I disagree
Takes a lot more dev time to make new quests. Makes more effective use of time to make a single quest last 3 times as long. Not as a good as a new quest no, but better then no quest. If Dev's are strapped for time and budget this is a good way of capitilising.
Like I said, new quests are beter but as for as time:new material ratio I think this is as a good ratio we can expect.
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Unguilded of Orien
DDO is the first mmo I have played that doesn't require grinding to learn skills or raise levels/ranks. The devs are trying their hardest to get more content out to us. It does take some time but they want to get it right so we don't have alot of downtime. The deities know we are all bored out of our skulls with the current content but the DnD system has never been easy to program for. Time sinks like crafting and such would be a good idea just to break the monotony of running potp over and over and over and over and over again. Have patience.![]()
Scourge of Xoriat ~ New Xoriat
Zeddicuszul Zorrander ~ 28 Point Sorceror | Fuer Grissa Ost Drauka ~ 32 Point Fighter | Audree Drauka ~ 32 Point Tempest | Genevissa ~ 32 Point Walking Shrine | Honda Asimo ~ Warforged Assassin
There is nothing wrong with the idea of crafting (if done right) or some sort of card/gambling games. I'd like something to do if I just wanted to log on for half an hour or while I was waiting for a friend to log on. That being said time sinks are not a real deal breaker for me.
The only way I'd really take advantage of crafting is if the let you customize your armor/weapon/hat appearance. I hope that they don't make crafting so that you can make top end items without significant cost (not just plat) and can find a way to implement it without screwing up the already screwed up economy.