Page 1 of 2 12 LastLast
Results 1 to 20 of 22
  1. #1
    Founder Riggs's Avatar
    Join Date
    Feb 2006
    Posts
    510

    Default Please remove prefix/suffix restrictions on weapon enhancements

    Whatever the reason this was initially implemented, perhaps it is time to remove the restrictions placed on what enhancements can be on a weapon.

    You can have a holy/pure good weapon, a flaming/pure good weapon, but not a holy/flaming weapon. I can give any number of examples, but really it boils down to an unneeded restriction on multiple weapon effects.

    Really, every enhancement has a level modifier, when a weapon is generated as level 10 say, the weapon should just have whatever enhancements add up to a level 10 weapon.

    Same type enhancements should of course be 1/weapon only. So no flame/frost/acid/thundering/shock burst weapons, or Lawful/Chaotic/Axiomatic of stability etc. One elemental type, one alignment type, and to prevent abusive combinations, one stat damaging. Having a wounding/weakening weapon of puncturing would be a bit much.

  2. #2
    Community Member Riddikulus's Avatar
    Join Date
    May 2006
    Posts
    3,331

    Default

    /ponder

    +1 Holy Transmuting Wounding Rapier of Pure Good Puncturing

    Wonder what the ML would be on that puppy.

    The only problem I see with relaxing the restriction other than a few uber combinations, is all of the new vendor trash combinations that would be created...

    +1 Ghost Touch Rapier of Lesser Orc Bane and Elf bane and Lesser Ooze bane.
    Code:
     Sil - Human Paladin 14              Lava Divers           Tad - Drow Wizard 14
     Semolina - Elf Rog 13/Ftr 1             on              Rava - Drow Sorceror 7
     Riddikulus - Human Cleric 14          Khyber         Clamor - Warforged Barb 7
     Durum - Dwarf Ftr 10/Pal 3/Rng 1                Ridd - Dwarf Ftr 6/Rog 2/Pal 2

  3. #3
    Community Member Symar-FangofLloth's Avatar
    Join Date
    Oct 2006
    Posts
    3,651

    Default

    Things should be de-suffixed and de-prefixed. So a +1 Holy Flaming Burst Club of Everbright Oozebane would become a +1 Club, Holy, Flaming Burst, Everbright, Oozebane.
    Man, that'd be a fun weapon, half of it works well against oozes, and half of it works well against skeletons.
    But, it'd break away from said restrictions, and allow more interesting items.
    Former Xoriat-er. Embrace the Madness.

  4. #4
    Community Member bobbryan2's Avatar
    Join Date
    Aug 2006
    Posts
    1,641

    Default

    Yeah, we have min level restrictions.... there's no need to have min level restrictions AND prefix restrictions.

    I'd like to get a holy flaming burst scimitar.

  5. #5
    Community Member slumbering_dragon's Avatar
    Join Date
    Mar 2007
    Posts
    0

    Default

    well the reason is so we dont get way out of controll with the weapons out there. i would hate to see a vorpal paralyzer. yeha just stay still till i hit that nat 20, even tho your DR is so high i cant even do real damage or your AC is jacked and my wizzy is going to kill you. ust be glad with what we got.

  6. #6
    Community Member bobbryan2's Avatar
    Join Date
    Aug 2006
    Posts
    1,641

    Default

    Quote Originally Posted by slumbering_dragon View Post
    well the reason is so we dont get way out of controll with the weapons out there. i would hate to see a vorpal paralyzer. yeha just stay still till i hit that nat 20, even tho your DR is so high i cant even do real damage or your AC is jacked and my wizzy is going to kill you. ust be glad with what we got.
    That's not the reason. The reason is because they don't want to make a new naming scheme.

    Vorpal Smiters and the like are already possible.

  7. #7
    Community Member Ranmaru2's Avatar
    Join Date
    Dec 2006
    Posts
    47

    Default

    I would love a Vorpal Paralyzer Banisher xxxxx of Disruptor Smiting....See the ridiculous weapons that could be given if this was the case? The current system works great and keeps the playerbase from becoming even more powerful and doesn't make us absolutely hacked. I do not agree with this idea at all.
    Quote Originally Posted by Thomas Huxley
    There is no greater mistake than the hasty conclusion that opinions are worthless because they are badly argued
    Turbine, you can hire more developers for the game. We operate on a giant Theocracy of Debt, so go all out finding developers for the best MMO out there

  8. #8
    Community Member Symar-FangofLloth's Avatar
    Join Date
    Oct 2006
    Posts
    3,651

    Default

    And what would the ML or total bonus of such an item be? If the total bonus surpasses 10, the ML will be 20 at least.
    Former Xoriat-er. Embrace the Madness.

  9. #9
    Community Member The_Cataclysm's Avatar
    Join Date
    Mar 2006
    Posts
    0

    Default

    Quote Originally Posted by Ranmaru2 View Post
    I would love a Vorpal Paralyzer Banisher xxxxx of Disruptor Smiting....See the ridiculous weapons that could be given if this was the case? The current system works great and keeps the playerbase from becoming even more powerful and doesn't make us absolutely hacked. I do not agree with this idea at all.
    Sure you could have that weapon assuming you are about level 50(?) or so. No one is asking for the ML to be removed, just restrictions on prefixes and suffixes.

  10. #10
    Community Member bobbryan2's Avatar
    Join Date
    Aug 2006
    Posts
    1,641

    Default

    Although...

    My Holy Acid Flaming Frost Shocking Scimitar of Pure Good would pack a whallop.



    And only be min lvl 14.

  11. #11
    Community Member Riddikulus's Avatar
    Join Date
    May 2006
    Posts
    3,331

    Default

    Quote Originally Posted by bobbryan2 View Post
    Although...

    My Holy Acid Flaming Frost Shocking Scimitar of Pure Good would pack a whallop.



    And only be min lvl 14.
    I think flaming and frost would cancel each other out.
    Code:
     Sil - Human Paladin 14              Lava Divers           Tad - Drow Wizard 14
     Semolina - Elf Rog 13/Ftr 1             on              Rava - Drow Sorceror 7
     Riddikulus - Human Cleric 14          Khyber         Clamor - Warforged Barb 7
     Durum - Dwarf Ftr 10/Pal 3/Rng 1                Ridd - Dwarf Ftr 6/Rog 2/Pal 2

  12. #12
    Community Member Riddikulus's Avatar
    Join Date
    May 2006
    Posts
    3,331

    Default

    Quote Originally Posted by Ranmaru2 View Post
    I would love a Vorpal Paralyzer Banisher xxxxx of Disruptor Smiting....See the ridiculous weapons that could be given if this was the case? The current system works great and keeps the playerbase from becoming even more powerful and doesn't make us absolutely hacked. I do not agree with this idea at all.
    Sure... according to the below you'd have ML+10 for each of those, so a +1 version would be ML50. ML48 if you got a RR one. Good luck equipping that for quite a while.

    So yeah, the current system _already_ has something that keeps them in check, and doesn't need arbitrary prefix/sufix to force it to.

    Quote Originally Posted by Aranticus View Post
    ML+2 - Elemental, Deception, Ghost Touch, Impact, Keen, Lesser Bane, Maiming, Pure Good, Righteousness, Shattermantle, Thundering, True Chaos, True Law, Vicious

    ML+4 - Anarchic, Axiomatic, Bane, Bone Breaking, Crippling, Elemental Burst, Enfeebling, Holy, Parrying, Puncturing, Slowburst, Transmuting, Unholy

    ML+6 - Cursespewing, Finesse, Greater Bane, Maladriot, Weakening, Wounding

    ML+8 - Anarchic Burst, Axiomatic Burst, Destruction, Holy Burst, Strength Sapping, Unholy Burst

    ML+10 - Banishing, Disruption, Paralysing, Smiting, Vorpal

    For each additional + of weapon above +1, ML+2

    For Backstabbing, each +1 is ML+2

    For Seeker, Shatter, Tendon Slice, Vertigo and Weighted, each +2 or 1% is ML+2
    Code:
     Sil - Human Paladin 14              Lava Divers           Tad - Drow Wizard 14
     Semolina - Elf Rog 13/Ftr 1             on              Rava - Drow Sorceror 7
     Riddikulus - Human Cleric 14          Khyber         Clamor - Warforged Barb 7
     Durum - Dwarf Ftr 10/Pal 3/Rng 1                Ridd - Dwarf Ftr 6/Rog 2/Pal 2

  13. #13
    Community Member
    Join Date
    Jun 2006
    Posts
    1,136

    Default

    Quote Originally Posted by Riddikulus View Post
    I think flaming and frost would cancel each other out.
    No, no more than Acid and electricity would( You acid being loose protons and elctricity being loose electrons), the Sage has repeatedly adressed this issue on the D&D website, it's magic and you can have opposed elemental powers on the same weapon--- NO matter how stupid that is.


    By the way, In my own Campaigns I do not allow stupid carp like that, but according to the rules it is legal

  14. #14
    Stormreach Advisor
    Founder

    Join Date
    Jan 2006
    Posts
    11,237

    Default

    I also believe something will need to be done soon to remove/alleviate the prefix/sufix limitations. Mostly because we need to fill up those extra bonuses on higher level weapons (especially when the level cap is increasing further).
    Maybe we'll see something when crafting is added?

  15. #15
    Community Member bobbryan2's Avatar
    Join Date
    Aug 2006
    Posts
    1,641

    Default

    Well, what I notice happening more and more with the prefix/suffix limitations is an inordinate amount of bonuses like tendon slice, backstabbing, shatter, etc.

    These prefix's that can mold their values to make up the rest of the minimum level seem to be easier for the weapon to match.

    Another thing they could do... if they don't want to remove the prefix/suffix limitation, is to have other mods improve as well. Like a min lvl 6 type flaming that does 3d6 a hit. Or something along those lines. Flaming +3, Banishing +2 (min lvl 12, higher DC and HD limit) etc.

  16. #16
    Community Member
    Join Date
    Mar 2006
    Posts
    664

    Default

    Oooo. Greater Banishing, Greater Paralizer, Greater Smiting....

    Hmmm. Greater Voral, no longer just cutting off thier head, you slice thier torso in half!

  17. #17
    Community Member
    Join Date
    Mar 2006
    Posts
    1,681

    Default

    Quote Originally Posted by Ranmaru2 View Post
    I would love a Vorpal Paralyzer Banisher xxxxx of Disruptor Smiting....See the ridiculous weapons that could be given if this was the case? The current system works great and keeps the playerbase from becoming even more powerful and doesn't make us absolutely hacked. I do not agree with this idea at all.
    That would be a level 50+ item though.

    Personally I would like to see the prefix-suffix restriction removed, as long as the basic level requirements of each such item remains the same (which I see no reason it wouldn't).

    A vorpal smiter is not possible now at level 14, since both item types is a 10 level requirement (making it a level 20 item or level 18 rr item).

    However removing such restrictions could also continue to water down the wanted effects on items even more, so who knows.

  18. #18
    Community Member Khalai's Avatar
    Join Date
    Mar 2006
    Posts
    50

    Default

    The actual way things work involves the modifiers used. (ie. each prefix or suffix has a modifier cost ranging from +1 to +5) I've modified Aranticus' list to show that.


    +1 - Elemental, Deception, Ghost Touch, Impact, Keen, Lesser Bane, Maiming, Pure Good, Righteousness, Shattermantle, Thundering, True Chaos, True Law, Vicious

    +2 - Anarchic, Axiomatic, Bane, Bone Breaking, Crippling, Elemental Burst, Enfeebling, Holy, Parrying, Puncturing, Slowburst, Transmuting, Unholy

    +3 - Cursespewing, Finesse, Greater Bane, Maladriot, Weakening, Wounding

    +4 - Anarchic Burst, Axiomatic Burst, Destruction, Holy Burst, Strength Sapping, Unholy Burst

    +5 - Banishing, Disruption, Paralysing, Smiting, Vorpal

    For Backstabbing, each +1 costs a +1

    For Seeker, Shatter, Tendon Slice, Vertigo and Weighted, each +2 or 1% is +1
    Add in the original modifier of the weapon (+1 to +5) and you have the total bonus of your weapon.

    Keeping in mind that the total modifier cannot go above +10 otherwise you're into epic territory

    Bonus - Min. Lvl.
    +1 - 0
    +2 - 2
    +3 - 4
    +4 - 6
    +5 - 8
    +6 - 10
    +7 - 12
    +8 - 14
    +9 - 16
    +10 - 18


    Thus a +3 Holy XXXX of Pure Good has a minimum level of:

    3 + 2(holy) + 1(pure good) = 6 = ML10

    Of course it does not always work this way. Named loot and Quest Arc rewards usually have a better bonus than the ML would suggest. DDO has different values for these modifiers than PnP. For example in PnP Disruption and Banishing are +2 Modifiers, so you could conceivably have a +1 Banisher at ML4. Of course PnP doesnt have those silly lvl restrictions. It is also worth mentioning that Armour bonuses work exactly the same way. Though Heavy Fort on armour is a +5 modifier making +5 FP of Heavy Fort a +10 item, or ML 18. Not gonna see that for a while outside or raid/named loot
    Khyber (Reidra)
    Khalai / Kally / Waldorf / Corras

  19. #19
    Community Member Mad_Bombardier's Avatar
    Join Date
    Oct 2006
    Posts
    530

    Default

    I like the mix and matching of prefixes and suffixes. It's fun and interesting to figure out good combos for your character.

    Although, I will admit that I don't understand why True Law/Chaos are prefixes when Pure Good is a suffix. Holy/Axiomatic/Anarchic are all together as prefixes, so why split the 1d6 alignment effects? If they were trying to keep Law/Chaos as prefix and Good/Evil as suffix for alignment combinations, then why is Holy/Unholy a prefix? /wonders

  20. #20
    Community Member Lorien_the_First_One's Avatar
    Join Date
    Dec 2006
    Posts
    0

    Default

    Quote Originally Posted by Ranmaru2 View Post
    I would love a Vorpal Paralyzer Banisher xxxxx of Disruptor Smiting....See the ridiculous weapons that could be given if this was the case? The current system works great and keeps the playerbase from becoming even more powerful and doesn't make us absolutely hacked. I do not agree with this idea at all.
    removing the stupid prefix/suffix thing DDO invented will not make that weapon possible. The maximum modifier on any weapon is +10

    +1 weapon
    +5 for vorpal
    +5 for paralyzer
    ----
    +11 impossible weapon

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload