From Sigtrent's Build Request Thread
Build Name: Dark Musketeer
Author: Sigfried Trent
Requester: Wolf Spirit
Last Updated: 07/13/10
Key Words [Stalwart Defender, Evasion, Drow]
Objectives
The original request was for a finesse based TWF rapeir wielding drow fighter for comparison against a kopesh wielding TWF drow fighter. I can say the comparison is the Kopesh fighter if similar will do more damage. That said, for the re-work I wanted to figure out how to make the finese base make good build sense on a class based on strength.
Design
What I came up with is that the finesse base and dex focus would leverage into naked AC, which makes for a good evasion tank. Most defenders are armored and take advantage of the armor mastery, but its expensive and denies you evasion. If we combine monk with fighter we get a potent AC mix and access to enough feats to make dps respectable while obtaining a tankable AC without a shield.
The results, I think are pretty solid. Intimidate is very strong. Hit points are excellent for a drow build and plenty decent for an intim tank when in stance. AC with no gear at all is 41, easily self buffs into the 60s and raid buffs up to the 70s or low 80s. Saves are very solid and evasion should be in the fail on a 1 zone with standard gear/buffs. I even threw in spell resistance for that extra layer of defense.
On the offense side of things you do very solid damage with rapiers, especially if you go with power attack on. Its probably second tier being about 10pts shy on strength vs DPS builds but accuracy is on par with most. You can go fists if you need blunt damage or stunning effects thanks to monk but DPS will suffer.
PlayCode:Character Plan by DDO Character Planner Version 3.5.1 DDO Character Planner Home Page Level 20 Lawful Good Drow Male (18 Fighter \ 2 Monk) Hit Points: 350 Spell Points: 0 BAB: 19\19\24\29\29 Fortitude: 16 Reflex: 17 Will: 11 Starting Feat/Enhancement Abilities Base Stats Modified Stats (28 Point) (Level 1) (Level 20) Strength 14 18 Dexterity 18 27 Constitution 12 14 Intelligence 12 14 Wisdom 12 15 Charisma 10 12 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 8 18 Bluff 0 1 Concentration 5 25 Diplomacy 0 1 Disable Device n/a n/a Haggle 0 1 Heal 1 2 Hide 4 8 Intimidate 2 38 Jump 6 11 Listen 1 4 Move Silently 4 8 Open Lock n/a n/a Perform n/a n/a Repair 1 2 Search 1 4 Spot 4 7 Swim 2 4 Tumble 5 9 Use Magic Device n/a n/a Level 1 (Monk) Feat: (Selected) Toughness Feat: (Monk Bonus) Two Weapon Fighting Enhancement: Drow Melee Damage I Level 2 (Fighter) Feat: (Fighter Bonus) Oversized Two Weapon Fighting Enhancement: Fighter Armor Class Boost I Enhancement: Fighter Haste Boost I Enhancement: Improved Spell Resistance I Enhancement: Fighter Intimidate I Enhancement: Fighter Toughness I Level 3 (Monk) Feat: (Monk Bonus) Power Attack Feat: (Selected) Weapon Finesse Enhancement: Elven Dexterity I Enhancement: Racial Toughness I Enhancement: Monk Wisdom I Level 4 (Fighter) Feat: (Fighter Bonus) Weapon Focus: Piercing Weapons Enhancement: Fighter Item Defense I Enhancement: Way of the Tenacious Badger I Enhancement: Fighter Strength I Level 5 (Fighter) Enhancement: Drow Melee Attack I Level 6 (Fighter) Feat: (Selected) Dodge Feat: (Fighter Bonus) Weapon Specialization: Piercing Weapons Enhancement: Fighter Haste Boost II Enhancement: Racial Toughness II Enhancement: Fighter Intimidate II Level 7 (Fighter) Enhancement: Drow Melee Damage II Level 8 (Fighter) Feat: (Fighter Bonus) Combat Expertise Enhancement: Fighter Stalwart Defender I Level 9 (Fighter) Feat: (Selected) Improved Critical: Piercing Weapons Enhancement: Elven Dexterity II Level 10 (Fighter) Feat: (Fighter Bonus) Improved Two Weapon Fighting Enhancement: Fighter Rapier Specialization I Enhancement: Fighter Intimidate III Level 11 (Fighter) Enhancement: Fighter Strength II Level 12 (Fighter) Feat: (Fighter Bonus) Greater Two Weapon Fighting Feat: (Selected) Two Weapon Defense Enhancement: Fighter Armor Class Boost II Enhancement: Fighter Toughness II Level 13 (Fighter) Enhancement: Fighter Haste Boost III Level 14 (Fighter) Feat: (Fighter Bonus) Greater Weapon Specialization: Piercing Weapons Enhancement: Fighter Stalwart Defender II Enhancement: Fighter Toughness III Level 15 (Fighter) Feat: (Selected) Toughness Enhancement: Fighter Haste Boost IV Level 16 (Fighter) Feat: (Fighter Bonus) Greater Weapon Focus: Piercing Weapons Enhancement: Improved Spell Resistance II Enhancement: Fighter Item Defense II Level 17 (Fighter) Enhancement: Fighter Armor Class Boost III Level 18 (Fighter) Feat: (Selected) Skill Focus: Intimidate Feat: (Fighter Bonus) Superior Weapon Focus: Piercing Weapons Enhancement: Fighter Intimidate IV Level 19 (Fighter) Enhancement: Improved Spell Resistance III Level 20 (Fighter) Feat: (Fighter Bonus) Shield Mastery Enhancement: Improved Spell Resistance IV Enhancement: Fighter Stalwart Defender III
One of the great things here is you can tank buck naked “for the ladies.” It will take a while for the defenses to layer up but the build starts pretty strong and steadily progresses in both defense and offense. The defensive stance is mostly good when taking on bosses or hordes of foes in a doorway or such.
Keep in mind you have absolutely no self healing. This is not really a solo build although it can solo fine at lower levels due to combat prowess. Un-dodgable, un-savable spell damage can chew up any tank and requires a healer on tap or an all out assault on those capeable of doing this to you.
Variations
This was built with tomes in mind. Going without means some unpleasant sacrifices on stats that are already spread a bit thin. Other than that I can’t think of a lot of changes you could make and keep the character and synergy of the build together.