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  1. #1
    Community Member Allice's Avatar
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    Default Possible rogue based quest

    Im quite fond of rogues, and you can ask any one i group with i love traps. What i would like to see is maybe a quest or event geared towards rogues. Kinda like Stealthy Reposesion but more trap bassed. Like the old world crucible. Were the point is to run through all the traps without dying. The trap boxes on the the other side of the traps and the like. I would personally have the quest set to just making it through alive as the point of the quest. Have solo-elite difficulties maybe add a few secret doors with mobs for those who arnt rogues =). I know this is alot like the crucible with the trap part and the swimming part. But i would like one that any level rogue can get to and try, one that possibly sets to the level of the player or group instead of being a specific level.
    Last edited by Allice; 09-17-2007 at 04:46 AM. Reason: typo

  2. #2
    Community Member barecm's Avatar
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    The unfortunate reality is that Turbine will not develop quests for a single class. Although I would like to see some more quests where having a rogue is mandatory, it won't happen. Yes, there are times where having a rogue will be nice or easy or faster, but never required. What I can see are more chests that can only be accessed with a skillful rogue to pick the locks and traps similar to the one in Cabal. However, those type chests should be +1 lvl imho; probably won't happen either.

  3. #3
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    ...But hopefully they dont go completely nuts with the pure-rogue-trapmonkey type stuff or the one or two of us who made MC rogues would be thinking it pretty lame. I was bummed out that my character with 10 levels of rogue, who stayed very dedicated to his craft(via equipment, enhancement and skill points) was numerically excluded(if only until next cap raise) from any of the rogue content.

    Yes, I know its only one trap but you could also call it the first, especially since it did get some positive responses on the forums. Fact of the matter, that IS content made for not just one class, but one single build. Not a great idea imho.

  4. #4
    Founder smyter's Avatar
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    have you ever run cabal with the traps turned on?

  5. #5
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    Quote Originally Posted by smyter View Post
    have you ever run cabal with the traps turned on?
    How do you do that? Every time Ive ever been in there, they are all off, no matter the setting.

  6. #6
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    Quote Originally Posted by llevenbaxx View Post
    How do you do that? Every time Ive ever been in there, they are all off, no matter the setting.
    U kill that guy at the begining. He dies that traps are left on. U do lose out on a trap though.
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  7. #7
    Community Member Tenkari_Rozahas's Avatar
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    Quote Originally Posted by llevenbaxx View Post
    How do you do that? Every time Ive ever been in there, they are all off, no matter the setting.
    i believe theres an NPC or something that will disable them for you.
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    Your doomsaying of doom does not meet the doom regulations for doom font, doom color, or doom spelling, specifically the number of "o"s. Please take a moment and correct these glaring doom issues.

  8. #8

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    Quote Originally Posted by llevenbaxx View Post
    ...But hopefully they dont go completely nuts with the pure-rogue-trapmonkey type stuff or the one or two of us who made MC rogues would be thinking it pretty lame. I was bummed out that my character with 10 levels of rogue, who stayed very dedicated to his craft(via equipment, enhancement and skill points) was numerically excluded(if only until next cap raise) from any of the rogue content.
    You were? I should keep an eye out for things like that because I can find every trap except for the mighty Cabal trap with my Rogue 10 / Barbarian 3.

    I would like to see more trap heavy quests, and more quests that require stealth as well. Stealthy Repo is a good sneaker quest, and Maze of Madness is excellent for the traps, but combine the two and things would be more interesting in my opinion.

  9. #9
    Community Member Ragons's Avatar
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    The best quest for the rogue has to be 'Made to Order'. It is the only quest that I have seen that the party lets the rogue go first. The rogue not only disable the traps but also scouts ahead. I've seen people run through the traps but after setting off the land mines traps they usually are staring at 6 dwarvies. After a couple of time of running through the mines and hitting the dwarf parties, people learn the rogue should go first!
    (I always enjoyed the 'Get Smart' doors at the end.)

  10. #10
    Community Member BlueLightBandit's Avatar
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    Also is it Ghola Fan where there are a series of traps that you have to go through, to open a door, to fight some mobs, to get a key and hit a switch, to end up with the rest of the party staring blankly at you.

    It can be done by something other than a rogue... but watching them take their time while you blitz through it is awfully fun.
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  11. #11
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    Quote Originally Posted by Kalanth View Post
    You were? I should keep an eye out for things like that because I can find every trap except for the mighty Cabal trap with my Rogue 10 / Barbarian 3.

    I would like to see more trap heavy quests, and more quests that require stealth as well. Stealthy Repo is a good sneaker quest, and Maze of Madness is excellent for the traps, but combine the two and things would be more interesting in my opinion.
    No, its just the one also. There was some praise from trapmonkies over this though, saying its "One trap in the whole game". Much like when the dragon raid came out it was just "One chest in the whole game" with the raid loot system. Just dont want these popping up all over.

    Agree though, would also like to see some more content that had some more use for the other skills as I really like the class.

  12. #12
    Community Member Tenkari_Rozahas's Avatar
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    next level cap increase that trap will probably be getting disabled all the time, cnaces are the max is litterally just 1 or 2 off from it XD
    Quote Originally Posted by jwbarry View Post
    Your doomsaying of doom does not meet the doom regulations for doom font, doom color, or doom spelling, specifically the number of "o"s. Please take a moment and correct these glaring doom issues.

  13. #13
    Community Member Twerpp's Avatar
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    Default Dont forget about the little people

    Yes I think there should be Multiclass specific quests too.

    I mean when are they going to design something we can enjoy as Halfling Bard/Wiz/Barb dragonmarked shuriken specialists who plan to re-spec to double-mace as soon as it comes out????! Doesnt anyone care about us??

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