I was running East 3 earlier today, and decided I would make a version of Coyle. So I watched him as we battled those around us, getting a better idea of what he could do. He dual wielded a Long sword and Club, wore what appeared to be plate mail armor, and slung first and second level spells. Sure, Coyle is only level 8 (CR 8 Human), but I figured I would go to 14 since we can get that high. Based on what I saw, here is my idea for a version of Coyle.

Why a low wisdom and yet enough ranger levels to cast spells? You never see Coyle use the ranger spells, so I figured I would ignore that aspect. I did not go mostly fighter because Coyle does not seem to fight hand to hand as much as he throws a weapon or spell, and I went more strength than dex because one of the two weapons he had was not finessable.

It is hard to match exactly what Coyle is, but I would like to think of this as a close and entertaining version. A few more Ranger levels from a cap increase and my version will be good against all outsiders (picked that because of the majority of the enemies in East 3 being Reavers and Mephits).

Code:
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Level 14 Lawful Good Human Male
(4 Fighter \ 7 Ranger \ 3 Wizard) 
Hit Points: 156
Spell Points: 248 
BAB: 12\12\17\22
Fortitude: 12
Reflex: 11
Will: 5

                  Starting          Feat/Enhancement
                 Base Stats          Modified Stats
Abilities        (Level 1)             (Level 14)
Strength             16                    20
Dexterity            14                    18
Constitution         14                    14
Intelligence         14                    15
Wisdom                8                     8
Charisma              8                     8

                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 14)
Balance               4                     6
Bluff                -1                    -1
Concentration         6                    20
Diplomacy            -1                    -1
Disable Device        n/a                   n/a
Haggle               -1                    -1
Heal                 -1                     2
Hide                  6                    21
Intimidate           -1                    -1
Jump                  7                    16
Listen                3                     4
Move Silently         6                    21
Open Lock             n/a                   n/a
Perform              n/a                   n/a
Repair                2                     2
Search                6                    21
Spot                  3                    18
Swim                  3                     6
Tumble                4                     6
Use Magic Device     n/a                   n/a

Level 1 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Chaotic Outsider
Feat: (Human Bonus) Weapon Focus: Bludgeoning Weapons
Feat: (Selected) Weapon Focus: Slashing Weapons

Level 2 (Ranger)

Level 3 (Wizard)
Feat: (Selected) Greater Spell Focus: Evocation
Feat: (Wizard Bonus) Maximize Spell

Level 4 (Wizard)

Level 5 (Wizard)

Level 6 (Fighter)
Feat: (Selected) Combat Casting
Feat: (Fighter Bonus) Dodge

Level 7 (Fighter)
Feat: (Fighter Bonus) Mobility

Level 8 (Fighter)

Level 9 (Fighter)
Feat: (Selected) Weapon Specialization: Bludgeoning Weapons
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons

Level 10 (Ranger)

Level 11 (Ranger)

Level 12 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Lawful Outsider
Feat: (Selected) Spring Attack

Level 13 (Ranger)

Level 14 (Ranger)
Enhancement: Fighter Armor Mastery I
Enhancement: Fighter Armored Agility I
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Mobility I
Enhancement: Human Adaptability Dexterity II
Enhancement: Human Adaptability Strength I
Enhancement: Wizard Improved Maximize I
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Favored Defense I
Enhancement: Ranger Favored Defense II
Enhancement: Ranger Favored Resistance I
Enhancement: Wizard Concentration I
Enhancement: Ranger Heal I
Enhancement: Ranger Heal II
Enhancement: Ranger Search I
Enhancement: Ranger Search II
Enhancement: Ranger Spot I
Enhancement: Ranger Spot II
Enhancement: Wizard Energy Manipulation I
Enhancement: Wizard Elemental Manipulation I
Enhancement: Ranger Devotion I
Enhancement: Ranger Devotion II
Enhancement: Ranger Devotion III
Enhancement: Wizard Force Manipulation I
Enhancement: Wizard Energy of the Scholar I
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Wizard Intelligence I
Enhancement: Fighter Strength I
Enhancement: Wizard Wand Mastery I
Enhancement: Wizard Wand Heightening I