This is an MMO. You pay monthly. MMO gamers (as opposed to the regular type) know upfront that if they want a new character, they have to start from scratch. This keeps MMO gamers playing longer, because the game is more or less about advancing your character. And keeping MMO gamers playing longer puts money in people's pockets.
This is why MMO's have "time sinks". The more time you spend playing the game, the more money they make, and starting new characters from scratch is a time sink every paid subscription-only MMO has.
It's not about the most fun for the players. It's about the most money for the gaming company, tempered by a threshold of how slow of advancement the majority of players will tolerate.You're going to tell me that someone ELSES fun should be smeared because it's best for THEM? It's certainly not best of the game. People having the characters they want is best for the game, not characters they're frustrated with and resent.
Making the players advance quicker is counterproductive to profits. Yes, as things currently stand, some players will become frustrated and quit, but not nearly as many as would quit from boredom if they advanced too fast.
And by the overwhelmingly negative response this thread will get, (and others have gotten) it seems that you want to force people to experience the game you want them to "for your own good".So yes, you want to force people to experience the game you want them to "for their own good".
Right-O
That may sound harsh, but if there is an easier way to do things, people will do them. It's human nature. MMO companies realise this, and therefore try to keep players from having to make the choice if they want to do something the easy way, or the hard way.