This is kind of what i came up with a few minutes ago, im only 2/1 f/s right now and halfway through 3 (two enh to go in 3 still)
Code:
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Sxith
Level 14 Chaotic Neutral Drow Male
(4 Fighter \ 10 Sorcerer)
Hit Points: 145
Spell Points: 964
BAB: 9\9\14
Fortitude: 8
Reflex: 7
Will: 8
Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 14)
Strength 15 16
Dexterity 14 16
Constitution 12 12
Intelligence 12 12
Wisdom 10 10
Charisma 16 22
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 14)
Balance 2 3
Bluff 3 7
Concentration 1 14
Diplomacy 3 6
Disable Device n/a n/a
Haggle 3 6
Heal 2 6
Hide 2 3
Intimidate 5 8
Jump 6 8
Listen 0 2
Move Silently 2 3
Open Lock n/a n/a
Perform n/a n/a
Repair 1 1
Search 1 3
Spot 0 2
Swim 4 5
Tumble n/a 4
Use Magic Device n/a 14
Level 1 (Fighter)
Skill: Heal (+2)
Skill: Intimidate (+2)
Skill: Jump (+4)
Skill: Swim (+2)
Feat: (Fighter Bonus) Dodge
Feat: (Selected) Toughness
Enhancement: Fighter Armor Class Boost I
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Strategy (Trip) I
Enhancement: Fighter Toughness I
Level 2 (Fighter)
Skill: Jump (+1)
Skill: Tumble (+1)
Feat: (Fighter Bonus) Mobility
Enhancement: Improved Drow Spell Resistence I
Enhancement: Fighter Strength I
Level 3 (Sorcerer)
Skill: Bluff (+1)
Skill: Concentration (+2)
Feat: (Selected) Spell Penetration
Spell (1): Sleep
Spell (1): Ray of Enfeeblement
Enhancement: Elven Dexterity I
Enhancement: Sorcerer Energy of the Dragonblooded I
Level 4 (Sorcerer)
Ability Raise: CHA
Skill: Heal (+0.5)
Skill: Use Magic Device (+1)
Spell (1): Magic Missle
Enhancement: Elven Arcane Fluidity I
Enhancement: Elven Enchantment Resistance I
Enhancement: Sorcerer Concentration I
Enhancement: Sorcerer Charisma I
Level 5 (Sorcerer)
Skill: Heal (+0.5)
Skill: Use Magic Device (+1)
Spell (1): Shield
Enhancement: Elven Enchantment Resistance II
Level 6 (Sorcerer)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Heighten Spell
Spell (2): Blur
Enhancement: Improved Drow Spell Resistence II
Enhancement: Sorcerer Concentration II
Level 7 (Sorcerer)
Skill: Heal (+0.5)
Skill: Use Magic Device (+1)
Spell (2): Scorching Ray
Enhancement: Sorcerer Spell Penetration I
Enhancement: Sorcerer Energy of the Dragonblooded II
Enhancement: Sorcerer Wand Heightening I
Level 8 (Sorcerer)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Spell (3): Hold Person
Enhancement: Sorcerer Charisma II
Level 9 (Fighter)
Skill: Heal (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Mental Toughness
Enhancement: Fighter Mobility I
Enhancement: Fighter Flanking Mastery I
Level 10 (Sorcerer)
Skill: Concentration (+1)
Skill: Heal (+1)
Spell (3): Haste
Spell (2): Web
Enhancement: Elven Dexterity II
Level 11 (Sorcerer)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Spell (4): Enervation
Enhancement: Elven Arcane Fluidity II
Enhancement: Sorcerer Wand Heightening II
Level 12 (Fighter)
Ability Raise: CHA
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Spell Focus: Enchantment
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Enhancement: Fighter Strategy (Trip) II
Enhancement: Fighter Toughness II
Level 13 (Sorcerer)
Skill: Concentration (+2)
Skill: Use Magic Device (+0.5)
Spell (2): Touch of Idiocy
Spell (3): Fireball
Spell (4): Phantasmal Killer
Level 14 (Sorcerer)
Skill: Concentration (+3)
Spell (5): Hold Monster
Enhancement: Fighter Armor Class Boost II
Enhancement: Sorcerer Charisma III