The only thing this really changes is what the caster is doing. Basically, instead of getting whacked on while trying to hold a player that is immune, they'd do something else. NPC casters have infinite SP, so there isn't a problem there. The only problem is who they are focus'ed on.
Server Sarlona / MST / Guild Enslaved / Characters Ionos, Cydekik, Xalavan, Rodessa, Hethrow, Ramsteen
True, however how is MOB X going to know that Player Y has a ring of protection from poison? In PnP, you could do a detect magic and a spellcraft check to see what it was. Seeing as neither exist in DDO, it wouldn't make sense.
What I can see is:
MOB trys to cast a poison on a player
MOB notices it didnt take affect.
MOB switches to a different spell.
In regards to Warforged, the MOB just shouldn't try casting the spells they are immune to. And other than having an overwhelming sense that the player is "Good", IE, Paladin, there wouldn't be a way to say "Hey, he's immune to fear! Lets not cast that spell on him"
I think the only way do this easily is to just varry the spells more.....or have the AI get some feedback.....like when I get an immune message I try something else.....let them try to hold a WF once.....then use a different spell.
(That's what I do everytime I run VON4)
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Especailly since PG doesn't exist in P&P. (IMHO PG should have been a +1 enhancement over Holy that just does +2d6 damage to evil foes and +1d6 points of damage to those that are neutral on the good/evil axis of the alignment chart.) Still useful but a whole lot less overpowering.
Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
- Epic and Legendary Mysterious ring upgrades, please.
- Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
- Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
- Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
- Redoing the drop rates of tomes in generic and raid loot tables.
I didn't say anything about that .. just some information on enemy type i.e. don't cast scorching rays at hellhounds or hold person on spiders.
However the further suggestion for the caster to try another spell if they get an immune message is really good and doesn't seem like it would be too hard to implement in an AI engine as it's not strategic, just simple logic.
Last edited by GeneralDiomedes; 09-14-2007 at 10:28 AM.
Server Sarlona / MST / Guild Enslaved / Characters Ionos, Cydekik, Xalavan, Rodessa, Hethrow, Ramsteen