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  1. #21
    Community Member ShoNuff77's Avatar
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    Apr 2006
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    Quote Originally Posted by smodge13 View Post
    for memory in pnp there are feats monks can take which add elemental/alignment damage to their fist attacks, just implement them and allow them to be taken as bonus feats (options seeing as we wont have improved grapple. so at lvl 1 maybe give the option of having either "stunning fist" or something like "flaming fist" that way giving options as well as bonus damage to monks fist)
    this would also add a bit of difference between monks as you could go down the strategy path, using trips/stuns/sunders, or the elemental damage path.

    yup, I think they are in the PHB-II, they give monks the ability to wreath their bodies in flame (defensively), wreath their fists in flame, or project a burst of force up to 30 feet. there are also special techniques from I think the desert handbook (Sandstorm) that add fire damage. I think there is even a couple feats that even let you stretch your limbs to the length of pole arms for one attack per round. Personally I dig the feats because I'm a fan of Street Fighter, and a big anime / kung-fu cinema geek. (probably why Im wishing they'd keep or merge the swordsage and monk classes for 4th edition)
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  2. #22
    Community Member Bunzy's Avatar
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    Jul 2007
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    Quote Originally Posted by QuantumFX View Post
    Mighty... Testicle... Strike!!!: Monk lvl 4; Giant Dodger - 1 AP
    Enhancement increases the critical threat range by 2 and the critical hit multiplier of the monk's unarmed attacks when attacking Giant or larger sized creatures. Successful critical hits also stun giants making them unable to do nothing but double over in pain... (OK OK this one is a joke but I included it since it's obvious the enhancement developer has a dwarf fetish...)
    Testicle strike? I think they'd have to adjust the rating of the game to add that particular enhancement....
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