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  1. #1
    Community Member PhoenixFire31's Avatar
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    Default Where have all the chain quests gone?

    So I was thinking today...what was the last chain quest that offered STATIC rewards? Let's see, we have WW, Catacombs, STK, Tangleroot, Delara's, Co6, Threnal, Threnal, Threnal,....um is that all?

    Sure I am sick of Tangleroot and WW, but STK and Delara's are still very fun to run, and I do love static rewards (even if they are only semi-static now. )

    Yes getting everyone on the right part of the chains CAN be a pain, but and however, they are fun to do. It adds a story element (for those of us who read the dialog) and then of course there is the static loot (semi )

    What are your thoughts guys? Do you miss em like I do? Or do we throw the baby out with he bath water because getting people on the right part can be a small pain? (egads that is an old phrase )
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  2. #2
    Community Member Hendrik's Avatar
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    I like the chain quests too Phoenix. Like the stories behind them, yes I DO read the dialogue, and I like the progression through them. Enjoy how they get harder as you progress, ending in a big boss style fight.

    Semi-static rewards don't bother me, loot is the last thing on my list as to why I play...

    I recently created a Bard, thank you DEV's for the Bard love BTW!, and re-experienced WW, STK, and Deleras. ****! Forgot how much fun they are and really enjoy the small changes they have made over the course of time.

    Even after 1.5 years playing, I STILL miss an advancement (quest) from time to time. But oh well...



    So yes, I do enjoy them and miss seeing more of them. In all honesty, like to see more...


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  3. #3
    Founder Shadow_Flayer's Avatar
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    Yes, I would like to see more chain quests. It seems like only the original content has any chaining.

    One thing that chain questing does is give a persistence to a group. If you join a pug for Greymoon, you know there are three quests and you can expect to run together (barring internal conflicts) for at least that long.

    I don't think all quests should be chained, but I don't think that all new content should not be chained either. I understand the "I'm on part 3 and I can never find a group that starts there" issue. There needs to be a balance.

    The story, for the most part, gets lost when there is no consistency in the order in which the quests need to be completed. I personally think this is one of the issue that makes the old Necropolis quests uninteresting -- there is no sense of what the story is.

  4. #4
    Community Member Mad_Bombardier's Avatar
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    I, too, miss the chain quests. I miss extended storylines and having zero luck for named items in chests, I miss named loot in end rewards.

    My only request is that future chains be limited to 4 quests and should not reuse the same dungeon more than once. No more Outer Splinterskull x7 and Inner Splinterskull x3. But, Iron Mines, Greymoon, Co6: Temple Outpost x2 are all okay. And go easy on the multi-chains 3 chains of 3x in Threnal.

  5. #5
    Founder Shadow_Flayer's Avatar
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    Quote Originally Posted by Mad_Bombardier View Post
    My only request is that future chains be limited to 4 quests and should not reuse the same dungeon more than once. No more Outer Splinterskull x7 and Inner Splinterskull x3. But, Iron Mines, Greymoon, Co6: Temple Outpost x2 are all okay. And go easy on the multi-chains 3 chains of 3x in Threnal.
    I agree with this. I'd rather run STK or Co6 than Tangleroot anyday.

  6. #6
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    Agree.

    Was just commenting on this very subject earlier today. Every chain they have put in since launch have ended in raids. We need some of the "old school" type chains with nice static loot for post level 9 that are not raids.

    Best storyline: Catacombs... that bastard

  7. #7
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    LotD...sadly, should be considered 3 chains after mod 5. No static rewards outside of the raid though.
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  8. #8
    Community Member Mad_Bombardier's Avatar
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    Quote Originally Posted by oronisi View Post
    LotD...sadly, should be considered 3 chains after mod 5. No static rewards outside of the raid though.
    Yeah, we have moved to non-linear chains. LotD quests can be done in any order, then the Crypt quest. Restless Isles can be done in either order after Hazadill (only 2 quests). DQ flagging can be done in any order, then the preraid & raid. GH can be done in any order. The story arcs have been maintained, but what we have lost is the named items in end rewards.

    On another similar note, what's with linked storyline quests able to be done out of order? You can do Dreams of Insanity without first having completed Xorian Cipher. You can do Made to Order before Haywire's Foundry. You can do Enemy Within before Mirra's. You can do FBtG before Graverobber (Deathshade = Deathshadow). The only one that appears to be set up as unlockable is Keeper's Sanctuary after Haunted Library where you can't even talk to Menos until you complete the first quest.

  9. #9
    Community Member Tanka's Avatar
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    Quote Originally Posted by oronisi View Post
    LotD...sadly, should be considered 3 chains after mod 5. No static rewards outside of the raid though.
    Technically, the Silver Flame Trinket (or Emerald Claw Trinket, which is IMO inferior) is a static reward.

    It isn't a static reward list, but it's a static reward. You just have to remember to upgrade it yourself at the end of the main crypt (Bloody Crypt, Shadow Crypt, and whatever the next two crypts are).
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