Attack I
    Enhancement: Dwarven Axe Attack II
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Constitution II
    Enhancement: Dwarven Toughness I
    Enhancement: Dwarven Toughness II
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Bulwark of Good II
    Enhancement: Paladin Bulwark of Good III
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Resistance of Good II
    Enhancement: Paladin Resistance of Good III
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Lay on Hands II
    Enhancement: Paladin Energy of the Templar I
    Enhancement: Paladin Charisma I
    Enhancement: Paladin Charisma II
    Enhancement: Fighter Strength I
    Enhancement: Fighter Toughness I
    Could someone please check my AC calculations? I used the breakdown from Dworkin's guide. Awesome guide btw!

    AC
    ----------------
    10 - Base
    13 - +5 Mithral Fullplate
    3 – Dexterity
    2 - Chaosguarde
    1 - Paladin Aura
    3 - Bulwark of Good or 4?
    2 - Ring of Balance (Invaders)
    ----------------
    34 AC Standing
    ----------------
    4 – Shield of Faith
    4 - Shield Clicky
    1 – Haste
    2 – Barkskin +3 (Potion) (only +2 over Ring of Balance as both are Natural Armor)
    ----------------
    45 AC Self-Buffed
    ----------------
    2 – Recitation
    ----------------
    47 AC Buffed
    ----------------
    3 – Chattering Ring
    ----------------
    50 AC Buffed w/ Raid Loot
    ----------------
    5 - +5 Mithral Tower Shield
    2 – Defensive Fighting
    ----------------
    57 AC in “Turtle” Mode - will never happen
    Last edited by Sutek; 09-20-2007 at 02:17 PM. Reason: Adjusted AC numbers (I think it's right now)

  2. #2
    Community Member Dworkin_of_Amber's Avatar
    Join Date
    Feb 2006
    Posts
    673

    Default

    Quote Originally Posted by Sutek View Post
    I'm looking to make my first pally.

    The goal is to have high enough DPS to matter while maintaining saves
    and AC that will be high enough that I'm not takeing a lot of damage while being able to heal myself when I do take damage.
    LoH and wand healing.
    Sutek the WF barb is about to be reincarnated as Sutek the Dorf pally.

    I don't have any tomes or raid gear ATM and only 28pt build.


    I plan on using a Greataxe or SoS.

    Here's what I'm thinking of doing.
    Any constructive critisism or suggestions are welcome. Am I overlooking something that is going to make this build suck?

    Code:
    Character Plan by DDO Character Planner Version 2.65
    DDO Character Planner Home Page
    
    Level 14 Lawful Good Dwarf Male
    (2 Fighter \ 12 Paladin) 
    Hit Points: 247
    Spell Points: 156 
    BAB: 14\14\19\24
    Fortitude: 22
    Reflex: 11
    Will: 12
    
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 14)
    Strength             16                    20
    Dexterity            10                    10
    Constitution         16                    18
    Intelligence          8                     8
    Wisdom               12                    12
    Charisma             12                    14
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 14)
    Balance               2                     7
    Bluff                 1                     2
    Concentration         3                     4
    Diplomacy             1                     2
    Disable Device       n/a                   n/a
    Haggle                1                     2
    Heal                  1                     1
    Hide                  0                     0
    Intimidate            1                     2
    Jump                  3                    11.5
    Listen                1                     1
    Move Silently         0                     0
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair               -1                    -1
    Search               -1                     1
    Spot                  1                     1
    Swim                  3                     5
    Tumble                n/a                   n/a
    Use Magic Device      n/a                   n/a
    
    Level 1 (Paladin)
    Feat: (Selected) Two Handed Fighting
    
    Level 2 (Paladin)
    
    Level 3 (Paladin)
    Feat: (Selected) Toughness
    
    Level 4 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    Level 5 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    
    Level 6 (Paladin)
    Feat: (Selected) Improved Two Handed Fighting
    
    Level 7 (Paladin)
    
    Level 8 (Paladin)
    
    Level 9 (Paladin)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    Level 10 (Paladin)
    
    Level 11 (Paladin)
    
    Level 12 (Paladin)
    Feat: (Selected) Greater Two Handed Fighting
    
    Level 13 (Paladin)
    
    Level 14 (Paladin)
    Enhancement: Dwarven Axe Attack I
    Enhancement: Dwarven Axe Attack II
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Constitution II
    Enhancement: Dwarven Toughness I
    Enhancement: Dwarven Toughness II
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Bulwark of Good II
    Enhancement: Paladin Bulwark of Good III
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Resistance of Good II
    Enhancement: Paladin Resistance of Good III
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Lay on Hands II
    Enhancement: Paladin Energy of the Templar I
    Enhancement: Paladin Charisma I
    Enhancement: Paladin Charisma II
    Enhancement: Fighter Strength I
    Enhancement: Fighter Toughness I
    Could someone please check my AC calculations? I used the breakdown from Dworkin's guide. Awesome guide btw!

    AC
    ----------------
    10 - Base
    13 - +5 Fullplate
    1 – Dexterity
    3 - Spectacular Optics
    2 - Chaosguarde
    1 - Paladin Aura
    3 - Bulwark of Good or 4?
    2 - Ring of Balance (Invaders)
    ----------------
    35 AC Standing
    ----------------
    4 – Shield of Faith
    1 – Haste
    2 – Barkskin +3 (Potion) (only +2 over Ring of Balance as both are Natural Armor)
    ----------------
    42 AC Self-Buffed
    ----------------
    2 – Recitation
    ----------------
    44 AC Buffed
    ----------------
    3 – Chattering Ring
    ----------------
    47 AC Buffed w/ Raid Loot
    ----------------
    5 - +5 Mithral Tower Shield
    2 – Defensive Fighting
    ----------------
    54 AC in “Turtle” Mode - will never happen
    Ok, a couple of thoughts...

    If you are only ever planning for +5 Full Plate, then why not drop DEX to 8, then use a +4 Item to get to 12, which maxes your Dex Bonus. Then I would recommend dropping 1 point out of Wisdom (drop to 11), so you can get starting STR to 17. As +5 Items are very easy to find, and +6 are a bit higher, this still allows for 16 WIS with a +5 Item... This also allows for a higher STR. 17 (Base) + 3 (Levels) + 2 (1750 Tome) + 6 (Item) = 28. This saves the Fighter's STR AP to put into something more useful (ie. more Dwarven or Paladin Toughness).

    I would also consider dropping Bulwark/Resistance down to 2 instead of 3. The 12 points this costs could otherwise be used for maxxing out your Dwarven and Paladin Toughness or Dwarven Axe Damage.


    Alternately, if you don't want to change the starting stats, then I would also suggest dropping BoG/RoG to 2, giving room for some Dwarven Armor Mastery to make up the AC, and/or picking up some Dwarven Tactics and maxing out the Toughness Enhancements.

    But it looks like a good start overall.

    The one other advantage of 17 STR base, is that if you ever get lucky enough to get a +3 Tome, then you pickup Fighter's STR 1 and go to 30 STR.
    Dworkin, Benedict, Gerard, Vialle, Beldin... too many to list
    Founder: Guild of Amber (Mabar/Argo)
    Now Living on Orien

  3. #3
    Founder Girevik's Avatar
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    Jan 2006
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    642

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    I like your starting stats. You achieved pretty good bang for your buck.

    Enhancements are easily respecable as you level based on what gear you have available at the time.

    As far as they are concerned though, forget the Fighter Toughness. You have more Paladin levels than Fighter levels and should invest in that chain instead.

    I also agree that the level 3 Aura enhancements are quite expensive. That is 12 Action points on those two Enhancements alone. I would trade those in on 60 more hit points through Toughness Enhancements in a blink.

    As far as the Dex, don't forget you have Armor Mastery Enhancements available. If you do get up to a 14 or 16 Dex you can arrange your enhancements to get AC from it. (And if you get +5 Mithral FP you can rearrange them again to get something else useful.)

  4. #4
    Community Member Sutek's Avatar
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    Thanks for the advice guys.

    I think I'm going to leave stats as is and hope to pull a mith FP from a chest eventualy.

    With 10 dex +1 tome +5 item gives me 16 (+3) for the mith FP if I ever get lucky enough to get my hands on these items. This will also help with balance and whatnot.

    I'll definatly drop the BoG and RoG to 2 and pick up more toughness and maybe Axe Damage if I can squeeze it in. I do find the HP to be the weak link in this build.

    And thanks for fixing my AC numbers Dworkin.

    P.S. Is 47 AC enough for end game elite content or am I just wasting time trying to get high AC on a two handed fighter?

  5. #5
    Hall of Famer
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    Impaqt's Avatar
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    SoF and the Spec Ops provice the same AC Bonus... You'll only gain +1 over the SPecops when casting SoF.


    a 10 Dex means its pretty easy to Fill Out Mithral Ful Plate if you ever come across it. Remeber, Even +4 Mthral Full Plate can ofer more AC than +5 Steel Full Plate with enough Dex.

    THe other Glaring Mistake in the AC(Unless I'm Missing it for some reason) is your SHeild......

    a +5 Tower Sheild is +9 AC +11 WHile Blocking. (Maybe ou inteneded to put a "4- Sheild CLicky" in there somewhere.)
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  6. #6
    Community Member Dworkin_of_Amber's Avatar
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    Wow... I must be asleep today to not have noticed the SoF & TS errors.... DOE!
    Dworkin, Benedict, Gerard, Vialle, Beldin... too many to list
    Founder: Guild of Amber (Mabar/Argo)
    Now Living on Orien

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