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  1. #21

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    Quote Originally Posted by muffinlad View Post
    NONE of the things you list as problems has significantly changed, and nor do I agree that what you have described is necessarily a bad thing, just something you may not care for, and I like.

    ONLY the need to run the quest many times to get what they want has changed. This is a poor result. Further, the promise that other, equal value items would be added in the place of the fixed rewards is in my opinion, and the opinion of many others, has not been met.

    Linking other quests, creativly, and with level siginifcant awards, makes people run them. Adding different items to the mix reduces the number of "must have builds", and gives options for different types of play. This is a good thing in my view, and the primary reason static awards should be increased, not diminished.

    Regards,

    muffinposter

    I have no problem with linked quests, but chains are problematic, as you are forced to run them in order. The desert quests, the gianthold, the twilight forge and the LOTD all have similiar mechanics which in my opinion are far superior to the old quest chains, as all quests can be run in any order.
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  2. #22
    Founder Dariuss's Avatar
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    I just want peopel to do more of the quests... so if chains, or links, or whatever will help that happen, then I am all for either one.
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  3. #23

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    Quote Originally Posted by Dariuss View Post
    I just want peopel to do more of the quests... so if chains, or links, or whatever will help that happen, then I am all for either one.
    The reason many people do only certain quests is that certain quests give out more xp than others, nad since 14 came out and the lootapolooza that is the gianthold became available, many have powerleveled their characters to lvl14 so they can loot run on +1 loot weekends with more chars(guilty as charged), so only the high xp quests get done, nobody cares about the quest chains as the loot is only good for a few levels and they take too long, and many do not give out much xp for time spent. This is why you see lvl 3-5 in Stormcleave on normal as the xp beats anything in the level range for the time spent doing the quest.
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  4. #24
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    Quote Originally Posted by ArkoHighStar View Post
    The reason many people do only certain quests is that certain quests give out more xp than others, nad since 14 came out and the lootapolooza that is the gianthold became available, many have powerleveled their characters to lvl14 so they can loot run on +1 loot weekends with more chars(guilty as charged), so only the high xp quests get done, nobody cares about the quest chains as the loot is only good for a few levels and they take too long, and many do not give out much xp for time spent. This is why you see lvl 3-5 in Stormcleave on normal as the xp beats anything in the level range for the time spent doing the quest.
    Yes, XP is an issue.

    But i think the lure of loot is just as high.

    otherwise, why would be peopel be complaining they HAVE to run Threnal 10 times to get their Optics?
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  5. #25

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    Quote Originally Posted by Dariuss View Post
    Yes, XP is an issue.

    But i think the lure of loot is just as high.

    otherwise, why would be peopel be complaining they HAVE to run Threnal 10 times to get their Optics?
    You aren't seeing as many peopel complain as you used to before gianthold came out as people spend so little time at level 10, because they are doing pop at 8-10 now. I created a fighter on Mabar prior to the merge to get drow favor so I could max out my character slots, I got to likeing him so I decided I would keep playing him, but try to do all the quests at the approriate levl, the thing is hardly anyone is running C06 or threnal or most ofthe other quest chains, because with the exception of the golden cartouche you can get better weapons for your lvl 8 to 10 from the bad loot from gianthold. My lvl 9 fighter has +4 mithral full plate, +4 stat items for everything that matters, holy greataxe of pure good, transmusting greataxe, flaming burst greataxe, Icy burst greataxe, and at lvl 10 he has a vorpal waiting for him, so why would I bother doingthe chains for +3 stat items that just put me to an odd number and have benefit for one level or maybe 2
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  6. #26
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    Default it's the thought behind them that counts

    Bite-sized. That's part of the benefit of the chains...you can do just a few parts and take a break, or split it across a couple days. Greymoon and Co6 are perfect examples of this...I've seen more groups do one OR the other than I've seen slog through the whole chain.

    I find the dungeon design, quest story, atmosphere, everything in the chains to be better than the single-instance dungeons generally are. My favorite quests in the game have always included Splinterskull, Delera's and yes even Waterworks. (doesn't mean I'm not sick of them, but I can still appreciate them even if I don't want to spend much time in them anymore)

    It's not just the multipart chains that made them great though. Stormcleave, even with all its bugs, was a grand adventure. Caverns of Korromar. Gwylan's. Redwillow's. These all seemed to have more depth than much of what has come since.

    Also - Gianthold, many of the missions included in that update are in my opinion right up there with the original content's greats. They aren't chains, but they've got all the other great traits.

    I'd like to see several more quest chains added also, as long as they're made with an eye to quality and depth. The less interesting content that's been added (read: both Necropolis updates) feels more like playing Doom than a role-playing game. I think that's my biggest problem with it.

  7. #27

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    I love the chain quests. I will be honest, I have no idea why we are saving Arlos, storming the Splinterskull outpost, fighting Delera, or stomping through the caves of Threnal. But that does not change my love for them. One day I will read the story behind them, just like I keep meaning to do with VoN and Tempest Spine, but that time is in the far off future I am sure.

  8. #28
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    Quote Originally Posted by Kalanth View Post
    I love the chain quests. I will be honest, I have no idea why we are saving Arlos, storming the Splinterskull outpost, fighting Delera, or stomping through the caves of Threnal. But that does not change my love for them. One day I will read the story behind them, just like I keep meaning to do with VoN and Tempest Spine, but that time is in the far off future I am sure.
    Well you are saving because..

    ...if you don't, the DM voice will say "You must FREE Arlos.." over and over until your brain explodes
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  9. #29
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    My main gripe against quest chains is actually that I need to do them on all difficulty levels (at least until I get enough chars), while most other quests I can run once on elite only.
    It makes favor grinding tedious.

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