OK my bad. it does seem to add in the favored enemy damage before anything. yes i was wrong on the 1d6 type. i just made a straight ranger and went after a kobold and sure enough it added it without the + . ok sue me i was wrong.
BUT let me ask everyone this.
IS A FAVORED ENEMY NO LONGER A FAVORED ENEMY JUST BECAUSE I USE A SPELL????
and yes by killing the sneak attack bonus's to certain spells it did kill the casters to a point. instead of getting the extra damage for SA on say melf's now you get nothing. 5d6+7d6 would kick ass. heck for that matter a extra 1d6, to any spell that COULD do a sneak attack, would be kick ass. but instead they nerfed it out.
and let me say this much so what if they took out the touch attack part. they still have the touch attack spells, and the roll to hit spells. you cast a scroching ray within 30ft of your target and you miss you deserve to miss! but if you hit you SHOULD get your sneak attack damage.
just like you SHOULD get your favored enemy damage.
oh and for the part about the freindly fire, yeah i would like to see that back in along withthe actual way spells are done in pnp. even withthe nerfed up sp i still run outta mana and i dont have clerics to dv my guys. so what do i do i make sure my mage can fight and or run. who knows maybe if casters had a limited amount of spells like they are sopposed to, maybe casters AT LOW LEVELS would actually learn thier spells right!
Weird... I thought I was quoting this post. Is that a ninja or a pirate for you? I'm going back to edit my last post.
Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
- Epic and Legendary Mysterious ring upgrades, please.
- Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
- Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
- Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
- Redoing the drop rates of tomes in generic and raid loot tables.
How about, Normal, Hard, Elite and Uber(?)... Uber level would introduce friendly fire into the mix.
D&D Hardcore Rules would be extremely painful. The DDO take would give monsters not only our benefits, but 500% inflated HP, Infinite SpellPoints, permanent Quicken, Enlarge, Heighten, Maximize, Empower, Godly Potency(+100%), Godly Lore(+50% crit chance at 5x), Hide and Move Silently over 100, Superior Trip, Sunder, Stun, Bewildering Blow, Hamstring... Sneak Attack of 20d6... and we would be able to kill each other.
Sounds like an adventure in Experience Debt
Critical miss is an optional rule, not a core rule (at least in 3.0, never moved to 3.5) so that need not mess up any implimentation of friendly fire.
SP is another optional varient that is allowed by PnP so it isn't a big problem. It would however be very nice if we did go back to the PnP spell slot system. It requires far more skill, especially on the part of wizards.
If you want to know why...
Clerics of Fernia
King of Stormreach
(and if you disagree with me, then you can treat me like a Nintendo Cartridge )
The reason they decided against a slot type system to begin with it the shear number of encounters we have between shrines.
I want to ask the OP where he thinks UO and making a mod for it ( a top down view game ) is anything close to making even the simplest of things for DDO as a 3D game where you can view things from every angle?
Oh and what the heck is with quoting yourself?
A pen and paper game that is turn based will have many places where the rules do not translate to a real time live combat game like DDO.
The devs wanted DDO to be different from other MMOs in many ways, but knowing they were trying to attract MMO players as well as pnp players they had to make some concessions to friendly fire spells just like every other MMO does.
The creator of D&D named the first edition after himself?!?!?!?
Being able to have fun and not worry about new players frying you by accident (this would happen a lot) is part of playing an MMO.but i also think since someone brought it to my attention that yes spells should damage you. that is part of learning how to play a caster and knowing when to cast and when NOt to cast.
Put on friendly fire and watch how quickly Stormreach becomes a ghost town.
Also, as far as sneak attacks, in 2nd Edition, you actually had to be undetected to make a sneak attack, not just have you target occupied with someone else.
Last edited by wundernewb; 09-18-2007 at 08:32 AM.
Apparently you never built a ranger/rogue ... I get both favored damages and sneak attack. Also you do not get a die roll on favored damages just straight Plus' (just like PnP) added into your main damage roll thus it x's on a crit.
Also, there is not reason in PnP that a multiclass (splash) be any more powerful than a pure class. It would be a terrible thing for a pure to fall behind a splashed character in what they supposively should be doing better... ie.) a pure ranger should be a better ranger than a 12/2 splashed ranger rogue, etc... racial favored classes have no bering in the game either ... I know some people tout it's in the enhancements but that's really not reflective of it at all. A dwarven Pally/Ranger for instance I see as a breach of DnD rules (even in 3.5)... think about it.
Last edited by Emili; 09-18-2007 at 05:17 PM.
♣ A Baker's dozen in the Prophets of the New Republic and Fallen Heroes. ♣
Abaigeal(TrBd25), Ailiae(TrDrd2), Ambyre(Rgr25), Amilia(Pl20), Einin(TrRgr25), Emili(TrFgt25), Heathier(TrClc22), Kynah(TrMnk25), Meallach(Brb25), Misbehaven(TrArt22), Myara(Rog22), Rosewood(TrBd25) and Sgail(TrWiz20) little somethings with flavour 'n favour
White Knight
Thelanis: Alhandra - rog 3/rng 1 (member of X); Cassita - rog 2/ftr 1; Joruna - clr 2; Asura - pal 2/ftr 2; Skrar - bar 2
Ghallanda: Aurus-Fernia - pal 2; Dolita - wiz 2; Kavandish - brd 2; Morlos - ftr 1