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  1. #1
    Community Member Khurse's Avatar
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    Default Is there a point to taking Paladin levels?

    Hi all- don't mean that like it sounds-
    I'm thinking of makiing a solo class warrior for when I can't find groups, also will wnt him to group of course but mainly for solo work.
    Now I understand grabbing the first 3 (or 4 if I want to try turning undead)
    But are the spells really useful? Or would I generally be better to go 3(or 4) Paladin and the rest fighter?

    I'm kinda planning on throwing a fighter level or two in there (figure if I start at 17 str ,2 levels of fighter will get me to 18, and I want to use a Bastard sword so I need the extra proficiences) Just wondering if it would be generally better to go 2-4 fighter and 10Palm or the other way around.

    Thanks!

  2. #2

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    Might want to read this.
    DDOwiki.com, #1 source for DDO information.

  3. #3
    Community Member Dworkin_of_Amber's Avatar
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    Quote Originally Posted by Borror0 View Post
    Might want to read this.
    Thanks for the reference!

    The short version is: Yes.

    Important "Break Points" for Paladin Levels:
    Paladin Break Points:
    Pal 1 - Paladin Aura (+1 AC, +1 Saves)
    Pal 2 - Divine Grace (Cha Bonus to Saves), CHA +1
    Pal 3 - Divine Health (Disease Immunity) & Fear Immunity
    Pal 6 - CHA +2
    Pal 7 - Resistance & Bulwark of Good 2
    Pal 8 - Level 2 Spells
    Pal 9 - Divine Favor Capped @ +3/+3
    Pal 10 - CHA +3
    Pal 11 - Resistance & Bulwark of Good 3, 30-point Resist Energy


    Fighter Break Points (ignoring Fighter Bonus Feats)
    Fgt 1 - Weapon/TS Proficiencies
    Fgt 2 - STR +1
    Fgt 3 - Fighter Armor Mastery & Tower Shield Mastery 1
    Fgt 4 - Avail Feat: Weapon Specialization
    Fgt 6 - STR +2
    Fgt 7 - Fighter Armor Mastery & Tower Shield Mastery 2
    Fgt 8 - Avail Feat: Greater Weapon Focus
    Fgt 10 - STR +3
    Fgt 11 - Fighter Armor Mastery & Tower Shield Mastery 3
    Fgt 12 - Avail Feat: Greater Weapon Specialization
    Dworkin, Benedict, Gerard, Vialle, Beldin... too many to list
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  4. #4
    Community Member Khurse's Avatar
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    Default

    Thanks!!

    Yes I'm working through the Paladin guide.
    Of course both those 30 pt energy resists and greater weapon spec look good, might be too many levels though...

  5. #5
    Community Member Zenako's Avatar
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    Don't forget to factor in the various enhancements which become available along the way. I have 14 Paly, and he can solo quite a bit. Staying pure (also just seems right from a Paladin perspection....) lets you reach the highest level of Paladin boosts and enhancements.

    I have well over 400 SP now, and with some nice Devotion Items my healing is pretty good. Drop down 30 point Resists, Angel Skin, etc and work it out.

    At the moment have 3 LoH per day (kinda like having 3 HEAL spells) with better range and reach than the spell. I also took the Special Silver Flame line as well and can once per 1200 seconds really clean/heal someone up. When solo, you need to be able to both kill and withstand being killed at the same time. A paladin with some skill and decent gear can do that quite well. When was the last time you saw a Paladin getting Held or Commanded. (It can happen, but rarely...)
    Sarlona - The Ko Brotherhood :Jareko-Elf Ranger12Rogue8+4E; Hennako-Human Cleric22; Rukio-Human Paladin18; Taellya-Halfling Rogue16; Zenako-Dwarf Fighter10Cleric1; Daniko-Drow Bard20; Kerriganko-Human Cleric18; Buket-WF Fighter6; Xenophilia-Human Wiz20; Zenakotwo-Dwarf Cleric16; Yadnomko-Halfling Ftr12; Gabiko-Human Bard15; lots more

  6. #6
    Community Member Dworkin_of_Amber's Avatar
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    I would say that if you want a solo-able melee character, your two best choices are either a BattleCleric or a Paladin-based Build. For the Battle Cleric, look at the Cleric forums, but for the Paladin base, you have lots of options.... even a 2-level splash of Paladin will help with Saves and give you wand healing. The higher Paladin Levels help with higher saves, AC, and self-buffed resists.
    Dworkin, Benedict, Gerard, Vialle, Beldin... too many to list
    Founder: Guild of Amber (Mabar/Argo)
    Now Living on Orien

  7. #7
    Founder Lifespawn's Avatar
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    Default

    Quote Originally Posted by Dworkin of Amber View Post
    Thanks for the reference!

    The short version is: Yes.

    Important "Break Points" for Paladin Levels:
    Paladin Break Points:
    Pal 1 - Paladin Aura (+1 AC, +1 Saves)
    Pal 2 - Divine Grace (Cha Bonus to Saves), CHA +1
    Pal 3 - Divine Health (Disease Immunity) & Fear Immunity extra lay on hands for 2 ap aura of good saves and aura of good armor 2 ap each
    Pal 6 - CHA +2
    Pal 7 - Resistance & Bulwark of Good 2
    Pal 8 - Level 2 Spells
    Pal 9 - Divine Favor Capped @ +3/+3
    Pal 10 - CHA +3
    Pal 11 - Resistance & Bulwark of Good 3, 30-point Resist Energy


    Fighter Break Points (ignoring Fighter Bonus Feats)
    Fgt 1 - Weapon/TS Proficiencies
    Fgt 2 - STR +1
    Fgt 3 - Fighter Armor Mastery & Tower Shield Mastery 1
    Fgt 4 - Avail Feat: Weapon Specialization
    Fgt 6 - STR +2
    Fgt 7 - Fighter Armor Mastery & Tower Shield Mastery 2
    Fgt 8 - Avail Feat: Greater Weapon Focus
    Fgt 10 - STR +3
    Fgt 11 - Fighter Armor Mastery & Tower Shield Mastery 3
    Fgt 12 - Avail Feat: Greater Weapon Specialization


    I think the underlined is important when build making aswell
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

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