From Sigtrent's Build Request Thread
Build Name: The Mystic Knight
Author: Sigfried Trent
Requester: Casta
Last Updated: 07/14/10
Key Words [Sorcerer, Fighter, Paladin, Buffing, TWF]
Objectives
The request was for a Fighter/Sorcerer/Paladin who had an array of defensive arcane buffing spells and not the more typical arcane damage and control ones. The original was a drow to leverage charisma for double duty and dex to provide a decent AC and power TWF.
Design
The re-make is mostly a fleshing out of the original build. While there are lots of synergies here this build somewhat tries to do more than it should in some places and less than it should in others. I think its far better to work these up with evasion and a damage casting focus, but because the request was for defense and buffing I made a kind of skirmish tank.
I start with fighter to establish a decent combat stance, then get some early buffs from sorc, then grab my paladin saving throws, then into sorc to develop casting, then fighter again to grab qualified buffs after the tomes, then more sorc to get haste and displacement, then paladin for healing and more defense, then finish out in sorc.
The problem here is you can get most of those buffs through scrolls or wands. For some the casting duration from casting is a big improvement, but for others its only a matter of gear cost. I’m pretty cheap with gear but as I get high level characters I use scrolls more and more as they often give you access to spells you can’t yet cast for lack of slots or which are a level or two higher.
The AC side of this build is an interesting thought experiment. I included arcane fluidity so you can fight in armor (dragontouched leather would be a good way to go, or mithral chain) or you could even go for higher ASF armor and only put it on after buffing. The same goes for shields. Tower is probably not a great idea due to dex limits, but large shields you can easily just take off to buff and put back on to tank with. You should be able to get AC into the 50s, even the 60s with buffs from bard/ranger/paladin. Its not full raid/elite tanking AC but it will work on a fair range of monsters on normal/hard. Saves of course are great here and HP isn’t terrible, if not especially good.
The DPS side is actually pretty decent, having played these kinds of characters I find they contribute well enough that in a group you are helpful. If you were the only DPS in a group, that might be a problem. These builds work great for times when insta kill weapons are just better than DPS. Vorpal, banishing, smiting are all great with these skirmishing builds.
I’d have liked to get Knight of the Chalice in here, but the requirement that you take paladin spell point enhancements made it a tricky decision and in the end it just wasn’t a big enough benefit for a character not really set up well for raiding where those bonuses best pay off. Defender gives you more of what its built to do anyhow.
Code:
Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page
Level 20 Lawful Good Drow Male
(2 Fighter \ 6 Paladin \ 12 Sorcerer)
Hit Points: 250
Spell Points: 1110
BAB: 14\14\19\24
Fortitude: 21
Reflex: 17
Will: 17
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 15 23
Dexterity 16 18
Constitution 12 14
Intelligence 12 14
Wisdom 8 10
Charisma 16 20
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 5 13
Bluff 3 5
Concentration 1 6
Diplomacy 3 5
Disable Device n/a n/a
Haggle 3 5
Heal -1 0
Hide 3 4
Intimidate 7 29
Jump 2 6
Listen -1 2
Move Silently 3 4
Open Lock n/a n/a
Perform n/a n/a
Repair 1 2
Search 1 4
Spot -1 2
Swim 2 6
Tumble n/a n/a
Use Magic Device 5 16
Level 1 (Fighter)
Feat: (Selected) Oversized Two Weapon Fighting
Feat: (Fighter Bonus) Two Weapon Fighting
Enhancement: Fighter Haste Boost I
Enhancement: Drow Melee Damage I
Enhancement: Fighter Intimidate I
Level 2 (Sorcerer)
Spell (1): Shield
Spell (1): Nightshield
Enhancement: Elven Arcane Fluidity I
Enhancement: Sorcerer Energy of the Dragonblooded I
Level 3 (Paladin)
Feat: (Selected) Extend Spell
Enhancement: Paladin Armor Class Boost I
Enhancement: Paladin Attack Boost I
Enhancement: Follower of the Sovereign Host
Enhancement: Paladin Extra Smite Evil I
Level 4 (Paladin)
Enhancement: Drow Melee Attack I
Level 5 (Sorcerer)
Spell (1): Expeditious Retreat
Enhancement: Sorcerer Charisma I
Enhancement: Sorcerer Wand Mastery I
Level 6 (Sorcerer)
Feat: (Selected) Toughness
Spell (1): Jump
Enhancement: Elven Arcane Fluidity II
Enhancement: Racial Toughness I
Enhancement: Paladin Toughness I
Level 7 (Sorcerer)
Spell (2): Blur
Enhancement: Drow Melee Damage II
Level 8 (Fighter)
Feat: (Fighter Bonus) Improved Two Weapon Fighting
Enhancement: Racial Toughness II
Enhancement: Fighter Strength I
Level 9 (Sorcerer)
Feat: (Selected) Combat Expertise
Spell (2): Resist Energy
Enhancement: Sorcerer Energy of the Dragonblooded II
Enhancement: Sorcerer Wand Mastery II
Level 10 (Sorcerer)
Spell (3): Haste
Enhancement: Drow Melee Attack II
Level 11 (Sorcerer)
Spell (2): Invisibility
Spell (3): Displacement
Enhancement: Sorcerer Charisma II
Level 12 (Sorcerer)
Feat: (Selected) Improved Critical: Piercing Weapons
Spell (4): Stoneskin
Level 13 (Paladin)
Enhancement: Elven Arcane Fluidity III
Enhancement: Paladin Courage of Good I
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Extra Lay on Hands I
Level 14 (Paladin)
Spell (1): Bless
Spell (1): Cure Light Wounds
Spell (1): Divine Favor
Spell (1): Lesser Restoration
Spell (1): Lionheart
Spell (1): Protection From Evil
Spell (1): Resistance
Spell (1): Seek Eternal Rest
Spell (1): Virtue
Enhancement: Paladin Focus of Good I
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Extra Smite Evil II
Level 15 (Paladin)
Feat: (Selected) Greater Two Weapon Fighting
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Toughness II
Enhancement: Paladin Divine Might I
Level 16 (Paladin)
Enhancement: Paladin Defender of Siberys I
Level 17 (Sorcerer)
Spell (2): Knock
Spell (3): Rage
Spell (4): Fire Shield
Enhancement: Unyielding Sovereignty
Level 18 (Sorcerer)
Feat: (Selected) Power Attack
Spell (5): Teleport
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Devotion I
Enhancement: Paladin Devotion II
Level 19 (Sorcerer)
Spell (4): Remove Curse
Spell (5): Protection From Elements
Spell (3): Ray of Exhaustion
Enhancement: Sorcerer Energy of the Dragonblooded III
Level 20 (Sorcerer)
Spell (6): Greater Heroism
Enhancement: Paladin Armor Class Boost II
Enhancement: Paladin Attack Boost II
Enhancement: Paladin Saves Boost I
Play
Smart play can really make this build fun. Look for over level scrolls you can cast to leverage the most out of your socr levels, and seek out good rapiers to take advantage of your melee skills. This character can take good advantage of good gear and that is a build quality. If you are clever you can solo quite well.
Variations
I think this idea works much better with an evasion class mixed in. Monk+fighter+caster or rogue+paladin+caster is just a smoother ride and has more inherent tricks to play with for a do it all kind of build.