I was running East 3 earlier today, and decided I would make a version of Coyle. So I watched him as we battled those around us, getting a better idea of what he could do. He dual wielded a Long sword and Club, wore what appeared to be plate mail armor, and slung first and second level spells. Sure, Coyle is only level 8 (CR 8 Human), but I figured I would go to 14 since we can get that high. Based on what I saw, here is my idea for a version of Coyle.
Why a low wisdom and yet enough ranger levels to cast spells? You never see Coyle use the ranger spells, so I figured I would ignore that aspect. I did not go mostly fighter because Coyle does not seem to fight hand to hand as much as he throws a weapon or spell, and I went more strength than dex because one of the two weapons he had was not finessable.
It is hard to match exactly what Coyle is, but I would like to think of this as a close and entertaining version. A few more Ranger levels from a cap increase and my version will be good against all outsiders (picked that because of the majority of the enemies in East 3 being Reavers and Mephits).
Code:Character Plan by DDO Character Planner Version 2.70 DDO Character Planner Home Page Level 14 Lawful Good Human Male (4 Fighter \ 7 Ranger \ 3 Wizard) Hit Points: 156 Spell Points: 248 BAB: 12\12\17\22 Fortitude: 12 Reflex: 11 Will: 5 Starting Feat/Enhancement Base Stats Modified Stats Abilities (Level 1) (Level 14) Strength 16 20 Dexterity 14 18 Constitution 14 14 Intelligence 14 15 Wisdom 8 8 Charisma 8 8 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 14) Balance 4 6 Bluff -1 -1 Concentration 6 20 Diplomacy -1 -1 Disable Device n/a n/a Haggle -1 -1 Heal -1 2 Hide 6 21 Intimidate -1 -1 Jump 7 16 Listen 3 4 Move Silently 6 21 Open Lock n/a n/a Perform n/a n/a Repair 2 2 Search 6 21 Spot 3 18 Swim 3 6 Tumble 4 6 Use Magic Device n/a n/a Level 1 (Ranger) Feat: (Favored Enemy) Favored Enemy: Chaotic Outsider Feat: (Human Bonus) Weapon Focus: Bludgeoning Weapons Feat: (Selected) Weapon Focus: Slashing Weapons Level 2 (Ranger) Level 3 (Wizard) Feat: (Selected) Greater Spell Focus: Evocation Feat: (Wizard Bonus) Maximize Spell Level 4 (Wizard) Level 5 (Wizard) Level 6 (Fighter) Feat: (Selected) Combat Casting Feat: (Fighter Bonus) Dodge Level 7 (Fighter) Feat: (Fighter Bonus) Mobility Level 8 (Fighter) Level 9 (Fighter) Feat: (Selected) Weapon Specialization: Bludgeoning Weapons Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons Level 10 (Ranger) Level 11 (Ranger) Level 12 (Ranger) Feat: (Favored Enemy) Favored Enemy: Lawful Outsider Feat: (Selected) Spring Attack Level 13 (Ranger) Level 14 (Ranger) Enhancement: Fighter Armor Mastery I Enhancement: Fighter Armored Agility I Enhancement: Fighter Critical Accuracy I Enhancement: Fighter Critical Accuracy II Enhancement: Fighter Mobility I Enhancement: Human Adaptability Dexterity II Enhancement: Human Adaptability Strength I Enhancement: Wizard Improved Maximize I Enhancement: Ranger Favored Attack I Enhancement: Ranger Favored Damage I Enhancement: Ranger Favored Damage II Enhancement: Ranger Favored Defense I Enhancement: Ranger Favored Defense II Enhancement: Ranger Favored Resistance I Enhancement: Wizard Concentration I Enhancement: Ranger Heal I Enhancement: Ranger Heal II Enhancement: Ranger Search I Enhancement: Ranger Search II Enhancement: Ranger Spot I Enhancement: Ranger Spot II Enhancement: Wizard Energy Manipulation I Enhancement: Wizard Elemental Manipulation I Enhancement: Ranger Devotion I Enhancement: Ranger Devotion II Enhancement: Ranger Devotion III Enhancement: Wizard Force Manipulation I Enhancement: Wizard Energy of the Scholar I Enhancement: Ranger Dexterity I Enhancement: Ranger Dexterity II Enhancement: Wizard Intelligence I Enhancement: Fighter Strength I Enhancement: Wizard Wand Mastery I Enhancement: Wizard Wand Heightening I