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  1. #1
    Founder Cowdenicus's Avatar
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    Default Master List of Wants

    I want to develop a flame free thread of a master list of wants from the community (and myself) to give to the developers for things to do in game.

    So here goes the list:

    More raids and quests (obviously)
    Crafting
    Guild Housing
    More classes and races (again obviously)
    More live events
    Make collectibles fun again. Maybe consider a one stop shop to turn in all the various collectibles in the game as opposed to people spread out in all the districts, and maybe a mass dump option.

    Possibilities to add to the list after feedback.

    A in game CASINO????? (obviously since you cant legally buy plat there is no real gambling)
    Some kind of mini game, I mean for real, D&D is owned by WOTC, can we not get a Magic: The Gathering type mini game in here or something????

    other ideas??????
    Clerics of Fernia
    King of Stormreach
    (and if you disagree with me, then you can treat me like a Nintendo Cartridge )

  2. #2
    Founder Crarites's Avatar
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    Default

    A horribly complex mystery, with multiple solutions granting various rewards.
    "As if killing the Bard impresses us."
    -Sir Osric, Paladin

  3. #3

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    Cow,

    (I'll edit this to put in what is appropriate later) Can we also put in things we want fixed, extra info to aid this, and other such things? I've been working on my now 2 page rant (monthly build up of junk and ideas I've built up), but a central point is not a bad idea. I just want to check in with you first before posting and possibly derailing your thread.

  4. #4
    Founder Cowdenicus's Avatar
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    Quote Originally Posted by Missing Minds View Post
    Cow,

    (I'll edit this to put in what is appropriate later) Can we also put in things we want fixed, extra info to aid this, and other such things? I've been working on my now 2 page rant (monthly build up of junk and ideas I've built up), but a central point is not a bad idea. I just want to check in with you first before posting and possibly derailing your thread.
    works for me. I am going to end up sending the final list to the devs anyways.
    Clerics of Fernia
    King of Stormreach
    (and if you disagree with me, then you can treat me like a Nintendo Cartridge )

  5. #5
    Community Member tharveysinjin's Avatar
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    Default Spell/metamagic sets

    Just a thought: We have weapon sets for fighters. I'm wondering if it would be possible to give casters the ability to bundle a spell and up to three metamagic feats, so that when a caster wants to cast that extended, empowered, and maximized firewall, or the cleric wants to blanket the group with an extended Spell Resistance, they don't have to click on every necessary feat slot and the spell slot, to get the desired effect.

  6. #6
    Community Member Talon_Moonshadow's Avatar
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    We have in game casinos.....but I've never won a single copper at them.
    I gave up a life of farming to become an Adventurer.

    Quote Originally Posted by Jandric View Post
    ..., but I honestly think the solution is to group with less whiny people.

  7. #7
    Community Member Talon_Moonshadow's Avatar
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    for the record: I WANT DRUIDS!!!!!!!
    There's enough current content to keep me busy with my druid for awhile.....
    I'll even accept druid with just the spells we currently have in the game...

    Take a look at it sometime......most of the most used spells in the game are on the druid spell list.
    I gave up a life of farming to become an Adventurer.

    Quote Originally Posted by Jandric View Post
    ..., but I honestly think the solution is to group with less whiny people.

  8. #8
    Hero BurnerD's Avatar
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    I posted this a couple of other times, but this would be appropriate for this list so...

    How about some hidden randomly placed mini encounters that can only be completed once? Clues to them could be placed in the chronicle emails or dropped by the Capshaw... I'm thinkning of things like a shipwreck out in the harbor where you swim in and there is an encounter in an air pocket inside the ship. The ideas for this type of little temporary drop in encounter would be endless. The rewards should be decent, but not uber. Maybe rare collectibles would drop or limited charge items....

    I also really like the casino idea...

    and let bards create their own music....
    Argonessenn -Officer of Storm Shadow-
    Olen Anteres

  9. #9
    Community Member Twerpp's Avatar
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    Quote Originally Posted by Talon Moonshadow View Post
    for the record: I WANT DRUIDS!!!!!!!
    There's enough current content to keep me busy with my druid for awhile.....
    I'll even accept druid with just the spells we currently have in the game...

    Take a look at it sometime......most of the most used spells in the game are on the druid spell list.
    Yep, or just some re-skinning... some green/brown PK tendrils with paralysis effect=entanglement. A ghetto half-assed druid is better than none!

  10. #10
    Founder Cowdenicus's Avatar
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    Quote Originally Posted by BurnerD View Post
    How about some hidden randomly placed mini encounters that can only be completed once? Clues to them could be placed in the chronicle emails or dropped by the Capshaw... I'm thinkning of things like a shipwreck out in the harbor where you swim in and there is an encounter in an air pocket inside the ship. The ideas for this type of little temporary drop in encounter would be endless. The rewards should be decent, but not uber. Maybe rare collectibles would drop or limited charge items....
    would this not work better as a live event?
    Clerics of Fernia
    King of Stormreach
    (and if you disagree with me, then you can treat me like a Nintendo Cartridge )

  11. #11
    Founder Alexander_Illusioni's Avatar
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    Default Spells

    I would like to see spells added, such as FLY (this could be added in special dungeons, not just the Storm Reaver Raid), greater stoneskin (this may need to be a self only spell, to keep some balance in all the older quests, which were not balanced with this being cast on melee characters), improved invisability (I am tired of opening or using things and getting aggro immediately (even if hiding to the side of the door). These three spells alone add a lot of fun to D&D. Many other spells could also be added that would be useful occasionally, like silence, levitate, or solid wall.

    These types of spells may allow people to "think outside the box" to solve quests. Not every thing should be about DPS IMO.

    Add quests that are nearly impossible to fight through, but have secret passageways and areas to sneak through to make it to the end. Fighters need to have their armor taken off, and invisibility (and possibly silence, or a high move silently item equipped) cast on them to make it to the end.
    hsinclair

    haha, no. While a lead designer's job is to balance the game as a whole, each system designer (and each level designer/content guy) is responsible for their own little bit of the game. So as such, I balance spells/enhancements, graal has items and treasure, and Eladrin runs around going "raaar!" a lot. I think he does monsters.

  12. #12
    Hero BurnerD's Avatar
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    Quote Originally Posted by Cowdenicus View Post
    would this not work better as a live event?
    It could definitely be done as a live event...
    Argonessenn -Officer of Storm Shadow-
    Olen Anteres

  13. #13
    Community Member Talon_Moonshadow's Avatar
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    Quote Originally Posted by Alexander Illusionist View Post
    I would like to see spells added, such as FLY (this could be added in special dungeons, not just the Storm Reaver Raid), greater stoneskin (this may need to be a self only spell, to keep some balance in all the older quests, which were not balanced with this being cast on melee characters), improved invisability (I am tired of opening or using things and getting aggro immediately (even if hiding to the side of the door). These three spells alone add a lot of fun to D&D. Many other spells could also be added that would be useful occasionally, like silence, levitate, or solid wall.

    These types of spells may allow people to "think outside the box" to solve quests. Not every thing should be about DPS IMO.

    Add quests that are nearly impossible to fight through, but have secret passageways and areas to sneak through to make it to the end. Fighters need to have their armor taken off, and invisibility (and possibly silence, or a high move silently item equipped) cast on them to make it to the end.
    As much as I want Fly in this game, I realise that it would cause havoc in almost all of the quests we have now.....it is only a 3rd lvl spell if I remember correctly.
    it seemed that for some reason I did not use it often id PnP D&D, but an MMO is a lot different.
    Fly would change everything about Stormreach as we know it today.

    Improved Invisibility would be great though. And since everything can find us by their 80 listen skill that all monsters possess, it would not overpower the game in the slightest....infact, it would probably be more useful for the monsters. And at least would give me a reason to use see invisibility, which right now is 100% worthless in this game.
    I gave up a life of farming to become an Adventurer.

    Quote Originally Posted by Jandric View Post
    ..., but I honestly think the solution is to group with less whiny people.

  14. #14

    Default I'll just post to bump instead

    Things I want fixed/nerfed.

    Grease: NPCs are not slowed; they can still travel up hills at normal rate. Care to explain why this CHEATING still happens?

    Swimming: NPCs never swim. They just stand on the bottom of the water container and attack you. Talk about CHEATING.

    Ranged Attacks: You know, Devs, you broke ranged attacks for us, YOUR PAYING CUSTOMERS back in Mod 3. Funny how the same thing did NOT happen to the NPCs. Funny how the NPCs (archers specifically) have higher AC, more hit points (than the warrior NPC equivalent), can arch the shot, have unlimited sight of target, and faster rate of fire than we'll ever hope to achieve. You know what, you've proven you can't fix it, and I give up asking you to fix it. So why don't you nerf the archers in the game? Drop their hip points, drop their AC, and drop their speed boost.

    Ranged Attacks cont: We know you won't nerf the NPCs, you like to kill us far too often. You won't give us auto arching so we can hit our targets, you are removing our ability to target and shoot things that aren't drawn on the screen. So why don't you give us the same pathing for predicted placement shooting of NPCs like you give the NPCs to shoot us. Yes, let our ranged people (all forms of range) auto lead the targets to hit them. Why give monsters a superior form of targeting compared to what you give us? Are you saying that the PC we are playing are too stupid to auto lead their shots? I'm sorry but a lot of us don't have the mouse Doom (tm) skills needed to play the game in that manner. I know I don't.

    Ignore lists: If I have someone one my ignore list I should not have to deal with the harassment of them constantly sending me invites.

    "Do you want to release? yes/no?" box: Would you PLEASE put the (x,y) coordinates for its location in our ini file already? That stupid box is constantly in the way, even after we move it to a spot where it won't be. Yes, we died, we get it. Now leave the box were we put it.

    ESC key (or the command that ESC is by default mapped to): This command should be enough to close ALL windows opened. So make it close the darn mail box and composing mail box windows already.

    Elemental earth grab: If the elemental does NOT have line of sight, no earth grab. Plain and simple. That would fix it without breaking what is currently very broken.

    Barbarian Rage: would you please make it non interruptible. It is really freaking annoying to lose the rage when a player NEVER should have lost it. Rage is not interruptible after all.

    Trip attacks by NPCs: You know... worgs should NOT improve trip every single attack. There are NO area trip attempts by medium sized NPCs. (aka Hobgoblins) Also if I make ANY save to stand up, I should stand back up. Not sit on my rear because two worgs are trying to trip me on my butt when I'm already on my rear end.

    NPC have bad breath: By this I mean NPC SHOULD NOT BE GETTING INSIDE OF ME!!! This is bad AI design. The center point of my square is such that no NPC should be able to stand exactly where I am. They are. They are standing in my sides and my toes. Not on, IN. Because they keep trying to get in my exact square, they are constantly circling me. If this were happening in the real world I'd be sticking my foot out to trip the jerk. (Oh yeah.. only a fighting class gets trip in this game. ANYONE CAN TRIP attempt!!!) But with how this game is, home PCs lag, this means your average player will not be able to hit this circler and it will be out of range (even your beloved 270 arc) by the time the spell is cast. (I didn't say when button pressed)

    Medium sized NPCs have striding 40-50: yeap, just about any NPC can out run me. This is not right. They also have NO issue hitting me when they are behind me. You know what.. I'll deal with their CHEATING of striding 50, but FIX the freaking attacking from behind. I should not have to be standing PAST them to hit them if we are running. (Mind you, spiders and such I'm not about to argue the speed.)

    Air elemental and Marlith knockdown: The area effect of this is too huge. I get 10 feet within them and I get tossed. An attack should NOT throw me away from them. They should make an attach check ONLY if I'm within their square, not outside of it, and they must HIT in order to throw me. While not correct PnP mechanics there, it is a lot closer to the area reach effect currently coded.

    Hobgoblin Assassin phasing out: This is pure cheese, plain and simple. I'm guessing it was designed to fake a "blink" spell from 2nd ed. I can deal with that, HOWEVER, it was over in less than a second. It will not stick something in another dimension for minutes. Want proof of this? Wear fearsome armor and let one hit you. They will immediately phase out and run away. You can follow the fear symbol. You can't attack them. As stated, pure cheese. Make it to where they can't phase when feared and I'll call it good.

    Stormcleave is still bugged!!!: Actually, this has become so much tradition I don't care any more. Truly, this is a sad state, and you should be ashamed.

    Leadership board: You said we could have this also. Now that you have merged the servers, I think this should take a much higher precedent now than it did before. The PvPers are clamoring for it. (I'm not a PvPer at all, so I don't care about it.)

    The climbing ladder pause: You said you were going to take care of this pause when getting off a ladder. We are still waiting for the supposed fix.

    Bards: I want a different music for each song. We may never be able to change instruments or the like, but please, a different song for each song is not too much to ask for.

    Suggestions.

    Ranged attacks: Why do we never get attack progression like in melee? PnP always allows for this, and the mobs are so heavily inflated here I fail to see what it would break. Not to mention you have now removed the "can't see but still target" tactic from the game, and the game draw distance of drawing monsters is pathetic compared to landscape, Please give us the full bonus for attacking like you have melee. (Granted I don't expect manyshot to follow this.)

    I can't see! Stupid trees: Why? Due to the camera getting blocked. Why can't you make things that are between the camera and the character transparent rather than 100% block my sight. Other games do this and I think DDO should as well. I am tired of getting ambushed by stuff that my character could plainly see, but I can't see because I have a stupid leaf in my camera view. (I'll grant you, the scorching ray going right up the camera... now that was both freaky and cool.)

    Staffs, under priced or underpowered: The way staves are supposed to work is that you enchant each end separately. Therefore that +5 flaming burst quarterstaff is really wroth double what it is being sold for. Then again by that same attribute that enchantment focus power VI is being sold for the correct price but is really underpowered for a level (>8) weapon in this game. Why carry that around when you can have a scepter with the same power in ONE hand? If you can't tell, I'm suggestion that they make the cost actually appropriate and the enchantments actually worth while (case dependent) I mean I would seriously love to run around with a greater potency VI, enchantment focus, and nemocracy focus staff than two daggers that equate the same power. We should also be able to get fire on one side of a staff and ice on the other. I won't worry about dual weapon enchantment types in this game, however, as that would probably require lots of re coding, and you already let us stock an armory in our back packs.

    Make two weapon fighting a stance: yeah, I've had to think about this but it is the best idea I could come up with using in game mechanics. If we make two weapon fighting a stance available to everyone (just like trip SHOULD be available to everyone), people that carry two weapons for the weapon abilities could still attack at full strength with no penalty. (I.E. a cleric with devotion in one hand, and mace of bashyness in the other.) In PnP we can do this, so why not here? This would also aid in the ability of two weapon fighting with a staff correctly.

    Two weapon continued: If you do make the first suggestion happen, could you also make it to where you can denote primary hand on character generation for people who want left handed characters? By making two weapon a stance, you can do this a lot easier now. But I wouldn't let this ability be reto active. That would be too much of a pain to do. Just make all characters by default right handed, and any new character gets the option of being a south paw.

    Remove trip immunities: That is a really bad design (blanket immunities) you are following that will RUIN end game. Sure, I can understand things being immune to fire, having heavy fort, having some good head get to keep from getting stunned, but immune to trip? I'd slap my DM with a pizza box for that one. Some things, Vheal, WF titan, Whisperdoom, heck even red named driders... Ok, really huge, really sturdy, too darn many legs. Guess what, I won't argue those. Those make sense. But making a kobold immune to trip? Wizard King mummy? Hobs? Give me a freaking break, those are most definitely tripable. You want to give them some great saves because they are a boss? I have absolutely NO problems with that at all. I'd expect it. But immune is a cop out from a game designer that can't see what is going to happen next. Even fantasies pay attention that things can be tripped even if they are immune to just about everything else.

    Favor: You've not put in a lot of houses still, so I have no idea what you have in mind. (Love all of what you've done so far, however, please keep it up.) One suggestion I have is perm elemental resist that would stack with others. Maybe like 5 pts worth. You have enhancements set at 2 pts for starters.

    Bags: You are putting in gem and collectable bags, (SWEET, THANK YOU!) Could we please beg quivers off you next?

    Giants on the march: I've not yet seen the dragon in the sky myself but I've seen screen shots. The eye candy is nice, so how about giants in a march in the distance in giant hold?

    Wallpaper splash screens: come on, you said you were going to, do it already would you? It is called "FREE ADVERTISING". The game needs any promoting it can get as whoever is in charge of such isn't doing squat (I'm looking at you Atari.).

    The spell storing ring: No, no, not complaining, just asking if you would consider making more. The current one is only a caster level 4. Can we get them more as random chest/end rewards with just varying caster level values? I still find that mnemonics beat the ring hands down as for the most part, I need manna in the middle of battle. Oh yeah, and I'm not against making them all exclusive either.

    Action Areas: Let us have multiple uses of the shrines so we don't have to recall so much. (Now hold up.) I'm not asking for this case scenario. A) Shrine. B) Kill everything. C) Come back 1 minute later to reshine. No, no, that is too much of a gimmie. However, this is an action area not a quest. We see day go to night go to day over and over. (Which I like) Wouldn't one cycle of this period constitute enough time to shrine again? I was thinking of say put a timer on the shrines in the adventure areas. About 20 minutes. (Keeps in line with the religion enhancement clickies if I remember correctly). But by that same aspect I'd not be against you removing a shrine or two if this is implemented. I hate losing shrines, but meh.. I could deal with the trade off.

    Desert Tokens: You know... 6k+ tokens for a random (normally junky) lvl 10 weapon just isn't worth it. Why bother collecting them? I suggest that for 20 tokens turned in you get random arrows/bolts of vermin, undead, or elf bane ammunition. For 100 you could get greater banes. For 500 you get slayers. Desert tokens would be worth a lot more this way.

    Lips, eyes, and scars: Aka character generation looks. Lips are sorely lacking. It looks as if you took one race and modeled all lips after them. Come on, lips are much more diverse than that. Make the art department actually work on making new facial features, lips, eyes, etc.

    Live events: Love them, sadly can't always play them. Let them happen more often please.


    Note: This is just a list of things that have annoyed me on the fair play side of things. I'm of the opinion that if "They can, I can." It also contains a few items we have been told we could get and not yet received. And random ideas I had that could possibly improve the over all game.

  15. #15
    Stormreach Mentor ccheath776's Avatar
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    Three requests.

    - A quest with multiple outcomes including some where you can join the enemy and slay the heros or whatever. You get the point.

    - Core classes monks and druids. I call for it alot but this game really needs it. Play NWN2 a couple of times and you begin to learn just how much monks and druids are missed.

    - Crafting. I used to be opposed to this in DDO but after working on the crafting system in NWN2 I find that actually crafting abilities would be a boon to DDO.

    Minor -
    Guild houses - Something that I would like but not jonesin for. It would be great to have a guild bank that I can store money or items in so others can lift out what they need instead of offering it up.
    Who's the more foolish, the fool or the one who sends it a res.
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    Characters - Terrah, Elayne, Shiado, Ranok, Rattchet

  16. #16
    Community Member Dane_McArdy's Avatar
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    Default

    Quote Originally Posted by Cowdenicus View Post
    I want to develop a flame free thread of a master list of wants from the community (and myself) to give to the developers for things to do in game.

    So here goes the list:

    More raids and quests (obviously)
    Crafting
    Guild Housing
    More classes and races (again obviously)
    More live events
    Make collectibles fun again. Maybe consider a one stop shop to turn in all the various collectibles in the game as opposed to people spread out in all the districts, and maybe a mass dump option.


    Possibilities to add to the list after feedback.

    A in game CASINO????? (obviously since you cant legally buy plat there is no real gambling)
    Some kind of mini game, I mean for real, D&D is owned by WOTC, can we not get a Magic: The Gathering type mini game in here or something????

    other ideas??????
    Everything on your list, are things they have said they are working on to bring to the game.

    In fact, the whole list is exactly what they said they have planned in the State of the Game the new producer posted about 3-4 months ago, so you don't have to ask for them, you are going to get them! Hurray.

    Now I imagine with the server merge and the hardware upgrade, their time table for when they will be delivering all this has been moved back several months.

    And while some may not have asked for a server merge or hardware upgrade, it happened.

  17. #17
    Community Member Prinstoni's Avatar
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    1) Start brining us updates every month again
    2) STOP NERFING QUESTS AND CHARACTERS
    3) Rinse and repeat

  18. #18
    Founder Roguewiz's Avatar
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    In response to Missing Minds.

    Grease - As far as grease goes, I'd like to see this spell more useful. I want to be able to toss a grease on a mob, then set the greas on fire! Inlcuding, changes to how it affects them in terms of movement and such.

    Swimming - I do not want to see NPCs swimming. Basically, as it is now, swimming is a good way to save yourself from dying. Being arched from the short doesn't look that bad anymore.

    Ranged Attacks - As far as ranged attacks go, since we have no specific "range limit" to our bow/crossbow/throwing, mobs shouldn't either. In PnP, each ranged weapon has a specific limit. Anything beyond that incurrs massive penalties.

    Barbarian Rage - I'd like to see this changed, as well as LoH. Getting stunned and losing a use is annoying. This also goes for "boosts"

    ESC Key - This should have been a function long ago. I'd love to see it fixed.

    Stormcleave - It's been bugged since beta, and will continue to be bugged. They'd have to redo the quest from bottom up to fix the problems.

    Two-Weapon Fighting Stance - If I understand you right, you want everyone to have access to Two-Weapon fighting (-2/-2). I totally, and utterly, disagree. Two-Weapon fighting requires extensive training. It is a lot more than swinging two weapons around. It takes alot of accuracy to do so. In 3rd edition, not 3.5, this was Two-Weapon Fighting and Amberdexterity. They combined them into 1 feat in 3.5, but you get the idea. You become amberdexterous for a reason.


    What I want to see:
    1. Higher Level Cap
    2. Druids/Monks (preferrably Druids!)
    3. More interesting story arcs/quests.
    4. New feats/spells
    5. Tradeskilling (if done right)
    6. "Epic" difficulty setting.

    What I'd LIKE to see
    1. Warmage (I absolutely LOVE this class)
    2. Prestige Classes (not enhancement based!)
    Rangers don't die, they just teleport to their bind point.

  19. #19

    Default

    Quote Originally Posted by Roguewiz View Post
    In response to Missing Minds.
    Swimming - I do not want to see NPCs swimming. Basically, as it is now, swimming is a good way to save yourself from dying. Being arched from the short doesn't look that bad anymore.
    So you believe that in waste/waist deep water (where we are forced to start swimming and unable to attack) that kobolds, trogs or what have you can follow you and start wacking you with no repercussions what so ever? Sorry, but I can not say "no" with enough venom to get my point across.

    Ranged Attacks - As far as ranged attacks go, since we have no specific "range limit" to our bow/crossbow/throwing, mobs shouldn't either. In PnP, each ranged weapon has a specific limit. Anything beyond that incurrs massive penalties.
    While we may not have limits to how far the shot can go, we have a limit on how far away we can be before we lose target. Mobs do not have this issue else in the desert, archers would not be hitting you from the sands over in the gnoll area. We we lose target, they lose target.


    Barbarian Rage - I'd like to see this changed, as well as LoH. Getting stunned and losing a use is annoying. This also goes for "boosts"
    LoH was fixed I thought. Or so it was posted.

    Two-Weapon Fighting Stance - If I understand you right, you want everyone to have access to Two-Weapon fighting (-2/-2). I totally, and utterly,
    ((CUT...))
    Nope, you do not understand correctly. Make a lvl 1 character, stick a axe in one hand, and a dagger in the other. The way the game currently works is that as of right now, you ARE two weapon fighting (-4/-4 or is it -6? I forget). I want every class to have the stance of "two weapon fighting" such to where when the stance is not on, you only attack with your primary. I.E. dagger in left, axe in right, stance off. Character attacks only with axe at full attack bonus. Stance on. Character attacks with dagger and axe at full attack bonus WITH two weapon fighting penalties. Should the character actually have the required Two Weapon fighting feats, these penalties are reduced by the correct amount. In no fashion am I stating that I want every class to be given the TWF feats for free. I too would be flat out against that.
    responses to your comments above.

  20. #20
    Community Member Sue_Dark's Avatar
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    More Arc quests with actual lore pushing the story/quest along. WW/STK almost get this right... just too easy to figure it out.

    Longer Arc series... Von was supposed to be an "epic adventure, culminating with the Dragon" I've seen groups run normal 1-6 in about 1.5 hours with the longest part being von 1's arena spawns. Elite 1-4 in the same time has been done and beaten and done again. How about a serious epic? I have ideas, but no time to post


    Many of the other ideas given here strike me as good and MM's list is...just, wow... quite impressive MM. To my dismay, I'd have lost composure and began a derailed looney lunge going that long good work.

    Ranged fire with true arcing, talk to your buds on Asheron's Call, they have code that Turbine owns... look at it, adapt it and get it in!

    Multiple types of ammo... ie- slashing & blunt...
    Fyshie the Tasty, of Thelanis
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    I may not like what you have to say, but I will defend to the death, your right to say it.

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