i am a 25 year player of d&d but we have lost 8 players from our guild in the last 2 weeks because there is nothing to do while waiting on updates u must put in secondary skills like crafting or fletching or within a year d&d is doomed
i am a 25 year player of d&d but we have lost 8 players from our guild in the last 2 weeks because there is nothing to do while waiting on updates u must put in secondary skills like crafting or fletching or within a year d&d is doomed
I feel your pain bro. Unfortunately, you can expect to be heavily flamed for this post. Everyone else who's even hinted at it has been.
Last edited by bandyman1; 09-12-2007 at 11:57 PM.
THE SEXY of ARGONNESSEN ~
Now bringing the sexy back to AoK!!!
Ashamed officer of : My Little PWNY
Proud officer of :Archmagi
I'll be here until it tanks. Turbine won't that's painfully clear... they abandon their greatest games for WoW clones. This says a lot about their devotion to their pockets, and to the future. We are simply caught in the mix.
If I have to go I will likely play Fury. Look it up, it's in Beta right now. I really don't like it much but it's the closest to DDO that anyone has gotten.
I can understand your pain, we have had several leave also, some for good and some will be coming back, but those coming back actually won't until the level increase. As they say "DDO is becoming the soap opera of mmo. You can check in every 4 months and get caught up." I don't fully agree with this, but it has a ring to it.
I don't know how they can get the content out faster, they should have two times the number of people working on content then other games like everquest, warcraft or lord of the rings online. I feel this way because with those games an area is already created and you just need to have a programer add a quest to an already made npc and landscape. In DDO you need to create a new instance for almost every single quest. This is one of the greatest and unique things about DDO and one of the most difficult challanges that the developers, programers and artists will always have with this game.
Can you imagine a game like lotro having to instance every quest? How many times did I have to run and talk to that old granny hobbit, eight? I thnik the game would have been a lot smaller, and that is what we are working with here.
I am trying to turn this from a doom post to a more constructive one. I'm not sure crafting will do the job because frankly it isn't for everyone. I enjoy it and find it challenging but that doesn't mean the next person will. More content is needed but I bet if we knew the hours spent by everyone making one quest, it would be staggering. I think mod 5 is helping with some of this, very good loot items or collectibles are divided among several quest so players are going to have to run all of them several times instead of one quest (pop) over and over.
For D&D information check out this.
http://www.d20srd.org/index.htm
But in my opinion,
It isnt just crafting that they could put in to be a time sink. Guild housing, guild favor, crafting, and alternative ways to advance your characters would all be welcome additions to the game.
Clerics of Fernia
King of Stormreach
(and if you disagree with me, then you can treat me like a Nintendo Cartridge)
Nothing to do between Mods so they leave just before a Mod comes out? Smart people. Anyway...
People are always going to leave MMO's for various reasons, just as devs are never going to be able to keep up with demand for new material most of the time. It takes a lot longer to develop a quest, dungeon, storyline and monsters etc... then it does for a gamer to blast through it. I am not saying that the devs shouldn't release more material or do their best to keep up but I think if you are spending that much time in the game that you know all the quests back to front maybe you need a break and a hobby anyway.
A friend will bail you out of jail.
A mate will be sitting in there beside you saying "**** that was awsome!!!"
Unguilded of Orien
Please tell me the people who left were not the "race to cap because that is where the -real- game is." people. If so I have no sympathy. Yes, it's very easy to get bored when all you do after level 10 is GH quests/farm for items. So why burn through levels 1-9 at warp speed?
There are a dozen different ways to breath life back into the game that people can do themselves. Non-twink/perma-death guilds work great for this.
I see too many people grind to level 14 as quickly as possible and then grind for items and then go, "Huh? Turbine you suck, there is nothing to do in your game." when it is only partially Turbine's fault. They gave you ways to make their game less interesting, but you didn't have to go there.![]()
"Good judgment comes from experience, and experience comes from bad judgment."
-Barry LePatner
It is not Turbins fault. You can't make enough content for any game. Crafting and kill six of these and 12 of those isn't content but grind. However, there are people who like those types of games and DDO just isn't for them.
And they'd be flamed for that too. Take a look at the Risia forums. The same people who condemn people for getting bored on the regular servers, are posting about how these people shouldn't play on Risia because they will " get bored with the new content faster ". Go figure![]()
Like it or not, Turbine will never meet the demand for new content. It can't be done. And I don't see a lot of people who don't appreciate the quality of the content they do release. What I see are a LOT of people who are bored with the game, because Turbine has given no alternatives to the same-old runs.
I don't care if you don't want to hear it, the OP is not alone in watching guildies drop. I want to see this game succeed. I've been an avid supporter since release. I started the game with 8 of my 20+ year DnD group. I'm the only one still here. I've made many friends since beta. A lot of them are leaving due to boredom ( NOT the peeps who constantly whine about how they are quitting if they don't get their way ), and I've been bored enough the last couple of months that those that are left are the only reason I'm still subed. When they are gone, I will be too.
Turbine definitely needs to step up and address the problem. I'm looking forward to MoD5, and hopefully we will hear more about the state of the future shortly thereafter. If not, then I don't see this game holding any appeal anymore for many.
Last edited by bandyman1; 09-13-2007 at 03:07 AM.
THE SEXY of ARGONNESSEN ~
Now bringing the sexy back to AoK!!!
Ashamed officer of : My Little PWNY
Proud officer of :Archmagi
People beta test because it helps they get enjoyment from doing the quests before others have and because they like being in a position to improve the game. Mod 5 will be different, not just because they fixed bugs but because they changed game play featuers, thanks to the beta testers.
Learn something about the reason software is beta tested before you whine.
QA can't test everything. I make jokes about our QA department but they do a fairly solid job, they just can't think of all the silly things our customers will do with our software. The line, "No one would be stupid enough to..." is often answered by us with, "Actually, I had a call about that."
You are paying Turbine for access to their servers and their game. That could be on the normal servers, or on the test server which offers a preview of the material that will be out soon. Numerous people have already gone over to Risia and previewed the content and hopefully found a few bugs QA didn't or couldn't find.
As for Age of Conan... I remember many months back when the word was that Vanguard is where it's going to be. I had friends actually play Vanguard, they are now playing EQ2 again.
"Good judgment comes from experience, and experience comes from bad judgment."
-Barry LePatner
DDOOOOOOOOMMMMMMM!!!!!!!!!!11!one!o!n1eONe!
QFT.
This is another one of those threads where everyone is right. Turbine needs to develop new content (and new levels, guild housing, crafting, etc.) as fast as they can. People are leaving because they are bored, some because they did not take advantage of all the game has to offer (see above). Content in DDO surely is time comsuming to develop; more difficult than the tedius make-work quests one hears from other games. Alas, we have no data on resouce allocation information at Turbine, so we pretty much have to assume they are developing as quickly as they can with the resources they have.
Morning Asp!
See sig for fav DEV quote.
Love how people, not you Asp, claim a couple people are moving off to something else and all the sudden its doom and the end of DDO. Where were these posts in the few months of launch? Some guy had to moved on to a different game then. People come, people go. Such is the way of the MMO. Still no basis to claim doom.
So, since I have gotten 3 new members, new to DDO mind you, it's anti-doom and things are going well.
Sing it, brother! Until I became an IT, I had no idea that there were so many things someone could do to screw up a computer. Every week, it's a new problem that requires me to think way outside the box to solve. Fortunately, as a PnP DM, it's a skill I have cultivated. Players, like users, will do everything they can to stress-test the system.
I don't see D&D as dying, but then, I'm not on here everyday, either. I play about twice a week, on average. I log on for a few hours, run a few quests, and then log off again. For me, it's all about trying new combos and different builds. Maybe those who find it boring are spending too much time in the chair. Get out of the house and live your life for a while!
White Knight
Thelanis: Alhandra - rog 3/rng 1 (member of X); Cassita - rog 2/ftr 1; Joruna - clr 2; Asura - pal 2/ftr 2; Skrar - bar 2
Ghallanda: Aurus-Fernia - pal 2; Dolita - wiz 2; Kavandish - brd 2; Morlos - ftr 1