From Sigtrent's Build Request Thread
Build Name: The Kitchen Sink
Author: Sigfried Trent
Requester: Kalanth
Last Updated:06/23/10
Key Words [TWF, Elf, Longsword, Ranged, Rapier]
Objectives
The requester specifically wanted at least three levels in fighter, paladin and ranger and wanted to use both longswords and piercing weapons well. They specifically wanted two weapon fighting. Human was preferred but not required. My original take on this was a human, but the responders liked elf better and with the expanded level cap and a few other factors I've come around and I like the elf approach. I've taken this a little farther and made it kind of a meditation on all things elf.
Design
I'm using ranger as the base of the build, taking advantage of the free feats for TWF and Ranged combat. Early on, paladin provides save boosts and a bit of extra healing. Around level 8, fighter shows up to fill out improved critical feats for all 3 elven weapons (longbow, rapier, and longsword). Later paladin finishes out the build, adding divine sovereignty, minor smiting and defensive benefits. DPS isn't quite top tier, but its close to it and comes in 3 different flavors.
Towards the end of the build it became apparent I could squeeze in arcane archer as well. It comes very late in the build and makes for a nice 3 way specialization for the build, giving excellent damage with both slashing, piercing, and ranged weapons. Defenses are better rounded than I expected. Saves are solid and even AC is fairly reasonable if you focus on it. Evasion should prove very useful, although it takes a while to get it. Hit points arn't amazing, but they are right around the minimum for such a tank, topping out in the low 400s with typical gear.
PlayCode:Character Plan by DDO Character Planner Version 3.34 DDO Character Planner Home Page Level 20 Lawful Good Elf Male (3 Fighter \ 6 Paladin \ 11 Ranger) Hit Points: 320 Spell Points: 290 BAB: 20\20\25\30\30 Fortitude: 22 Reflex: 20 Will: 10 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 16 24 Dexterity 16 22 Constitution 14 16 Intelligence 10 12 Wisdom 8 10 Charisma 12 15 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 5 16 Bluff 1 2 Concentration 2 3 Diplomacy 1 2 Disable Device n/a n/a Haggle 1 2 Heal -1 0 Hide 7 21 Intimidate 1 2 Jump 7 28 Listen -1 2 Move Silently 7 19 Open Lock n/a n/a Perform n/a n/a Repair 0 1 Search 0 3 Spot 3 20 Swim 3 7 Tumble 4 7 Use Magic Device 2 13 Level 1 (Ranger) Skill: Balance (+2) Skill: Hide (+4) Skill: Jump (+4) Skill: Move Silently (+4) Skill: Spot (+4) Skill: Tumble (+1) Skill: Use Magic Device (+1) Feat: (Favored Enemy) Favored Enemy: Undead Feat: (Selected) Power Attack Enhancement: Ranger Sprint Boost I Enhancement: Aerenal Elf Melee Damage I Enhancement: Ranger Favored Damage I Level 2 (Ranger) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Enhancement: Elven Ranged Damage I Enhancement: Ranger Dexterity I Level 3 (Paladin) Skill: Use Magic Device (+1) Feat: (Selected) Oversized Two Weapon Fighting Enhancement: Elven Dexterity I Enhancement: Follower of the Sovereign Host Level 4 (Paladin) Ability Raise: STR Skill: Balance (+0.5) Skill: Use Magic Device (+0.5) Enhancement: Ranger Energy Resistence Boost I Enhancement: Aerenal Elf Melee Attack I Enhancement: Paladin Extra Smite Evil I Level 5 (Ranger) Skill: Balance (+1.5) Skill: Spot (+2) Skill: Use Magic Device (+0.5) Enhancement: Elven Ranged Attack I Enhancement: Paladin Charisma I Level 6 (Ranger) Skill: Balance (+0.5) Skill: Hide (+1) Skill: Move Silently (+1) Skill: Spot (+2) Skill: Use Magic Device (+0.5) Feat: (Selected) Toughness Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Paladin Toughness I Level 7 (Ranger) Skill: Balance (+0.5) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Spot (+1) Skill: Use Magic Device (+0.5) Feat: (Favored Enemy) Favored Enemy: Evil Outsider Enhancement: Aerenal Elf Melee Damage II Level 8 (Ranger) Ability Raise: STR Skill: Balance (+0.5) Skill: Hide (+1) Skill: Jump (+2) Skill: Move Silently (+1) Skill: Spot (+1) Skill: Use Magic Device (+0.5) Enhancement: Elven Ranged Damage II Level 9 (Fighter) Skill: Jump (+3) Feat: (Selected) Improved Critical: Piercing Weapons Feat: (Fighter Bonus) Improved Critical: Slashing Weapons Enhancement: Fighter Haste Boost I Enhancement: Ranger Favored Damage II Enhancement: Ranger Energy of the Wild I Level 10 (Fighter) Skill: Jump (+2) Feat: (Fighter Bonus) Improved Critical: Ranged Weapons Enhancement: Ranger Devotion I Enhancement: Fighter Strength I Level 11 (Ranger) Skill: Balance (+1.5) Skill: Jump (+1) Skill: Use Magic Device (+1.5) Enhancement: Ranger Dexterity II Level 12 (Ranger) Ability Raise: STR Skill: Balance (+0.5) Skill: Jump (+1) Skill: Spot (+4) Skill: Use Magic Device (+0.5) Feat: (Selected) Weapon Focus: Ranged Weapons Enhancement: Elven Dexterity II Level 13 (Ranger) Skill: Balance (+0.5) Skill: Hide (+2) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Spot (+1) Skill: Use Magic Device (+0.5) Enhancement: Aerenal Elf Melee Attack II Level 14 (Ranger) Skill: Balance (+0.5) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+2) Skill: Spot (+1) Skill: Use Magic Device (+0.5) Feat: (Favored Enemy) Favored Enemy: Elemental Enhancement: Elven Ranged Attack II Level 15 (Ranger) Skill: Balance (+0.5) Skill: Hide (+2) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Spot (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Point Blank Shot Level 16 (Paladin) Ability Raise: STR Skill: Balance (+0.5) Skill: Move Silently (+0.5) Skill: Use Magic Device (+0.5) Enhancement: Paladin Bulwark of Good I Enhancement: Paladin Resistance of Good I Enhancement: Paladin Extra Lay on Hands I Level 17 (Paladin) Skill: Balance (+0.5) Skill: Move Silently (+0.5) Skill: Use Magic Device (+0.5) Enhancement: Paladin Extra Smite Evil II Enhancement: Paladin Toughness II Level 18 (Paladin) Skill: Hide (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Mental Toughness Enhancement: Elven Arcane Archer: Imbue Acid Arrows Enhancement: Elven Arcane Archer: Imbue Explosive Arrows Enhancement: Elven Arcane Archer: Imbue Force Arrows Enhancement: Paladin Divine Sacrifice I Enhancement: Elven Arcane Archer: Conjure +2 Arrows Enhancement: Elven Arcane Archer: Conjure +3 Arrows Enhancement: Elven Arcane Archer I Level 19 (Paladin) Skill: Hide (+1) Skill: Use Magic Device (+0.5) Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows Enhancement: Elven Arcane Archer: Imbue Terror Arrows Enhancement: Paladin Exalted Smite I Enhancement: Elven Arcane Archer: Conjure +4 Arrows Level 20 (Fighter) Ability Raise: STR Skill: Jump (+3) Enhancement: Elven Arcane Archer: Imbue Slaying Arrows Enhancement: Elven Arcane Archer: Conjure +5 Arrows Enhancement: Ranger Energy of the Wild II
For the most part this plays like a typical ranger although you would do a bit more weapon swapping than most.
Variations
28pt versions of this are quite possible if a bit challenging. You can take points from dex, since ranger is doing all the feat qualifying, but you don’t get much there. Wisdom can also drop if you don’t mind having to equip a wisdom bonus item for casting. Buffs aren’t essential to the build but they are certainly helpful.