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  1. #1
    Community Member lianonddo's Avatar
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    Default Need help 2-weapon build Fighter

    I liberated to char them of 32 pts today and would like one to make one 2-weapon build Fighter 32 pts.

    only that I tried to make there and I was a little lost in skill somebody could help me?

  2. #2
    Community Member Jarlaxel's Avatar
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    Default

    there are multiple threads about twf builds just scroll through the forums.

  3. #3

    Default

    Str or Dex based?
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  4. #4
    Community Member lianonddo's Avatar
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    Default

    Human (?Fighter / 4 Ranger)
    Starting Ending Feat/Enhancement
    Base Stats Base Stats Modified Stats
    Abilities (Level 1) (Level 12) (Level 12)
    Strength 17 20 23
    Dexterity 17 17 18
    Constitution 12 12 12
    Intelligence 8 8 8
    Wisdom 10 10 10
    Charisma 8 8 8

  5. #5

    Default

    Quote Originally Posted by lianonddo View Post
    Human (?Fighter / 4 Ranger)
    Starting Ending Feat/Enhancement
    Base Stats Base Stats Modified Stats
    Abilities (Level 1) (Level 12) (Level 12)
    Strength 17 20 23
    Dexterity 17 17 18
    Constitution 12 12 12
    Intelligence 8 8 8
    Wisdom 10 10 10
    Charisma 8 8 8
    Ok, so Str-based.. but why 4 ranger? I can see two... but four?
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  6. #6
    Community Member Blind_Skwerl's Avatar
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    If you are building a strength based two weapon fighter, you have several options. Pure fighter, pure barbarian, rogue, ranger, hybrids. I chose to go with a 12 ranger/2 fighter. You can max strength and still get all the TWF feats free from ranger levels. Get the feats, strength and crit bonus from fighter 2, wand healing, self buffs or heals, and useable ranged skills.
    Tourbillon * Hyper * Headbanger * Speedstick * Arkane

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  7. #7
    Community Member lianonddo's Avatar
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    I you had seen of a friend therefore had I say ranger 4

    I find that very old it and, I am not obtaining to catch Orien Balance I and Deneith Intimidation I

    Character Plan by DDO Character Planner Version 2.20
    DDO Character Planner Home Page

    Level 12 Lawful Good Human Male
    (8 Fighter / 4 Ranger)
    Hit Points: 159
    Spell Points: 20

    BAB: 12/12/17/22
    Fortitude: 11
    Reflex: 10
    Will: 3

    Starting Ending Feat/Enhancement
    Base Stats Base Stats Modified Stats
    Abilities (Level 1) (Level 12) (Level 12)
    Strength 17 20 23
    Dexterity 17 17 18
    Constitution 12 12 12
    Intelligence 8 8 8
    Wisdom 10 10 10
    Charisma 8 8 8

    Starting Ending Feat/Enhancement
    Base Skills Base Skills Modified Skills
    Skills (Level 1) (Level 12) (Level 12)
    Balance 5 8 11
    Bluff -1 -1 -1
    Concentration 1 1 1
    Diplomacy -1 -1 -1
    Disable Device n/a n/a n/a
    Haggle -1 -1 -1
    Heal 4 7 8
    Hide 3 4 4
    Intimidate 1 10 13
    Jump 7 20 20
    Listen 4 7 7
    Move Silently 3 4 4
    Open Lock n/a n/a n/a
    Perform n/a n/a n/a
    Repair -1 -1 -1
    Search -1 -1 -1
    Spot 4 7 7
    Swim 3 7 7
    Tumble n/a n/a n/a
    Use Magic Device n/a n/a n/a

    Notable Equipment

    Level 1 (Ranger)
    Skill: Balance (+2)
    Skill: Heal (+4)
    Skill: Intimidate (+2)
    Skill: Jump (+4)
    Skill: Listen (+4)
    Skill: Spot (+4)
    Feat: (Selected) Dodge
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Feat: (Human Bonus) Mobility
    Feat: (Automatic) Attack
    Feat: (Automatic) Bow Strength
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency (ALL)
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Feat: (Automatic) Wild Empathy
    Enhancement: Orien Balance I
    Enhancement: Deneith Intimidation I
    Enhancement: Ranger Favored Damage I

    Level 2 (Ranger)
    Skill: Balance (+0.5)
    Skill: Heal (+1)
    Skill: Intimidate (+0.5)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: \cf2Spot (+1)
    Feat: (Automatic) Rapid Shot
    Feat: (Automatic) Two Weapon Fighting
    Enhancement: Ranger Favored Defense I
    Enhancement: Ranger Dexterity I

    Level 3 (Ranger)
    Skill: Balance (+0.5)
    Skill: Heal (+1)
    Skill: Intimidate (+0.5)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Spot (+1)
    Feat: (Selected) Two Weapon Defense
    Enhancement: Human Improved Recovery I

    Level 4 (Ranger)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Spot (+1)
    Skill: Swim (+1)
    Spell (1): Camouflage
    Spell (1): Jump
    Spell (1): Longstrider
    Spell (1): Summon Nature's Ally I
    Spell (1): Tumble
    Enhancement: Ranger Sprint Boost I
    Enhancement: Orien Balance II
    Enhancement: Ranger Favored Resistance I
    Enhancement: Ranger Energy of the Wilds I

    Level 5 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Feat: (Fighter Bonus) Spring Attack
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Tower Shield Proficiency
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Item Defense I
    Enhancement: Deneith Intimidation II
    Enhancement: Fighter Intimidate I
    Enhancement: Fighter Toughness I

    Level 6 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh
    Feat: (Selected) Improved Two Weapon Fighting
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Human Adaptability Strength I

    Level 7 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Enhancement: Fighter Armor Mastery I
    Enhancement: Fighter Strength I

    Level 8 (Fighter)
    Ability Raise: STR
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Critical Accuracy II

    Level 9 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Selected) Weapon Focus: Slashing Weapons
    Enhancement: Orien Balance III
    Enhancement: Fighter Toughness II

    Level 10 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    Enhancement: Fighter Strength II

    Level 11 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Enhancement: Fighter Toughness III

    Level 12 (Fighter)
    Ability Raise: STR
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    Feat: (Selected) Greater Weapon Focus: Slashing Weapons
    Enhancement: Fighter Armor Mastery II
    Enhancement: Ranger Heal I

  8. #8
    Community Member nbhs275's Avatar
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    If your going to be a TWF FIGHTER, stay pure fighter and either go dwarf or elf.

    If your going to be a TWF RANGER, just remember that you dont need a dex higher then your strength
    Aundair, New Khyber
    Alreck Gingerbarrel(15clr/1barb), Torrak Gingerbarrel(16 Brd), Oat(13 Rgr/3Ftr), Moxxy(16 Sor), Thorrac Gingerbarrel(6 Pal/1 Ftr) <<Current Toons>>

  9. #9

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    Quote Originally Posted by nbhs275 View Post
    If your going to be a TWF FIGHTER, stay pure fighter and either go dwarf or elf.
    No, go 12f/2r. You get a free feat (TWF) and favored enemy.
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  10. #10
    Community Member nbhs275's Avatar
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    Quote Originally Posted by Borror0 View Post
    No, go 12f/2r. You get a free feat (TWF) and favored enemy.
    but you miss out on fighter 14 enhancements and actually gain no feats because you give up one of your fighters feats.
    Aundair, New Khyber
    Alreck Gingerbarrel(15clr/1barb), Torrak Gingerbarrel(16 Brd), Oat(13 Rgr/3Ftr), Moxxy(16 Sor), Thorrac Gingerbarrel(6 Pal/1 Ftr) <<Current Toons>>

  11. #11

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    Quote Originally Posted by nbhs275 View Post
    but you miss out on fighter 14 enhancements and actually gain no feats because you give up one of your fighters feats.
    Yeah, you gain no feat but you get a few other benefits. Cure wands being one of them. Fighter enhancements past level 12 are... not great.
    DDOwiki.com, #1 source for DDO information.

  12. #12
    Community Member Orrick_The_Undying's Avatar
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    Default Meet Angron the Dwarven Blender

    Here's my non ranger take on the TWF build.. ( the major bonus is a fully functional UMD score as well )

    Most people will slam this build b/c of the number of tomes or raid gear used, but I don't mind... I have access to the gear so I'm going to use it. The other bone of contention for alot of people is the low AC.. 3 words for you... MADSTONE BOOTS.. HELLO ! ( you'll love the +4 str +4 con and if you do it right you can TRIPLE rage.. ( drink potion, click racial rage, go get hit to activate madstone boots hidden effect ).

    Anyway.. here's Angron.
    http://forums.ddo.com/showthread.php?t=116052

    If you decide to build a Worldeater, enjoy the lamentations of the widows and the orphans.. Ahhh such sweet music

    Good luck with whatever you build,

    O
    Last edited by Orrick The Undying; 09-16-2007 at 03:04 PM.

    Crown Prince of Mistells of Gravis Negotium " Serious typos are my business "
    My Squad: Yorrick, Nodri, Angron, Jaghati, Subedei, Scheherazade, Namhari

    The Gelatinous Cube is the President of my fanclub

  13. #13
    Community Member lianonddo's Avatar
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    Default

    very good more I will not have money for tomes

  14. #14
    Community Member Blind_Skwerl's Avatar
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    Default

    Quote Originally Posted by Borror0 View Post
    No, go 12f/2r. You get a free feat (TWF) and favored enemy.
    If you go this route, you'd have to have a higher dex to be able to take the later TWF feats. Taking 12 ranger levels gives you those feats without the dex requirement, as well as being able to cast resists and barkskin, etc., favored enemies, and even some emergency healing proficiency.
    Tourbillon * Hyper * Headbanger * Speedstick * Arkane

    guildless

  15. #15

    Default

    Quote Originally Posted by Blind Skwerl View Post
    If you go this route, you'd have to have a higher dex to be able to take the later TWF feats. Taking 12 ranger levels gives you those feats without the dex requirement, as well as being able to cast resists and barkskin, etc., favored enemies, and even some emergency healing proficiency.
    I know, I was arguing if he went for mainly fighter. Rangers are, IMO, the best TWFers. However, he seems like going mainly fighter soo..
    DDOwiki.com, #1 source for DDO information.

  16. #16
    Community Member foxrav's Avatar
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    Default i can help ..

    look me up in the sarlona server i think das how its spelled ... well my main toons name is theshredder so yeah look me up laterz.

  17. #17
    Community Member Club'in's Avatar
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    Default

    Using the character planner, I built a dwarf 12f/2r for two weapon fighting. Only had to eat one tome, a dex (32 point build).

    By fourth level, this guy had Combat Expertise, Improved Trip, Cleave, Power Attack, and Great Cleave. I then took the two ranger levels (5 and 6), to get the TWF, Bow Strength, Rapid Shot, and Undead favored (as well as wand whipping). I had the ITWF and GTWF by 12th level. Toughness at level 9. Combat enhancements for the trip feat, toughness enhancements, fighter and dwarf armor enhancements. The build seemed like a real monster.

    Now, my question, since I've never played a pure fighter: how well does Great Cleave work? Is it even better if you are dual wielding? Do you strike all enemies in close proximity with both weapons? Has anyone tried it?

  18. #18
    Community Member lianonddo's Avatar
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    then we go there after many ideias I made something sees the progression of feats, abilities and skills.

    Character Plan by DDO Character Planner Version 2.70
    DDO Character Planner Home Page

    Level 14 Chaotic Good Human Male
    (10 Fighter / 4 Ranger)
    Hit Points: 212
    Spell Points: 25

    BAB: 14/14/19/24
    Fortitude: 12
    Reflex: 11
    Will: 4

    Starting Ending Feat/Enhancement
    Abilities Base Stats Base Stats Modified Stats
    (32 Point) (Level 1) (Level 14) (Level 14)
    Strength 17 20 23
    Dexterity 17 17 18
    Constitution 12 12 12
    Intelligence 8 8 8
    Wisdom 10 10 10
    Charisma 8 8 8

    Starting Ending Feat/Enhancement
    Base Skills Base Skills Modified Skills
    Skills (Level 1) (Level 14) (Level 14)
    Balance 5 8 8
    Bluff -1 -1 -1
    Concentration 1 1 1
    Diplomacy -1 -1 -1
    Disable Device n/a n/a n/a
    Haggle -1 -1 -1
    Heal 4 7 7
    Hide 5 6 6
    Intimidate 1 12 15
    Jump 7 22 23
    Listen 4 7 7
    Move Silently 3 4 4
    Open Lock n/a n/a n/a
    Perform n/a n/a n/a
    Repair -1 -1 -1
    Search -1 -1 -1
    Spot 2 5 5
    Swim 3 7 7
    Tumble n/a n/a n/a
    Use Magic Device n/a n/a n/a

    Level 1 (Ranger)
    Feat: (Selected) Dodge
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Feat: (Human Bonus) Mobility

    Level 2 (Ranger)

    Level 3 (Ranger)
    Feat: (Selected) Two Weapon Defense

    Level 4 (Ranger)

    Level 5 (Fighter)
    Feat: (Fighter Bonus) Spring Attack

    Level 6 (Fighter)
    Feat: (Selected) Exotic Weapon Proficiency: Khopesh
    Feat: (Fighter Bonus) Improved Two Weapon Fighting

    Level 7 (Fighter)

    Level 8 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons

    Level 9 (Fighter)
    Feat: (Selected) Toughness

    Level 10 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons

    Level 11 (Fighter)

    Level 12 (Fighter)
    Feat: (Selected) Greater Two Weapon Fighting
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons

    Level 13 (Fighter)

    Level 14 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons

    I will have to change something or this good one?
    Last edited by lianonddo; 09-17-2007 at 03:00 PM.

  19. #19
    Community Member Orrick_The_Undying's Avatar
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    Default

    Quote Originally Posted by Blind Skwerl View Post
    If you go this route, you'd have to have a higher dex to be able to take the later TWF feats. Taking 12 ranger levels gives you those feats without the dex requirement, as well as being able to cast resists and barkskin, etc., favored enemies, and even some emergency healing proficiency.
    Not to be a stickler Skwerl but you get GTWF , 30 point resists, the ability to use cure serious wands, cure mod heal spell, and +4 AC Barskin by taking 11 levels of ranger. You'll also have 3 favored enemies.

    I play a Dwarven 11 Ranger / 1 Rogue / 2 Barbarian, I love it... he's a UMD monkey and a fully functional rog too ( minus Cabal elite trap of course ) there's little to nothing he can't do.

    O

    Crown Prince of Mistells of Gravis Negotium " Serious typos are my business "
    My Squad: Yorrick, Nodri, Angron, Jaghati, Subedei, Scheherazade, Namhari

    The Gelatinous Cube is the President of my fanclub

  20. #20
    Community Member Orrick_The_Undying's Avatar
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    Default constructive criticism

    lianonddo,

    You're build seems pretty solid for a support/DPS fighter. I'd have a few concerns if you were looking to make him a frontline /Maintank build. A con score of 12 hurts..granted a +6 item will crank it up to an 18, but it still seems a bit low, especially if you're dumping skill points into intimidate to draw aggro to you. 212 HP's seem a bit soft for a tank class. I guess I'm used to rolling dwarves ( gotta love dwarven con 1-4 ). I figure with an 18 con, draconic vitality, toughness, Fighter toughness 1-3 and a greater false life item you might cap out around 280 HP's maybe even 300. GH content has proven to us that Displacement+Blur+ hefty HP total far outweigh AC. .Something to consider

    On that note, why dump points into imtimidate? Do you plan on " pealing " aggro off of the casters and healers?

    If you're dead set on human more power to you, if not consider a dwarf.. I see you working the feat tree to get to Whirlwind Attack.. GL with that. I'm curious to see how it works in game, but too lazy to roll a toon specced to it.

    As for you khopesh usage.. nice choice.. I'd recommend searching out +3 or better elemental bursters with a Pure Good or Maiming suffix to maximize your DPS.

    In short.. my suggestions would be to find a way to increase you con/HP totals, search out tasty khopeshes, consider dropping intimidate and allocating skill points elsewhere. Most importantly, have fun and play what you like.

    O

    Crown Prince of Mistells of Gravis Negotium " Serious typos are my business "
    My Squad: Yorrick, Nodri, Angron, Jaghati, Subedei, Scheherazade, Namhari

    The Gelatinous Cube is the President of my fanclub

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