Page 1 of 2 12 LastLast
Results 1 to 20 of 32
  1. #1
    Community Member KoolHand's Avatar
    Join Date
    Apr 2006
    Posts
    228

    Default nice to see some luv to PvP, BUT..

    You (turbine) have fixed the full plate evasion error, you have balanced out other oversights as well. Please, now take a look at all the **** BUNNYHOPPERS !!!!!! We have dwarven fighters wearing full plate, weak casters, dex build rangers. They all have one thign in common, they all jump up and down the entire fight like they haev a hot poker shoved up their arses. It couldn't be that hard to have some type stamina bar. let's face it, if your a weakling you're not going to be able to jump up and down for a long period of time, the same holds true if you're wearing 150 lbs of armor.

  2. #2
    Community Member
    Join Date
    Mar 2006
    Posts
    1,681

    Default

    Although somewhat humorous here, I can understand your frustration.

    It's hard to use weights and such as a comparison, when even a rather weakling character with an 8-10 str has a carry capacity of 300-400 lbs, and a full suit of full plate only weighs 50 lbs.

    When you manage 30 STR or so, your max carry is over 2000lbs I believe and when your full plate only weighs 50lbs, that would hardly be noticable.

    Still, its a strange situation as you mention, however the game mechanics do take into account such things for jump, although probably not as severely as some might prefer, so its not that there is no penalty for such, it's just minimal. Since such penalties have been introduced, I would think (for the most part) that this issue is working as intended, but I could be wrong.

  3. #3
    Community Member KoolHand's Avatar
    Join Date
    Apr 2006
    Posts
    228

    Default penalties yes, but

    Yes, if you wear full plate you take a hit to your jump ability, same if you have a low strength. However, your taking a penalty to not jumping as high, this has nothing to do about being able to jump around the area all day long. If in fp or weak you shouldn't be able to jump high, nor should you be able to jump up and down like your on a freeking POGO stick...

  4. #4

    Default deal with it.

    Near as I can tell, bunny hopping technique has been used in just about any 3d pvp game out there. Far as I'm concerned, deal with it. Feel free to scream at the players who do hop of course.

    As far as the weight issue goes. Casters have a little something called magic. You know, stuff that alters how physics work? The game also has a high amount of strength. Aka a STR value of 32 measures a heavy load in the units of tons. (and I'm not talking metric either). Do you really think 50 pounds of full plate the fighter is wearing is going to mean a thing to his ability to hop about?

    Oh yes yes.. dex based builds. key term, "based." Just because they may be based about one stat does not mean that they neglected the heck out of the other stats. For all you know they could be using buff spells or enhancement items.

    I'd much rather they stick in a monster vending machine like another posted just started than making gravity a pain in the rear for just one singular area.

  5. #5
    Community Member Mercules's Avatar
    Join Date
    Apr 2006
    Posts
    5,326

    Default

    Quote Originally Posted by Missing Minds View Post
    Near as I can tell, bunny hopping technique has been used in just about any 3d pvp game out there. Far as I'm concerned, deal with it. Feel free to scream at the players who do hop of course.
    Any game where areas of the body have differing effects. In Duke Nukem 3D a hopping player could get most of a shotgun blast to connect with the head or get a RPG shot to go over their head. In the original Quake this is also the case. Unreal, Unreal Tournement, BF 1942, BF 2, and such Headshots are deadly and count for a lot so people jump to make it harder to hit only the head. Quake 3 encouraged jumping by making it a faster mode of movement(and highly stupid).

    I hate the normal bunny hopping, but I can see why some people do it. In DDO it is a bit silly since it won't keep you from getting hit but I guess old habits die hard. In Jedi: Academy I took great pleasure in tripping up hoppers with Force Pull/Push or just slicing them in half with the lightsaber.
    "Good judgment comes from experience, and experience comes from bad judgment."
    -Barry LePatner

  6. #6
    Community Member
    Join Date
    Jul 2006
    Posts
    276

    Default

    Quote Originally Posted by Mercules View Post
    Any game where areas of the body have differing effects. In Duke Nukem 3D a hopping player could get most of a shotgun blast to connect with the head or get a RPG shot to go over their head. In the original Quake this is also the case. Unreal, Unreal Tournement, BF 1942, BF 2, and such Headshots are deadly and count for a lot so people jump to make it harder to hit only the head. Quake 3 encouraged jumping by making it a faster mode of movement(and highly stupid).

    I hate the normal bunny hopping, but I can see why some people do it. In DDO it is a bit silly since it won't keep you from getting hit but I guess old habits die hard. In Jedi: Academy I took great pleasure in tripping up hoppers with Force Pull/Push or just slicing them in half with the lightsaber.
    If you are in midair, you do not slow down when casting a spell. I bunny-hop on my cleric so that I can keep moving at full speed and get an aerial view of the battle.

    To test this, get Haste, Jump, and make sure you have FF on. Get a running start, jump, and then immediately use your Phiarlan's Pendant of Time. You will not slow down until you hit the ground.

  7. #7
    Community Member
    Join Date
    Mar 2006
    Posts
    1,940

    Default

    Quote Originally Posted by KoolHand View Post
    It couldn't be that hard to have some type stamina bar
    This is the best change that will never happen to DDO.

  8. #8

    Default

    Quote Originally Posted by Dariun View Post
    This is the best change that will never happen to DDO.
    One potion of lesser restoration later, and the bar is full. So, meh... who needs it.

  9. #9
    Community Member
    Join Date
    Feb 2006
    Posts
    3,599

    Default

    Quote Originally Posted by Dariun View Post
    This is the best change that will never happen to DDO.
    They might do something crazy to it though and apply it to a melees swing rate. That would make more sense imo, I know some of them are strong, but after that 1200th swing in a span of 3 minutes you'd figure a guys arm would get tired.

    Before you ask for changes based on endurance, think about who depends on endurance the most overall, and who your changes are aimed at. Might be openning a can of worms

  10. #10
    Community Member
    Join Date
    Mar 2006
    Posts
    1,940

    Default

    Quote Originally Posted by llevenbaxx View Post
    They might do something crazy to it though and apply it to a melees swing rate. That would make more sense imo, I know some of them are strong, but after that 1200th swing in a span of 3 minutes you'd figure a guys arm would get tired.

    Before you ask for changes based on endurance, think about who depends on endurance the most overall, and who your changes are aimed at. Might be openning a can of worms
    I would think they would include melees swing rate. They should. It would be great.

    Every physical action should drain stamina. Rushing the first half of a dungeon should mean clicking in futility while you get killed in the second half because you are too tired to swing your sword anymore. Then everyone would have to slow down and I would be able to keep up .

    Anyway, it won't happen because it is nearly impossible to implement "stamina" in a multiplayer game and keep it fun.

  11. #11
    Stormreach Advisor
    Founder
    oronisi's Avatar
    Join Date
    Feb 2006
    Posts
    2,081

    Default

    Quote Originally Posted by KoolHand View Post
    You (turbine) have fixed the full plate evasion error, you have balanced out other oversights as well. Please, now take a look at all the **** BUNNYHOPPERS !!!!!! We have dwarven fighters wearing full plate, weak casters, dex build rangers. They all have one thign in common, they all jump up and down the entire fight like they haev a hot poker shoved up their arses. It couldn't be that hard to have some type stamina bar. let's face it, if your a weakling you're not going to be able to jump up and down for a long period of time, the same holds true if you're wearing 150 lbs of armor.
    One word: Magic.
    Argonnessen | Legendary Knights of Mabar | Couresan | Courage | Plat | Torgo

  12. #12
    Community Member
    Join Date
    Feb 2006
    Posts
    3,599

    Default

    Quote Originally Posted by Dariun View Post
    Anyway, it won't happen because it is nearly impossible to implement "stamina" in a multiplayer game and keep it fun.
    Exactly

  13. #13
    Community Member
    Join Date
    Mar 2006
    Posts
    1,681

    Default

    Grease clickie might help ya then. When in or even over Grease you cannot jump. Start splashing the hoppers with grease, and they wont be able to jump at all (maybe they will get the point of how annoying the jumping is when they start getting annoyed at the grease). Of course chances are more likely that you will get a bad name, rather than they would stop jumping around.

  14. #14
    Community Member GlassCannon's Avatar
    Join Date
    Jul 2006
    Posts
    448

    Default Been done, it kills games.

    Quote Originally Posted by KoolHand View Post
    It couldn't be that hard to have some type stamina bar. let's face it, if your a weakling you're not going to be able to jump up and down for a long period of time, the same holds true if you're wearing 150 lbs of armor.
    This is not Second Life, or The Sims. Please stop asking for unreasonable and wholly irritating and extremely annoying(yes, redundant statements to stress the point) things. I, among many others, would utterly loathe this proposition's implementation.

    Also, many characters are using portable holes and Bags of Holding which(by property, but is not implemented as it should be yet) negate the weight of the contents. Therefore a mage carrying 500lbs of armor is actually wearing a 3lb pack and jumping around like an overcaffinated squirrel.

    Part of the beauty of this game is its LACK OF LIMITATIONS so please stop trying to destroy something beautiful. Think at length about what you are saying before you launch it into the abyss of people, who will twist and turn it at their whims.

  15. #15
    Community Member GlassCannon's Avatar
    Join Date
    Jul 2006
    Posts
    448

    Default

    Quote Originally Posted by blakbyrd View Post
    Grease clickie might help ya then. When in or even over Grease you cannot jump. Start splashing the hoppers with grease, and they wont be able to jump at all (maybe they will get the point of how annoying the jumping is when they start getting annoyed at the grease). Of course chances are more likely that you will get a bad name, rather than they would stop jumping around.
    Yep. This works. Try it. Grease everywhere.

    I wonder, why can't we have a Grapple feat? I would be interested in such a thing for a monk, as Ju Jutsu, Kung Fu and Ju Do all involve some potent grab combinations(grab, kick; grab, throw; grab, trip; grab, knockout; grab, stun)... perhaps Two-Handed Fighthing would provide a bonus, and allow for a feat such as Use Monster(Wield Grappled Monster as though it were a weapon, dealing 1d10 times its Creature Size, and requiring 5 Strength times its Creature Size to continue wielding. If wielder does not have enough strength, the monster is Thrown instead for 1d6 times its Creature Size in damage)... I love conceptual PnP propositions. My DM saw my 24 STR and allowed me to wield the Giant as though it were a Polearm(my specialization since lvl 1, and boy was it rough... he allowed extra development with it due to a high INT) for 6 rounds. I dealt 46 damage to it and killed 2 other Giants with it. On the 6th round I threw it into a rock(boulder) and it died instantly. I used something I showed the DM outside with a log 3x my weight, which I refer to as "Inertial Wielding", or using the weight of the object as the mobilizer, and my body as a lever(or series thereof). Therefore... I see no reason why we can't have crazy stuff happening in DDO.
    Dwarves hurling Hobgoblins around certainly would prove to be an amusing sight. << I wonder just why I do that... put a huge suggestion at the end of an otherwise nearly meaningless post...

  16. #16
    Community Member KoolHand's Avatar
    Join Date
    Apr 2006
    Posts
    228

    Default Ummmm OK

    Have thougth at length, and as an old school D&D player I understand about bags of carrying and magic and everything else people are saying. I also understand that a "overcaffenated" wizzy still can NOT jump up and down the whole time. magic has the ability to allow him to jump higher and fall slower, same goes w/ the bouncing bean tank w/ tower shield, bastard sword, and full plate. It also holds true for a button smasher who thinks that is skill... if you swing like a madman with a greataxe you will get very tired very quick. What some of you are saying is funny, less skill more button smashing = fun, where some of us feel skill, focus, and being a little realistic = fun.

  17. #17

    Default

    If this stamina bar thing does get implemented, it will be yet another advantage over the fleshlings.

    Warforged do not get tired. This was one of their advantages during the last war. March a full army of them at breakneck pace for seven days with no rest, no food, no water, and they would still arrive fresh and ready to fight. As the battle progressed and the humans they were rolling over became more and more weary with the strain, the warforged remained fresh.

    If we can ever properly unite and get our creation forges running again, you weaker races wont stand a chance.

    Death to all fleshlings!!!
    My Videos Shadow Mage (ok, it's a build now)
    A forum post should be like a skirt - long enough to cover the subject material, but short enough to keep things interesting.
    Britches and Hose kidnapped my dog and are forcing him to farm Shroud ingredients.

  18. #18

    Default

    Quote Originally Posted by KoolHand View Post
    I also understand that a "overcaffenated" fleshling wizzy still can NOT jump up and down the whole time.
    You missed one detail.
    My Videos Shadow Mage (ok, it's a build now)
    A forum post should be like a skirt - long enough to cover the subject material, but short enough to keep things interesting.
    Britches and Hose kidnapped my dog and are forcing him to farm Shroud ingredients.

  19. #19
    Community Member wundernewb's Avatar
    Join Date
    Feb 2007
    Posts
    588

    Default

    Quote Originally Posted by Missing Minds View Post
    One potion of lesser restoration later, and the bar is full. So, meh... who needs it.
    Yep, put in a stamina bar, and put an even bigger division between twinked lowbies that can suck back lesser res potions at will, and those who can't afford that stuff.

  20. #20
    Community Member wundernewb's Avatar
    Join Date
    Feb 2007
    Posts
    588

    Default

    Quote Originally Posted by Ghoste View Post
    If we can ever properly unite and get our creation forges running again, you weaker races wont stand a chance.

    Death to all fleshlings!!!
    Meh, we'll just breed rusties like crazy and use them for cannon fodder. That and a judicious application of Dutch Elm disease, and you'll be wishing you'd kept your place.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload