Page 2 of 2 FirstFirst 12
Results 21 to 28 of 28
  1. #21
    The Hatchery GeneralDiomedes's Avatar
    Join Date
    Oct 2006
    Posts
    2,915

    Default

    Quote Originally Posted by Talon Moonshadow View Post
    I want to sneak around a corner and see casters renewing buffs of the baddie melle types.......a group of orcs with stoneskin already cast....and hearing the sound of the shaman renewing an occassional fire resist.
    This is the way to make more challenging content.
    Or have the enemy spellcaster switch spells according to context. They shouldn't even try to cast Hold Person on a WF or a summoned pet, for example.
    Server Sarlona / MST / Guild Enslaved / Characters Ionos, Cydekik, Xalavan, Rodessa, Hethrow, Ramsteen

  2. #22
    Founder Roguewiz's Avatar
    Join Date
    Feb 2006
    Posts
    870

    Default

    The only thing this really changes is what the caster is doing. Basically, instead of getting whacked on while trying to hold a player that is immune, they'd do something else. NPC casters have infinite SP, so there isn't a problem there. The only problem is who they are focus'ed on.
    Rangers don't die, they just teleport to their bind point.

  3. #23
    The Hatchery GeneralDiomedes's Avatar
    Join Date
    Oct 2006
    Posts
    2,915

    Default

    Quote Originally Posted by Roguewiz View Post
    The only thing this really changes is what the caster is doing. Basically, instead of getting whacked on while trying to hold a player that is immune, they'd do something else. NPC casters have infinite SP, so there isn't a problem there. The only problem is who they are focus'ed on.
    Party of WF?

    Also you are talking about changing the aggro mechanic, which isn't going to happen. It would be better and more realistic to give the enemy some information of what spells work on which enemies, rather than the simple cycle they go through now.
    Server Sarlona / MST / Guild Enslaved / Characters Ionos, Cydekik, Xalavan, Rodessa, Hethrow, Ramsteen

  4. #24
    Founder Roguewiz's Avatar
    Join Date
    Feb 2006
    Posts
    870

    Default

    Quote Originally Posted by GeneralDiomedes View Post
    Party of WF?

    Also you are talking about changing the aggro mechanic, which isn't going to happen. It would be better and more realistic to give the enemy some information of what spells work on which enemies, rather than the simple cycle they go through now.
    True, however how is MOB X going to know that Player Y has a ring of protection from poison? In PnP, you could do a detect magic and a spellcraft check to see what it was. Seeing as neither exist in DDO, it wouldn't make sense.

    What I can see is:

    MOB trys to cast a poison on a player
    MOB notices it didnt take affect.
    MOB switches to a different spell.

    In regards to Warforged, the MOB just shouldn't try casting the spells they are immune to. And other than having an overwhelming sense that the player is "Good", IE, Paladin, there wouldn't be a way to say "Hey, he's immune to fear! Lets not cast that spell on him"
    Rangers don't die, they just teleport to their bind point.

  5. #25
    Community Member Talon_Moonshadow's Avatar
    Join Date
    Apr 2006
    Posts
    9,033

    Default

    Quote Originally Posted by GeneralDiomedes View Post
    Party of WF?

    Also you are talking about changing the aggro mechanic, which isn't going to happen. It would be better and more realistic to give the enemy some information of what spells work on which enemies, rather than the simple cycle they go through now.
    I think the only way do this easily is to just varry the spells more.....or have the AI get some feedback.....like when I get an immune message I try something else.....let them try to hold a WF once.....then use a different spell.
    (That's what I do everytime I run VON4 )
    I gave up a life of farming to become an Adventurer.

    Quote Originally Posted by Jandric View Post
    ..., but I honestly think the solution is to group with less whiny people.

  6. #26
    Hero QuantumFX's Avatar
    Join Date
    Feb 2006
    Posts
    2,079

    Default

    Quote Originally Posted by Roguewiz View Post
    You wont find a +1 Shocking/Flaming Burst Rapier of Pure Good.
    Especailly since PG doesn't exist in P&P. (IMHO PG should have been a +1 enhancement over Holy that just does +2d6 damage to evil foes and +1d6 points of damage to those that are neutral on the good/evil axis of the alignment chart.) Still useful but a whole lot less overpowering.
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  7. #27
    Founder Roguewiz's Avatar
    Join Date
    Feb 2006
    Posts
    870

    Default

    Quote Originally Posted by QuantumFX View Post
    Especailly since PG doesn't exist in P&P. (IMHO PG should have been a +1 enhancement over Holy that just does +2d6 damage to evil foes and +1d6 points of damage to those that are neutral on the good/evil axis of the alignment chart.) Still useful but a whole lot less overpowering.
    Even without the Pure Good, you still won't find a Shocking/Flaming Bursting Weapon. A weapon cannot have 2 different prefixes . I just added the Pure Good to my example to reach as close to +10 modifiers as I could.
    Rangers don't die, they just teleport to their bind point.

  8. #28
    The Hatchery GeneralDiomedes's Avatar
    Join Date
    Oct 2006
    Posts
    2,915

    Default

    Quote Originally Posted by Roguewiz View Post
    True, however how is MOB X going to know that Player Y has a ring of protection from poison? In PnP, you could do a detect magic and a spellcraft check to see what it was. Seeing as neither exist in DDO, it wouldn't make sense.
    I didn't say anything about that .. just some information on enemy type i.e. don't cast scorching rays at hellhounds or hold person on spiders.

    However the further suggestion for the caster to try another spell if they get an immune message is really good and doesn't seem like it would be too hard to implement in an AI engine as it's not strategic, just simple logic.
    Last edited by GeneralDiomedes; 09-14-2007 at 10:28 AM.
    Server Sarlona / MST / Guild Enslaved / Characters Ionos, Cydekik, Xalavan, Rodessa, Hethrow, Ramsteen

Page 2 of 2 FirstFirst 12

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload